A young would-be wizard is trying to summon an imp to do his bidding. We do not know much about this wizard - his name, his past, his skills. They are not important. What is important is what he is summoning. But first, a few questions.
What sort of building is the wizard in?
(a) A small stone tower.
(b) A ruined fort.
(c) A townhouse basement.
(d) A farmhouse.
(e) A chapel.
What are the surroundings like?(a) Rolling hills, with forest nearby.
(b) Marshland, thick with bugs and sodden.
(c) Near a small strip of fertile land at the edge of the desert.
(d) High in the mountains, frosty and windblown.
(e) On one of several islands in a temperate archipelago.
From where is he trying to summon this imp?(a) The Bright Fields - A realm of golden light and fertility, organised into a strict feudal heirarchy. The spirits and mortal inhabitants of that plane live in a somewhat benevolent series of empires based around obedience and law.
(b) The Night Marshes - A seemingly endless marshland in perpetual darkness, save for great pillars of fire that erupt from the ground for years at a time - lasting long enough to support a boom of life around it before it dies and its dependents decay into the everlasting marsh. The spirits and mortal denizens of this world fight to survive and gather in bands held together mostly by fear and individual charisma, moving from pillar to pillar in search of food.
(c) The Grey World - A world suffused with a constant dim light and fog and very little other weather. Much of the world is covered in the remains of cities of strange design, but without wind or rain to erode them it is hard to tell how ancient these stone palaces were. The few spirits and mortal inhabitants here gather in the high towers of this place and farm the dull, grey plants that can grow there in insular societies led by scholars eternally in a quest for knowledge of their world and any other.
(d) Arborea - An endless forest lit by a bright eternal light as with the Bright Fields, save that beneath the massive canopy the forest floor can be dark as night. The forest is filled not only with terrifying beasts, but the echoes of all that were slain there, screaming over and over into a visitor's ears until either the beasts catch them or they kill themselves to escape the maddening noise. Those spirits and mortals that live here are either in constant fear, determined to cause fear in others to prey on them, or utterly and completely insane. Nothing beyond the most basic hunting packs exists as a society here.
(e) Tartarus - Like the Grey World, Tartarus is covered largely in deserted cities and towns, but is lit by bright cloud-like apparitions in the sky that give it a false day and night (if a very sporadic and uncertain one). Unlike the Grey world, Tartarus is inhabited by the vengeful spirits of those that once lived in this realm. Most of the spirits have no memory of their lives, save an ever-consuming rage to destroy the living. Such spirits have little direct power, but can animate the bodies of anything that dies in that realm and employ it as a tool of murder and devastation. Few mortals survive in this place, but they and the other spirits there are brave, mad and often spiteful and destructive. There is little to no society to speak of.
And what object is the wizard using as the focus of the enchantment?a) A sword.
b) A wand.
c) A gem.
d) A book.
e) A toy doll.