You attempt to upgrade your defences, but it's difficult due to a lack of things that could be used. Wood is only useful up to a certain extent. However, setting up guards is easy enough. Zombies are a natural at ambushing, seeing how they don't breathe, don't twitch, don't get nervous...
In short, they know how to play dead. Comes naturally.
You gather up your female posse, and discuss the next plan of attack.
The plan to attack a hospital is agreed upon by Diane, but TW has strong feelings against attacking helpless people, not to mention that the hospital may be in control from Sasha's organisation. If you decide to attack the hospital, she will not come along.
After that little talk, TW eats some food, and is left alone. She's curled into a ball, seemingly keeping herself warm.
Snowflake, surprisingly, gives her a blanket he must have found during the raid.
The shock at him doing something like that is what to be expected. Diane stands a bit bug-eyed, and TW's mouth fell open a bit.
Then she got up and hugged the red giant. Snowflake hugged her right back, remaining careful not to crush her.
They stay like that for quite a while.
Health:Fine.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2,.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.(food for three days)
Rage:Ready.
Horde.
28normals, one Spitter ,15 armored , two actors, three anklebiters.,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"