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Poll

What's your opinion on the SCP-foundation

It's cool to read.
- 28 (56%)
It's kind of obtuse.
- 4 (8%)
Pretensious
- 4 (8%)
Stop ripping it off, Kitten, you hack.
- 12 (24%)
No
- 2 (4%)

Total Members Voted: 48


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Author Topic: You are Patient Zero  (Read 320675 times)

Cain12

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Re: You are Patient Zero
« Reply #3675 on: February 08, 2014, 03:05:44 pm »

Well, those guys will come calling once they are ready, now where were we on that book about the homosexual relationships of hobbits?

Keep reading until it is abundantly clear something has went wrong or we are disturbed.

Joking, well perfectly willing to go through with this action, but we are TW, there are better things we could waste an action on I'm sure.
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gman8181

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Re: You are Patient Zero
« Reply #3676 on: February 08, 2014, 05:11:07 pm »

Quote
inventory: Book on the homosexual relationships of hobbits.

 :o ??? :) :D
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Graknorke

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Re: You are Patient Zero
« Reply #3677 on: February 08, 2014, 07:30:30 pm »

You're never going to be Tumblr-famous without the Yaois.

EDIT: Oh yeah, suggestions.
Is TW still on the ship? I think she is. Get Snowflake and organise the zombies to make a rush off the ship.
« Last Edit: February 08, 2014, 07:32:48 pm by Graknorke »
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FritzPL

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Re: You are Patient Zero
« Reply #3678 on: February 10, 2014, 02:09:53 am »



release the zombies, send them south by the 77 to the mexicanos
« Last Edit: February 10, 2014, 03:39:09 am by FritzPL »
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Kitten Snot

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Re: You are Patient Zero
« Reply #3679 on: February 14, 2014, 03:43:29 pm »

You've been spending the better part of the day reading your little book. They just left on their journey, too, leaving their companions behind for some alone time. You write down some stuff for your own fanfic about it.
The subplot about the ring bores you a little, though. So it's probably time to go get Zero and Diane from the hospital before they get captured again.
Snowflake, get the zombies together.
Snowflake nods, and gives out a load roar, instantly bringing the zombies to the upper deck. It's quite a sight, to see all zombies get topside and stand there. The people down below look downright worried.

When you start the great charge, while riding on Snowflake's shoulder the "worried" changes to "smelly accident" as a wave of undeath charges forward through the town.
You'll get to the hospital in no time at all, most likely. The zombies seem to be faster then ever.
Might be the horde mentality? Who knows.
When you get to the hospital, you rush on through. No problems. Zero and Diane are predictably gone.
Now... On to the base.

You see the SHM logo behind the counter. Push it to open, that much you know. But... Something about this entire thing unnerves you greatly, and you basically know it's going to contain traps. How are you going to get through this?

Spoiler (click to show/hide)
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I make stories and sometimes people like them.
Well, they did that once.
I think.

Graknorke

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Re: You are Patient Zero
« Reply #3680 on: February 14, 2014, 03:51:54 pm »

Well, first order of business is to not run straight into a trap. That would be bad in TW's relatively weak and fleshy form. But she also has magic powers. Could she maybe try to get an idea of the facility without going into it, something like echolocation but with magic instead of sound?

Seems like a waste to not use a potentially very useful sense. I mean, magic probably won't be stopped by regular old walls to the extent that a clear image of the walkways can be established, but it might be a good way to find things like magic dampening fields or magical artefacts *coughdiane'sknifecough*
« Last Edit: February 14, 2014, 03:57:16 pm by Graknorke »
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Parisbre56

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Re: You are Patient Zero
« Reply #3681 on: February 14, 2014, 04:15:15 pm »

Throw rock. If all OK, throw zombie. If all OK, throw magically created body double puppet thing. If all OK, proceed with caution.

ICBM pilot

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Re: You are Patient Zero
« Reply #3682 on: February 16, 2014, 08:29:57 am »

Have snowflake break down a wall and walk though that way!
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kj1225

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Re: You are Patient Zero
« Reply #3683 on: February 16, 2014, 08:37:18 am »

Have Snowflake break open some vending machines. Snack time.
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Graknorke

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Re: You are Patient Zero
« Reply #3684 on: February 16, 2014, 06:21:31 pm »

Have snowflake break down a wall and walk though that way!
It's a (mostly) underground facility. You can't really break down the walls.
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ICBM pilot

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Re: You are Patient Zero
« Reply #3685 on: February 19, 2014, 12:22:20 am »

have snowflake break down the walls then build a tunnel
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On the plus side, they managed to kill off 20+ children

Graknorke

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Re: You are Patient Zero
« Reply #3686 on: February 19, 2014, 06:39:02 pm »

have snowflake break down the walls then build a tunnel
Building tunnels is hard and unlikely to be stable with unskilled labour.

I will snipe down any more suggestions about breaking down walls I swear.
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ICBM pilot

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Re: You are Patient Zero
« Reply #3687 on: February 19, 2014, 06:58:00 pm »

Teach snowflake about tunnel making
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On the plus side, they managed to kill off 20+ children

Graknorke

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Re: You are Patient Zero
« Reply #3688 on: February 19, 2014, 07:04:31 pm »

Teach snowflake about tunnel making

>Flap your wings like a hummingbird and fornicate with a table lamp
Might as well right?

Please don't actually do that. Do the thing in that other post I made earlier.
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Cain12

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Re: You are Patient Zero
« Reply #3689 on: February 19, 2014, 07:56:59 pm »

Well, first order of business is to not run straight into a trap. That would be bad in TW's relatively weak and fleshy form. But she also has magic powers. Could she maybe try to get an idea of the facility without going into it, something like echolocation but with magic instead of sound?

Seems like a waste to not use a potentially very useful sense. I mean, magic probably won't be stopped by regular old walls to the extent that a clear image of the walkways can be established, but it might be a good way to find things like magic dampening fields or magical artefacts *coughdiane'sknifecough*
+1, might as well try. Certainly better than teaching a zombie the art of tunnel making or fornicating. Would rather not have her distract herself with fornicating, she is already weak, best not to drain energy pointlessly. Plus a table lamp? Sounds uncomfortable.

We could send 1 or 2, or 20, disposable zombies to search for Zero ect, if its a trap I'd rather they trigger it first. But best to wait a bit to do the above and see what comes of it.
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