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Author Topic: You are an Imp!  (Read 8144 times)

Iituem

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Re: You are an Imp!
« Reply #15 on: January 28, 2012, 04:55:33 pm »

Previous Update: You are an Imp!  | This update: Toy Soldier  | Next Update: (Does not exist!)

Spoiler (click to show/hide)

The wizard takes a small idol from the basket; a tiny bronze figure about twelve inches high in the shape of a muscular ancient warrior - bare chested, bearded with a high cap, kilt and little bronze sandals.  He waves his wand again and begins chanting.  You feel yourself drifting towards the idol, though you maintain a clear connection with the sword in the circle.  As you do so, you brush against the mage's mind.  Words, concepts, ideas flood into you and for a moment you wonder if this might be one of your own abilities, but you soon realise that this is a function of the spell.  The wizard is giving you just enough knowledge and language to understand and obey any commands he gives you.

You realise that because of this, more is filling your mind than mere rage.  The rage is still there, burning away, but it seems the fire is not fed so strongly as in Tartarus.  You can act against the impulse to destroy, should you wish to.

As you pour fully into the idol it squints the tiny blank orbs it has for eyes, the bronze shifting magically as if flesh.  You try to speak and the bronze makes a soft humming sound in the pattern of the words.  You flex your fingers and look up at the wizard who summoned you.  The wizard looks back critically, as if to assess whether his spell has worked.

"Bow," he commands.

Spoiler (click to show/hide)

You feel the impulse to bow, but not the compulsion.  You suddenly become aware that some critical part of his enchantment has failed - you have been summoned and bound correctly, but are not compelled to follow his orders.

How do you respond?

a) Kill him. [Suggest how.]
b) Renegotiate your service with him.
c) Pretend to remain under his control for now.
d) Demand your freedom.

Quote from: Stats
Status: Bronze Miniature.
Strength: 1 man! (Tiny, but powerful.)
Mind: 1 man. (It's easier to think when you have a body to do it in!)

Bodies
Bronze Statuette: Str 1, Damage Resistant.

Foci
Bound Sword: +2 Str to attacks w/ bound sword.  If destroyed, banished.

Innate Powers
Possess Corpse: Possess a mostly intact corpse and animate it.  Does not retard decay.
Wrath: Inspire irrational anger in a being capable of emotion.



You might notice we are significantly weaker than the Tall Man.  This is deliberate - we're starting a bit lower on the power scale (significantly) for a rockier journey to greatness.

Also, note the Bound Sword.  The sword is our imp's link to the world.  If it is ever destroyed (and the imp has no other foci) then the imp is banished back to Tartarus - essentially game over.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

terkiey

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Re: You are an Imp!
« Reply #16 on: January 28, 2012, 04:58:23 pm »

B
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Riccto

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Re: You are an Imp!
« Reply #17 on: January 28, 2012, 05:00:26 pm »

C, We dont want to appear as a potential threat to our "Master" If he knew how to summon us, He would know how to banish us.
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Criptfeind

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Re: You are an Imp!
« Reply #18 on: January 28, 2012, 05:05:52 pm »

A: Start to go into a bowing position, then bullrush his legs. Hopefully the strength of a man propelling the size of this tiny body will make enough momentum to break his ankle or at least knock him over. If he hits the ground rush up to his head and slam it against the ground until death is induced.
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mcclay

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Re: You are an Imp!
« Reply #19 on: January 28, 2012, 05:10:09 pm »

C, We dont want to appear as a potential threat to our "Master" If he knew how to summon us, He would know how to banish us.
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NUKE9.13

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Re: You are an Imp!
« Reply #20 on: January 28, 2012, 05:16:15 pm »

C, We dont want to appear as a potential threat to our "Master" If he knew how to summon us, He would know how to banish us.
Also, he might see fit to grant us some more knowledge and power- we can use him for now, and figure out the best way to be rid of him later.


EDIT:
You might notice we are significantly weaker than the Tall Man.  This is deliberate - we're starting a bit lower on the power scale (significantly) for a rockier journey to greatness.
Well, you start with a human ally- evidently the summoning of demons is an accepted art in this world; you won't have the problem so much that everyone wants to kill you.
Also, MORE OF THIS BLATANT RIPPING ME OFF. SCOUNDREL! Heh heh heh. WHERE IS MY PLACE IN THE CREDITS?
« Last Edit: January 28, 2012, 06:21:59 pm by NUKE9.13 »
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adwarf

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Re: You are an Imp!
« Reply #21 on: January 28, 2012, 05:27:26 pm »

C, We dont want to appear as a potential threat to our "Master" If he knew how to summon us, He would know how to banish us.
Also, he might see fit to grant us some more knowledge and power- we can use him for now, and figure out the best way to be rid of him later.
For now let us follow his commands, and then while he sleeps we shall set to work ... KILLING HIM !
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ibot66

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Re: You are an Imp!
« Reply #22 on: January 28, 2012, 06:08:35 pm »

C, for all the same reasons as mentioned above.
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JackOSpades

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Re: You are an Imp!
« Reply #23 on: January 28, 2012, 06:41:57 pm »

C, We dont want to appear as a potential threat to our "Master" If he knew how to summon us, He would know how to banish us.

+1

besides hes human, he'll have to sleep EVENTUALLY. if we are going to try and kill him that would be the time, not now when he has just finished summoning us and is most likely cautiously testing to see if it worked correctly.

