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Author Topic: Working on a new game!  (Read 3263 times)

Max White

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Re: Working on a new game!
« Reply #30 on: February 10, 2012, 10:39:07 pm »

Might as well make a suggestion and see where it goes... It is those insects that can walk on water, but giant ones? God I hope it is them...

Valid_Dark

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Re: Working on a new game!
« Reply #31 on: February 10, 2012, 10:47:36 pm »

oo like in zelda ?
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Max White

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Re: Working on a new game!
« Reply #32 on: February 10, 2012, 11:22:21 pm »

...
Fuck you're right. Nothing is original. Nothing.

MaximumZero

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Re: Working on a new game!
« Reply #33 on: February 10, 2012, 11:52:53 pm »

Posting to follow. Looks very cool.

Question: How long does it take to learn something like Unity3D?
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shakazed

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Re: Working on a new game!
« Reply #34 on: February 11, 2012, 04:44:17 am »

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Woha! nice update! so, how large is that playable map going to be?
I haven't actually decided on this yet, but I think it'll be configurable by the player. The terrain generator handles an "infinite" size though. It loads the map in chunks (much like in Minecraft) and only shows the ones in the vicinity while the others are stored/retrieved on/from your harddrive.

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I'd suggest getting rid of the tiny minecraft deserts. Make them large, expansive ones to get lost in, with mountains and mesas and stuff.
Oh most def. this will probably be configurable too, so that you can create the type of map you want to play on.

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Okay I can just picture it now: Zombies mining salt to improve their survivability by preventing additional rotting...
Love it :D

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Question: How long does it take to learn something like Unity3D?
Unity3D is fairly easy to learn, though it's is only there to abstract away the low level stuff like rendering, physics, input and audio, the hard part is developing the game logic.
But it all depends on what type of game you want to create. There are plugins to Unity like Playmaker where you can create a game without a single line of code.

Oh and if you guys have any suggestions please do tell me! :)
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blackmagechill

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Re: Working on a new game!
« Reply #35 on: February 11, 2012, 10:52:08 am »

Is there going to be mining? If there's mining, you've got have cave systems. I'm not talking about that minecraft caves, I mean like Dwarf Fortress and Dungeon keeper had a baby. (horrible cave creatures, sometimes with masters lording over them and huge piles of treasure).
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Morelli

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Re: Working on a new game!
« Reply #36 on: February 11, 2012, 04:02:36 pm »

It looks pretty cool, I'd like to see where this goes.
On the topic of mining, if there is mining, and thus cave systems as blackmagechill suggested, would you see into them by moving the camera down layers?  Also, is there a way to move the camera around to see the other sides of things?
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_DivideByZero_

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Re: Working on a new game!
« Reply #37 on: February 12, 2012, 12:43:22 am »

Quote
Unity3D is fairly easy to learn, though it's is only there to abstract away the low level stuff like rendering, physics, input and audio, the hard part is developing the game logic.
But it all depends on what type of game you want to create. There are plugins to Unity like Playmaker where you can create a game without a single line of code.

Yeah, as far as I know, most engines allow rendering, audio, and sometimes level generation, and don't actually affect the gameplay mechanics that much. Case and point: Both Civ 4 and Oblivion run on the same engine (gamebryo).

As another example, SPAZ runs on torque, and its save files are actually raw code outputted by the engine and compressed into the torque extension.
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shakazed

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Re: Working on a new game!
« Reply #38 on: February 13, 2012, 03:39:27 pm »

Is there going to be mining? If there's mining, you've got have cave systems. I'm not talking about that minecraft caves, I mean like Dwarf Fortress and Dungeon keeper had a baby. (horrible cave creatures, sometimes with masters lording over them and huge piles of treasure).

That's exactly what I've had in mind :) I've been looking for some good cave generating algorithms and found a couple that look promising. And yeah, def. not minecraft caves, I don't think they would work very well with this type of gameplay. I'm thinking more like traditional rouge-like game caves :)
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shakazed

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Re: Working on a new game!
« Reply #39 on: February 25, 2012, 10:44:28 am »

Update!

It's been a while since my last update, I've been refactoring alot of code but here's a lil update.
The video is showing how the player will be able to follow his villager down in the bowels of the earth!!
Feedback on how this is handled is appreciated since this is the best way I could come up with.



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malloc

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Re: Working on a new game!
« Reply #40 on: February 25, 2012, 11:30:16 am »

I would suggest culling the front walls. So the player will have an easier time targeting ground close the the front wall. Also, add a little more definition between different faces.

Also, I would actually suggest outlining the whole thing, it would center focus on what is important. Especially when you have a background grid.

I drawn what I mean:


Perhaps tilting the camera angle a little more down could also help.

Anyway, that's my input, the game, so far, looks great. You'll have to experiment with what works.
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shakazed

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Re: Working on a new game!
« Reply #41 on: February 25, 2012, 11:45:36 am »

I would suggest culling the front walls...

Thanks for the feedback! :D
Yeah, I'm not sure if the grid should be there or not, maybe just make it black. I'd have to go the semi-transparent route since the player should be able to target those blocks for digging, and I really like how it looks from your picture. Will have to see if I can implement something like that :)

Thanks again! And if you have any other input on any of the gameplay elements plx do tell!
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malloc

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Re: Working on a new game!
« Reply #42 on: February 25, 2012, 11:59:41 am »

Haha, taking suggestions for gameplay or mechanics so early is generally not all that good idea. :)
Perhaps flesh out some more of the game first.

Either way, a great way to get some feedback or suggestions on a mechanic or game would be to let people test it out. It's a little hard to do from a video.

I hope you will get far with the game, it could potentially be very full of awesome.
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shakazed

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Re: Working on a new game!
« Reply #43 on: February 25, 2012, 12:49:39 pm »

Haha, taking suggestions for gameplay or mechanics so early is generally not all that good idea. :)
Perhaps flesh out some more of the game first.

Either way, a great way to get some feedback or suggestions on a mechanic or game would be to let people test it out. It's a little hard to do from a video.

I hope you will get far with the game, it could potentially be very full of awesome.

Lolz! Yeah, I meant the on what's implemented so far :)
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Skyrunner

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Re: Working on a new game!
« Reply #44 on: February 26, 2012, 06:53:23 pm »

Wonder where this'll go. The style seems nice...
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