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Author Topic: Kobold Age  (Read 3430 times)

MaskedMiner

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Kobold Age
« on: January 29, 2012, 07:43:02 am »

(Since there isn't own section for legends, I was unsure where to create this)

So I was messing around with world generation to see what kind of ages I could get(for example, I've gotten dwarven age, goblin age, elven age, age of fairy tales, fifth age of fairy tales ending at sixth age of twilight, age of legends, age of [megabeast] and age of two mega beasts,age of three powers. I've haven't seen age of heroes, age of civilizations nor age of death yet) and at one point, there was for veeery short time Kobold age.

Since in current version Kobolds always die at age 4, I'm kind of curious at that what kind of world it would require for kobolds to dominate for 1050 years  :P

Also, what settings should I use to create Age of Heroes, Age of Civilizations,  and age of death?
« Last Edit: January 29, 2012, 08:18:49 am by MaskedMiner »
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RenoFox

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Re: Kobold Age
« Reply #1 on: January 29, 2012, 08:18:19 am »

I wonder if the best way to start the age of kobolds would be to create a pocket world with minimal beasts, adventure repeatedly exterminating other races and dying willingly every time you get attacked by a kobold. That way all other populations would go down, and the kobolds would be credited for killing all the legendary adventurers.

Loud Whispers

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Re: Kobold Age
« Reply #2 on: January 29, 2012, 05:50:40 pm »

Create about 5000 Kobold entities.

Job done.

Also, [NO_EAT], and [NO_DRINK]

GreatWyrmGold

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Re: Kobold Age
« Reply #3 on: January 30, 2012, 04:14:23 pm »

Simple.

1. Take one of the assorted measures to keep kobolds from dying.
2. Optionally, give them impressive natural fighting skills.
3. Make them mature quickly, have large litters, and never die of old age.
4. Let them take over towns, dark fortresses, mountain halls, etc.
5. Make sure they have access to metal, armor, and weapons past daggers. Spears and maces, at least.

This will lead to a massive wave of [url
http://tvtropes.org/pmwiki/pmwiki.php/Main/EliteMook]skillful[/url], metal-armed kobolds who take over other races' settlements. Eep.
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Ieb

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Re: Kobold Age
« Reply #4 on: January 30, 2012, 05:12:37 pm »

Having access to metal and proper weapons doesn't apply to worldgen, only in Fort and Adventurer mode kobold encounters. For worldgen, there are a number of approaches.

First, make kobolds huge for worldgen, then make 'em normal sized afterwards. Creature size means a lot in worldgen whenever someone gets in a fight. Random deaths can still occur though.

Second, kobolds don't really expand from their cave homes. To let 'em spread around, change their home type from cave to anything else, really. Forest homes or cities would be the fastest, the default biome likes of kobolds allows for fast spread of their civilization.

You could limit the other civs to some specific rare biomes, they'd be stuck in relatively small areas then while kobolds would have access to more land to conquer. To get the Age of Kobold though, it'd require that a lot of the titans, semimega- and megabeasts would be dead though(I think, pretty sure on it anyway).

All that AoK needs is for kobolds to be the most numerous civ anyway. Normally this would be pretty rare, obviously.

Age of Heroes: I recall this is what happens when there are a lot of good sized civs around and a few amount of megabeasts left, like two or three. Demon overlords may count for this.

Age of Civilization: Semimega- and megabeasts are dead, titans too. This happens when there are a lot of civilizations around and none is overwhelmingly populated compared to the rest.

Age of Death: Everything is DEAD. And I mean everything, everything bigger from insects. Since bugs are nearly limitless in number, mod them out along other vermin, then have creature lifespans ridiculously low. 1-2 years?
« Last Edit: January 30, 2012, 05:16:12 pm by Ieb »
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Jacob/Lee

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Re: Kobold Age
« Reply #5 on: January 30, 2012, 08:54:09 pm »

Actually, I think the Age of (racehere) starts when whatever race is much stronger than all the other races and all the beasts/titans/other big baddies are gone as well.

MaskedMiner

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Re: Kobold Age
« Reply #6 on: January 31, 2012, 02:28:23 am »

Yeah, age of Civilizations is same as Age of Fairy Tales(humans dominate and fantastic creatures are in low numbers) but all "fantastic creatures" are dead. There isn't "Age of humans", humans' version is the Age of Fairytales/Civilization.

Also, I was wondering how to create those ages in world generation of unmodded game or if that is even possible.
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Kilroy the Grand

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Re: Kobold Age
« Reply #7 on: January 31, 2012, 02:37:09 am »

It is possible, just very unlikely
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MaskedMiner

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Re: Kobold Age
« Reply #8 on: January 31, 2012, 02:42:24 am »

I hope Toady someday adds option to cause the world have bigger chance of getting particular Age  :P Or at least option of generating legend only world without needing to know how to use advanced perimeters xD
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Loud Whispers

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Re: Kobold Age
« Reply #9 on: January 31, 2012, 01:43:49 pm »

I hope Toady someday adds option to cause the world have bigger chance of getting particular Age  :P Or at least option of generating legend only world without needing to know how to use advanced perimeters xD

But...

What...

What?

MaskedMiner

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Re: Kobold Age
« Reply #10 on: January 31, 2012, 01:59:10 pm »

Yeah, that sentence was awkward, sorry  :P
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