Log of Test of Strain #0089, June 2nd, 20— , Log #1
Location: Military Base outside Beijing, Underground Lab 4a
Subject: Male, Age 36, Unemployed, Dissident to State, no known family, now to be known as Patient 0
Observations: Subject injected with 0089 about twenty hours ago. Subject seems to be confused, yet is coherent enough to complain about his “temporary” lodgings. Subject stopped complaining after about ten minutes later. Strain shows promise, not unlike 0045, but needs to be investigated further.
Note: 0089, while early in its cycle of growth, seems to make thinking processes more difficult. This could sedate thought processes, preventing enemy soldiers from fighting back, or maybe make them easily captured and interrogated.
Log of Test of Strain #0089, June 5nd, 20— , Log #2
Location: Military Base outside Beijing, Underground, Observation Cell
Subject: Patient 0
Observations: Subject has slowly been getting quieter and more compliant with testing procedures. Subject, however, seems to be getting sluggish, suggesting slow brain reactions. Subject stopped verbally reacting about 2 hours after testing. Observation is being made to make sure suicide attempts are not successful.
Note: Patient 0’s symptoms show possibility of depression, though this is probably just an effect of 0089 lowering brain activity. Guards keeping an eye on subject just to be safe.
Log of Test of Strain #0089, June 6nd, 20— , Log #3
Location: Military Base outside Beijing, Observation Cell
Subject: Patient 0
Observations: Subject was unresponsive to verbal calls to leave his cell for tests. When the guards went in to escort him, he suddenly attacked one of the guards, albeit sluggishly. The guard was wounded in the process, and Subject was killed in the struggle. The body was disposed 2 hours ago.
Note: These observations show that 0089 is possibly too volatile to be used as an effective weapon. Strain was incinerated upon news of the attack, which was 4 hours ago. Loss of function of subject thought to be death, but clearly the subject was manipulating our thoughts on the strains effectiveness. The Guard which was injured suffered only minor injuries, though he has been permitted to take a few weeks off to keep his opinion of this job high.
June 12th, Outside Beijing
Three days. Or was it more than that? He couldn’t recall. The bandaged wound on his wrist hurt for long periods of time, almost burning. His wife had treated it with care, of course, and it had been a while since he saw his family, so he saw no reason to complain. Then, the pain stopped. He really didn’t care. All he knew was he had a new thing to complain about: hunger. The hunger was getting more unbearable. He ate plenty, of course, but the hunger subsided for only a bit. Then, it stopped. It was 11 P.M., and the security guard from the facility had died.
Then he lived. As the parasite which Patient 0 was infected with did not die with him, but had spread to this guard. Unlike Patient 0, however, the parasite could clearly see now. It felt. It hungered. Soon, it would multiply. Thus, T.A.O.H. was born, and Strain 0089 had finally died for good. The question is, how shall the horde start?
Zombie Unlock: Stamina
Zombie Unlock: Strength
Zombie Unlock: Speed
Zombie Unlock: Horde
Zombie Unlock: Intelligence
Parasite Unlock: Stamina
Parasite Unlock: Resistance
Parasite Unlock: Growth
Infected: 0
Zombies: 1
Stamina: 6
Strength: 1
Speed: 1
Horde: 1
Intelligence: 1
Stamina=.5
Resistance=.5
Growth= 6 days
Grows to: Parasite Adult 1
Special Traits: None
Stamina=1
Resistance=1
No Growth
Special Traits: Zombification
Those things you unlocked are:
Stamina: It is basically how much punishment your zombie/parasite can take. 1 means that you can basically be killed by someone punching you hard enough. 5 is normal human level.
Strength: How strong your zombies/parasite is. 1 means they are not physically strong at all, though they can still cause minor injuries. 5 is human level. Humans with any sort of protection will resist weaker strength attacks and not be able to infect, so be careful.
Speed: How fast your zombies/parasite is. 1 is very sluggish, and relies on lunging at opponents to get close to them. 5, as said before, is a normal human.
Horde: The tendency for your zombies to work together. 1 is no cooperation between members of the horde. 5 would be classic zombie hordes. Tactical abilities of zombies are also here.
Intelligence: How intelligent are your zombies, obviously. 0 is classic zombie intelligence of… well, a lack of intelligence, and is where the virus starts. 1 is intelligent enough to understand concepts such as doors, and using such. 5 would be human intellect.
Resistance: How resistant to hostile elements your parasite is. 1 means that outside the body, or in the body of an alcoholic, it is tough to survive. Higher scores of this offer more resistance.
Growth: Unique parasite trait determining how long it takes to get to the next “form” of the parasite. Lower growth periods quickens transitions, but higher growth periods tend to catch humans off guard.
Special Traits: These are special abilities of your parasite. The Adult 1 form turns people into zombies, as an example. The parasite itself can get very powerful using this. Note that most abilities will have a level, unlike Zombification, and will need to be upgraded.
Form: What your parasite IS, so to speak, as well as sort of a level. Larva is the first, Adult 1 is the second, and so on. The higher the form level, the stronger the parasites natural abilities and such. Also allows for more stats on the Parasite.
You start the game with 5 mutation points. These allow for:
1. Changing any stat by 1 point.
2. For 3: Adding or upgrading a trait
3. For 5: Adding a new form of parasite
Man, that took a bit, anyway, go ahead and decide
1. What to do
2. How to mutate (or to save the points)