NUKE9.13

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Re: You are an Imp!
« Reply #24 on: January 29, 2012, 06:08:28 pm »

Ideally we'll want him to build us a body large enough of actually wielding the sword, as well as teaching us some spells we could use to fortify it.
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Loud Whispers

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Re: You are an Imp!
« Reply #25 on: January 29, 2012, 06:18:28 pm »

+1C

Bronze imp wants colossi powers >:£

Iituem

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Re: You are an Imp!
« Reply #26 on: January 30, 2012, 04:22:05 am »

You can wield the sword just fine - it just happens to be like a claymore for you rather than a broadsword - given that it's about two and a half times your own height.  Powerful strength:size ratio ftw!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

NRDL

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Re: You are an Imp!
« Reply #27 on: January 30, 2012, 04:37:00 am »

C.  A classic trick. 
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Iituem

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Re: You are an Imp!
« Reply #28 on: February 01, 2012, 06:00:54 pm »

Spoiler (click to show/hide)

You lower yourself into a bow, briefly considering just murdering the wizard off the bat.  Instead you opt to play things more cautiously and feign obedience for the time being.  The wizard seems satisfied that his spell has worked and issues a series of commands to obey every order to the letter, to make no attempt to betray or kill him et cetera - you get the feeling this is fairly standard practice.  He picks up the sword and fastens it to his belt in a scabbard.  Thereafter he immediately sets you to a number of menial tasks - chopping wood, carrying water and so on.  Whilst some newfound part of you finds this rather demeaning (Why even summon a Tartaran spirit to do grunt work?  Isn't that what Brightfolk are for?) you cotton on to the purpose of it - the wizard is trying to make the fort more comfortable for whatever nefarious purpose he has planned.

As the wizard goes about his business, you take the opportunity to observe him when he is not aware of you.  Indeed, it soon becomes apparent that the wizard considers you little more than a tool, incapable of independent thought let alone betrayal - and had he succeeded at the control portion of his spell, you might as well be.

The wizard appears to be a young man, almost a teen, with a shaved head and cinnamon skin.  He wears a purple robe of simple design but fine cloth, tied with an azure silk belt around the waist and relatively well wearing boots in blue leather.  He has a couple of burn scars on his fingers but a clear face, and his hands are delicate but inkstained - clearly used to indoor clerical work rather than heavy labour and without the calluses of a weaver.  He wears a bronze ring on one of his fingers with a large cabouchon of red garnet set into the face and a plain gold band on another.  The scabbard into which he placed the plain, servicable shortsword you are bound to is equally plain, servicable blue leather.

The wizard spends a lot of the day making notes in a pair of journals, one in some sort of code and the other a plaintext diary of some sort.  You don't get a clear look at either.

The wizard has you dig several shallow pits in the ground beneath one of the intact sections of roof and then fill them with water from a stream at the base of the small hill the fort rests on.  The wizard is clearly not concerned about you being spotted, and you can see why - apart from a handful of small buildings that might be cottages and barns in the distance (the nearby region looks to have been left to pasture) and the overgrown area around the fort that once had been cleared to give good vantage points, forest and wilderness seems to have spread all the way to the distant coast.

Spoiler (click to show/hide)

It becomes clear why the wizard has you perform such a task later in the day - he bids you stand guard and warn of anything approaching and sits down in the middle of the pools.  You promptly ignore his order and watch him instead.  He gestures with his wand at each of the pools, chanting in the nonsense tongue he used to summon you.  It's hard to make out detail from your perspective, but you witness the reflections in the pools change to watery images of distant locations.  The wizard gazes from one pool to another, making notes in his journals.

Spoiler (click to show/hide)

Of far greater import is what you witness using your own spiritual senses.  It takes a little time to attune them, but such direct use of the wand lets you see it for what it really is - bound within the slender red wood is a spirit, like and yet unlike yourself!  Whilst apparently conjured and bound using similar (but distinct) enchantments to your own binding, this spirit is clearly not Tartaran.  Rather than the guttural sense of rage emanating from your own person, you detect almost a lack of emotion, a clear and clinical mind apparently removed from any lesser drives than that of intellect.  Beneath this facade you see the spirit for what it really is; Greed.  Greed for knowledge, greed for power, for influence over the world.  The word 'Greywraith' pops into your mind, with associations of magic, knowledge and sight.

It is clear that whilst the mage is directing whatever spell he casts himself, the wand spirit is both assisting and empowering as well.  Unlike you, the control bindings on the wand are expertly secured.

Spoiler (click to show/hide)

You return to your vigil temporarily to keep up the masquerade and wait for the wizard to let his guard down, but come evening actually spot something of interest.  A lone, young ostral (a large predatory flightless bird) appears to have strayed out of the forest in search of food.  The mage is busy frying a chunk of bacon on a cooking fire, the smell of which has probably attracted the ostral.  Though easily able to break a man's limbs with their wings or tear one open with their claws, ostrals prefer small prey and are usually docile unless provoked.  This particular ostral appears to be no exception.

Will you:

a) Alert your master to the potential threat?
b) Let it pass?
c) Something else entirely?

Quote
Status: Bronze Miniature.
Strength: 1 man!
Mind: 1 man.

Bodies
Bronze Statuette: Str 1, Damage Resistant.

Foci
Bound Sword: +2 Str to attacks w/ bound sword.  If destroyed, banished.

Innate Powers
Possess Corpse: Possess a mostly intact corpse and animate it.  Does not retard decay.
Wrath: Inspire irrational anger in a being capable of emotion.



Update delay due to wisdom teeth getting removed.  Painful, and still rather tender at the moment.  Also, images!  Images are fun, but time consuming compared to text, so how would we like to do this?

1) Full Text (speediest updates!) = 100% Update Speed.
2) Critical Images (Maps etc, plus text.) = 90% Update Speed.
3) Current Image Level (Cutesy TANDY style graphics, plus text.) = 50% Update Speed.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: You are an Imp!
« Reply #29 on: February 01, 2012, 06:03:14 pm »

[Double posted!]
« Last Edit: February 01, 2012, 06:24:41 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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