You proceed to activate your stealth protocols, which is to say you stick to quiet spots and order your zeds to stop groaning, moaning, splattering or whatever other noises dead people make.
The journey back to the ship is not without issue, as you meet a military checkpoint along the way. Sneaking past it is simply not much of an option, especially with TW starting to come back into this dimension again.
Evidently, that does not happen without some pain guessing from her occasional groaning or, more rarely, screaming.
So, you needed to devise a plan. Spitters on the roof seems to do some work, and you try to send in Bloodwing to kill their sniper.
A tell-tale BANG fills the air, as Bloodwing falls. You quickly catch the bird, but he isn't moving. Fortunately, it's only a perforated wing, no bones hit. It should heal up, adn the being dead thing should prevent shock from setting in.
Still, That sniper is going to ruin your day, so you try to shoot him down. You shoot twice, missing quite badly both times, and after that he's got his sights on you and is sending some infantry to move in.
You are hiding behind a dumpster, with your zeds behind a corner, and your spitters on a roof. He'll take their head off if they try to pull anything without some type of distraction.
Well this is a fine pickle, death approaches.
Zero
Health: Fine enough
Energy: Fine
Armor: Bulletproof Vest, Boots
Hunger: Fed
Durability Level: 2
Inventory: 9-millimeter pistol.[6 bullets remain]
Safe-House Security: No
Rage: Same as last time.
TW
Health:?
Energy: ?
armor:
hunger:
inventory:
Diane
Health: Unharmed
Energy: Perfect(napping)
Hunger: Well-Fed
Armor: Fancy Dress
Inventory: Pinkamena's Knife
Horde
Normals [a bunch]
Spitters [a few]
Armored [10]
Ankle Biters [small amount]
Banshee [1] (badly burned)
Crawler [1]
Brutish Bear [1]
Blood-Wing (Flightless, with Diane.)
Snowflake
Human: Carly
Father: Iris
Caretaker: "Theresa's Whisper"