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Author Topic: Canyon genned so deep that it breached the caverns.  (Read 3868 times)

Vehudur

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Re: Canyon genned so deep that it breached the caverns.
« Reply #15 on: January 28, 2012, 11:28:35 pm »

<snipped>
« Last Edit: January 29, 2012, 12:20:06 am by Vehudur »
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Vehudur

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Re: Canyon genned so deep that it breached the caverns.
« Reply #16 on: January 29, 2012, 12:19:48 am »

This.  Is.  Madness.

This update is totally worth the double post.  I hate it too, don't worry.

This is from a nearby area.  The only place in the region I could get to load.  It's just south east of the cavern-canyon-thing on the same 16x16 sub-region.

Obvious spoiler warning.  You have been warned about the nearly 10,000z tower of SMR and candy the spire itself turns out to only be about 7k tall, but the sky continues on to +27056z...  the lowest level is -67z.

Spoiler (click to show/hide)
« Last Edit: January 29, 2012, 12:27:32 am by Vehudur »
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

orius

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Re: Canyon genned so deep that it breached the caverns.
« Reply #17 on: January 30, 2012, 05:28:07 pm »

note to self: set mineral scarcity in all future worlds to 100.

That site is like Dorf Heaven.  Just about every metal imaginable, with an insane wealth of candy, piles of gems, and plenty of coal.
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That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

Clamity

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Re: Canyon genned so deep that it breached the caverns.
« Reply #18 on: January 30, 2012, 07:41:39 pm »

Where is the other location? I can't seem to get any of the others to load.

EDIT: Having a hard time reclaiming the original site as well.
« Last Edit: January 30, 2012, 07:59:51 pm by Clamity »
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612DwarfAvenue

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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
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Sting_Auer

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Re: Canyon genned so deep that it breached the caverns.
« Reply #20 on: January 30, 2012, 08:47:33 pm »

I've seen these  before, but not in my own worlds. They're bugged world generation issues.


I hope that I may witness such an event some day in my future.
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Vehudur

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Re: Canyon genned so deep that it breached the caverns.
« Reply #21 on: January 31, 2012, 10:26:22 am »

Where is the other location? I can't seem to get any of the others to load.

EDIT: Having a hard time reclaiming the original site as well.

It's supposed to be just north west of the original site in the same sub-region tile, but I couldn't get it to load either.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

krenshala

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Re: Canyon genned so deep that it breached the caverns.
« Reply #22 on: January 31, 2012, 10:45:45 am »

Wow! 116k microcline!  Imagine what you could build with that! :D
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Vehudur

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Re: Canyon genned so deep that it breached the caverns.
« Reply #23 on: January 31, 2012, 11:02:36 am »

If you can get the map to load, whatever you want.

Now that I think about it, I have no idea how it managed to load the first time.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Loud Whispers

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Re: Canyon genned so deep that it breached the caverns.
« Reply #24 on: January 31, 2012, 02:15:50 pm »

Wow! 116k microcline!  Imagine what you could build with that! :D

Build a microcline spire around the candy one :D

orius

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Re: Canyon genned so deep that it breached the caverns.
« Reply #25 on: January 31, 2012, 04:14:29 pm »

I think I managed to get at least part of the original site to load.  I did a 3x3 embark up in the northwest where the two rivers meet.  It was a mess.  It looked liked there were chunks of underground and above ground tiles scattered all over multiple z-levels.  The river itself looked like it might have been impressive, but I couldn't unpause the game after starting, I think the flow from all the water starting in midair and then plunging down all the levels was too much for my computer to handle.  So that's what a big bug looks like?
 
The other site was somewhat of a letdown.  How the heck am I supposed to get at all that delicious candy with that ugly semimolten rock in the way?  It looked like it took up an entire embark square.  Worse, DFHack reveal showed that the candy cane was hollow at least near the surface levels, that's not a good sign.  There is another candy spire down in the third cavern to the southeast.  The top levels of it are exposed in the cavern for easy extraction and it's not hollow for several levels.  There's also a nice magma pipe to the south.  Though I'm not sure if the map is even playable.
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That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

Vehudur

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Re: Canyon genned so deep that it breached the caverns.
« Reply #26 on: January 31, 2012, 05:18:30 pm »

I think I managed to get at least part of the original site to load.  I did a 3x3 embark up in the northwest where the two rivers meet.  It was a mess.  It looked liked there were chunks of underground and above ground tiles scattered all over multiple z-levels.  The river itself looked like it might have been impressive, but I couldn't unpause the game after starting, I think the flow from all the water starting in midair and then plunging down all the levels was too much for my computer to handle.  So that's what a big bug looks like?
 
The other site was somewhat of a letdown.  How the heck am I supposed to get at all that delicious candy with that ugly semimolten rock in the way?  It looked like it took up an entire embark square.  Worse, DFHack reveal showed that the candy cane was hollow at least near the surface levels, that's not a good sign.  There is another candy spire down in the third cavern to the southeast.  The top levels of it are exposed in the cavern for easy extraction and it's not hollow for several levels.  There's also a nice magma pipe to the south.  Though I'm not sure if the map is even playable.

The save must have been corrupted a bit then after I dealt with it, because the first site had a playable framerate if I set speed:2 on everything.  And yeah, that's what a big bug looks like.

As for the second site, use DFhack to turn some of the SMR to obsidian and to plug the base of the spire to stop the clown car.  It'd take work, but it'd be a fun map to play until FPS death.

You also have to use DFhack to make a ceiling for your dwarves or you're going to get a nasty magma surprise after a while.  The map is playable - I unpaused it even briefly.  The map extends up to +20kz or so and it isn't entirely empty after the spire ends.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.
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