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Author Topic: Uncovery bug  (Read 499 times)

Deathworks

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Uncovery bug
« on: August 20, 2007, 03:56:00 am »

Hi!

I experienced a small, weird bug.

Between cave river and chasm, I dug a single-tile-width tunnel to the north, making a very long designation.

code:

............D.............
............D.............
............D.............
............D.............
............D.............
............D.............

That designation was prematurely interrupted by that bug that dwarves who can't participate in the dig cancel dig designations on non-digable squares.

code:

,,,,,,,D,,,,,,,
,,,,,,,D,,,,,,,
,,,,,,,D,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,D,,,,,,,
,,,,,,,D,,,,,,,
,,,,,,,D,,,,,,,

Seeing that, I removed all designations north of the interruption.

code:

,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,D,,,,,,,
,,,,,,,D,,,,,,,
,,,,,,,D,,,,,,,

When the miner reached the end of the designation, there was a full-grown tower cap blocking the end of the tunnel:

code:

,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,T,,,,,,,
,,,,,,#.#,,,,,,
,,,,,,#.#,,,,,,
,,,,,,#.#,,,,,,

Note that the squares adjacent to the tower cap were undefined/invisible.

So, I designated the tower cap to be cut down, and a carpenter did so, resulting in this:

code:

,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,.,,,,,,,
,,,,,,#.#,,,,,,
,,,,,,#.#,,,,,,
,,,,,,#.#,,,,,,

Even though the tower cap had been removed, no new tiles were uncovered. All tiles next to the tower cap remained hidden. When I designated the neighboring tiles for mining, however, I saw a water animation in the one to the left of it - but only as long as it was designated.

Only by having another wall tile (left of the tunnel, 1 tile south of the tower cap) mined was I able to get things uncovered.

Sorry about the lengthy description, but I can't be absolutely sure that whether this is related to the cancellation bug or not.

Deathworks

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utunnels

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Re: Uncovery bug
« Reply #1 on: August 20, 2007, 05:20:00 am »

Awesome, whether it is a bug or not.
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Deathworks

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Re: Uncovery bug
« Reply #2 on: August 20, 2007, 05:26:00 am »

Hi!

I am sorry I was misleading. With all the explaining done, I forgot to give that last bit of information:

The tower cap was on the beach of a side-arm of the cave river (because it was far away from my bridge, I hadn't seen it).

So, there was actually an open area and then a beautiful waterfall feeding into the river. Normally, you would have expected the entire area to become visible once the tower cap was removed, but it remained invisible.

Sorry about the confusion.

Deathworks

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utunnels

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Re: Uncovery bug
« Reply #3 on: August 20, 2007, 05:52:00 am »

Yeah, that might be a bug.

Maybe you can use some tools to cheat for now, a little.

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Savok

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Re: Uncovery bug
« Reply #4 on: August 20, 2007, 09:04:00 am »

The nearby area is showed when tiles are mined out and only then.
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Turgid Bolk

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Re: Uncovery bug
« Reply #5 on: August 20, 2007, 10:59:00 am »

You cut down the magic tower cap.
You have found a secret area!
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Deathworks

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Re: Uncovery bug
« Reply #6 on: August 20, 2007, 12:54:00 pm »

Hi!

quote:
Originally posted by Savok:
<STRONG>The nearby area is showed when tiles are mined out and only then.</STRONG>

Which of course fails when you use another method to widen the area of vision/activity for the dwarves like felling a tower-cap (^_^;; .

I wonder how the game would have handled dwarves walking into that invisible zone and what if I used 'u' and then 'c'entered on them...

Deathworks

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Toady One

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Re: Uncovery bug
« Reply #7 on: August 20, 2007, 01:11:00 pm »

Yeah, I remember hearing about this once before -- it doesn't do lighting checks as often as it should (they are expensive so I tried to catch all of the cases, but this one was missed).  If you get this again, you can also build a 1x1 bridge to unhide the area, I think.
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