Without alerting the other adventurers, or bandits, find a nearby water hole, a stream, anything. Get water, in any way.
I forgot to get bottles didn't I?
Oh yes, he forgot to get those bottles, and now he needed to use survival(Survival 1-1=0). He finds some liquid that sort of looks like water, drinking the small puddle proved to be... fun. It was a little hole the bandits made for their piss. You just drank old, rancid piss. But now that he was sneaking(Sneak 5). He at least manages to stay out of sight, but he couldn't see them anymore either, he managed to get behind a bush away from the fight, but it was thin, and he couldn't poke his head out less he wanted to be part of the fight.
Fill bottles with water, then head out into the forest and try to track the cannibal.
Filling his bottles from the town well, Grem heads out of town towards the forest to track the cannibal. But the cannibal surprises him(Sneak 3). You dodge it, scratching your flesh slightly. It was an Iron arrow. You seem him nearby the trees, a crazed grin on his face. He was readying another shot.
Battle with Elf Archer
1.Male Elf Archer, Peasant clothes(+0), Wooden bow, 24 Iron arrows.
Battle initiative Elf Archer rolls 2
Adventurers roll 1
Elf goes first.The Elf Archer takes aim to shoot once more now. (Roll 1) He misses completely, but he is rearming himself for another round now. Readying for Grem.
Fronzang will finish his drink, bid the lovely greenskinned barkeep a good day, and head on out to look about the little town, probably staggering a bit as the alchohol takes effect. He'll see what (if anything) is going on about the place, listen to any gossip, try and find out a bit about this Lord fellow. He won't go wandering up to the estate just yet, he'll just wander around town to clear his head first.
"Oh, brilliant! A job, per'aps! Maybe he'll put me in charge of... Of ceremonies, 'r diplomacy or somethin'!" Fronzang grins to himself a bit tipsily as he thinks things over. He feels a bit more optimistic about his current situation.
Fronzang goes around trying to find out information from people(Speech 2-2=0). Waving to some of the humans, he attempts to talk to him, but they run away screaming. "Guards, we are being mugged!" It doesn't take very long for five guards to show up. Fronzang is told by them, "Lay any weapons you have on the ground! Come with us quietly and nobody gets hurt." All male humans they are armed with full iron armor and each has the following:
1.Human Guard, Iron Helmet, Iron Plate Mail, Iron Grieves, Iron Gauntlets, Iron Sword.
2.Human Guard, Iron Helmet, Iron Plate Mail, Iron Grieves, Iron Gauntlets, Iron Pike.
3.Human Guard, Iron Helmet, Iron Plate Mail, Iron Grieves, Iron Gauntlets, Iron Sword.
4.Human Guard, Iron Helmet, Iron Plate Mail, Iron Grieves, Iron Gauntlets, Wooden Bow, Leather Quiver-10 Iron Arrows.
5.Human Guard, Iron Helmet, Iron Plate Mail, Iron Grieves, Iron Gauntlets, Iron Spear.
Head out from the city, but replenish my supplies first (water in bottles and such).
Buying a couple of Bottles, you head out of the city with some food and water. Not really knowing where you are going you decide to head Northeast to go inland.
Sinpwn attacks with two forks(Roll 6+1=7)(Roll4+1=5) on Goblin 6-One eye is completely gouged, the other ripped a nice scar around his eye causing blood, your ripped his eye. Goblin is pretty pissed and counters, you unable to defend yourself with both your arms busy. He takes his stick and attempts to swing at your legs(Roll 1-2(Sight loss)=0). He swings around and manages to tumble over on the ground hitting his head off of a rock and laying there unconscious. He is defeated for now.
law attacks with two iron knives(Roll 2+1=3)(Roll 1+1=2) on Human 5-Hilda rushes the human with her dwarven might. She knicks the human in the stomach but he jumps back causing the second dagger to miss completely. Human is now able to counter with her being defenseless. The Human swings his thick stick at her left arm(Roll 6). The thick stick cracks off of Hilda's arm, and a numbing and painful sensation comes over her and she screams in pain. Her left forearm is now broken. Forcibly one of her daggers drops and now she is left with the one in her right hand.
Maxinum attacks with hatchet on Human 3-Human 3 has a long staff and is able to strike first(Roll 6). Aiming for the torso he cracks a couple of ribs, they puncture on of your lungs. Natthias then attacks, extra hand over his new injuries. This doesnt cause him to lose anything thankfully(Roll 3). He goes to slice him and the human uses his staff to block your wrist and push it back, this causes a small cut on his wrist.
scriver attacks with pitchfork(Roll 6+1=7) on Goblin Leader 1- The three spear tips enter his leg horridly. His leg not only breaks from the downward force, causing him to fall to the ground, he is now pinned by the trident. He is unable to move for an extra turn. However he throws his spear in retaliation and frustration(Roll 1). He misses completely and it lands into the ground harmlessly now. He begins to struggle with the pitchfork in his leg, beginning to bleed heavily. Applying continuous force will keep him pinned indefinitely but that means you can not leave him alone.
Superior_Tomato throws a knife while charging(Roll 6) Male Dwarf 4. The knife lodges in the left shoulder with blade in the wound. It hit just the right spot and it seems his left arm is now dead. His right hand though goes to pick up the Cleaver quickly off the ground and you stay your distance. He begins to charge at you, his left arm flapping in comedic fashion in the wind of his run(Roll 3+1). You manage to keep distance but he cuts your arm once in an attempt to make distance and defend yourself. It is fairly large and is painful.
IronyOwl attacks with Iron dagger(Roll 6) on Human Lt. 2- You hit him bad in the arm, and it causes the sensation to go numb. Though before he can attack your two companions attack as well.
Goblin Pikeman(Roll 4) Stabs him in the leg, but doesn't hit anything important, he still wont be running away.
Goblin Macewoman(Roll 6) Bashes him in the head. His head flattens and the sickening sound is followed by the thud of his falling.
Lt. is dead
Leader is pinned, bleeding
Goblin 6 is unconcious
Human 3 and 5 Begins to Retreat.
Dwarf 4 Begins to Retreat
You may run after the survivors if you please. Unconscious wont stay unconscious and pinned wont stay pinned though.
If you can manage to keep them alive, taking them to the local authorities could give you additional rewards depending on luck. Though for purposes they must at least be unconscious to be stripped.