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Author Topic: Are we there yet...?  (Read 2076 times)

KtosoX

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Are we there yet...?
« on: January 28, 2012, 12:00:44 pm »

After reading what ThreeToe wrote on the main page...
I'm so pumped up. I'm not sure if I'll go for Dwarf mode or adventure mode first, but I want to get my hands on it now!!
But there is one major problem... Whenever a new content packed version shows up, several bug fix versions follow...
Will you get it as soon as it shows up, or will you rather wait for the fixed versions?

Also:"...Another thing I noticed, but I hesitate to promise anything, is that the game runs way faster than before."
*nerdgasm*
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Aspgren

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Re: Are we there yet...?
« Reply #1 on: January 28, 2012, 12:11:03 pm »

I'll tear into the new version like a wolf tears into a fresh kill.

 Bugfixes be damned!
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dreadmullet

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Re: Are we there yet...?
« Reply #2 on: January 28, 2012, 12:41:48 pm »

Playing the bug riddled version might be more fun than playing a later release. I remember Toady describing a bug where you could talk to your own severed arm. Who knows what other bugs will come up. Maybe your arm could become a vampire, and then come to your fortress as a migrant.
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wierd

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Re: Are we there yet...?
« Reply #3 on: January 28, 2012, 12:43:18 pm »

Discovering new bugs features is part of the fun though!

Imagine, two necromancers show up at the same time, so that when you kill one, the other just raises it again. (Though mummies might be a better test of this...)

Or purposefully trying to find ways to glitch dynamic item generation of towns?

Causing general mayhem in worlds with adventure mode due to the all historic character migrants in dwarf mode? (Eg, cause epic terror prior to making a new fortress.)

What happens if you succeed in initiating a tantrum spiral in a game generated fortress in adv mode? Etc...
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Clockwise Onions

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Re: Are we there yet...?
« Reply #4 on: January 28, 2012, 01:03:57 pm »

DF's bugs are always so amusing so I'll jump at it when I see it. If the game actually does run a little faster my head will explode.
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slowpokez

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Re: Are we there yet...?
« Reply #5 on: January 28, 2012, 01:09:50 pm »

I'm getting more and more pumped for every update on the development i've seen. :P

Spirit of Power

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Re: Are we there yet...?
« Reply #6 on: January 28, 2012, 03:04:04 pm »

I'll DL the new version, but I'll keep the current one in a different folder just in case there's some gamebreaking bugs in the new version.

Aside from that...
I'll tear into the new version like a wolf tears into a fresh kill.

 Bugfixes be damned!

This. Except it'll be like a Weredirewolf into a hapless dwarf (I intend to mod Direwolves into the new version, because I recently started the "A Song of Ice and Fire" series, and if possible, I intend to make Weredirewolves).
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Xelanthol

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Re: Are we there yet...?
« Reply #7 on: January 28, 2012, 03:15:39 pm »

I will play it religiously and report all the bugs like a good little dwarf. Man do I want this new release.
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Maklak

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Re: Are we there yet...?
« Reply #8 on: January 28, 2012, 03:28:40 pm »

Wait for bugfixes to new version. After that wait for general bugfixes. After that wait till LNP updates to the newest version.
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Yoink

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Re: Are we there yet...?
« Reply #9 on: January 28, 2012, 03:32:11 pm »

I'll tear into the new version like a wolf tears into a fresh kill.

 Bugfixes be damned!
Aye! I can hardly wait! :D
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ASCIt

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Re: Are we there yet...?
« Reply #10 on: January 28, 2012, 03:47:06 pm »

On the one hand, I'm going to love this next update. On the other, however, I'll need to completely rehash my slade testing...
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Mickey Blue

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Re: Are we there yet...?
« Reply #11 on: January 28, 2012, 03:49:26 pm »

To me there are three types of bugs:

Game-breakers (such as new migrant wave = crash to desktop): Obviously these suck.

Random bland but irritating bugs (such as not having bones be sortable into piles): These suck but aren't the end of the world and its good to play and find these cause that is the only way they'll get fixed.

Awesome/Hilarious bugs (such as rain melting dwarves, or [creature] being extremely overpowered): These are fun, though sometimes gamebreaking, heck some get left in as features.

All in all I'll play cause first off that is the way we find and then correct bugs but also I am curious to see the new stuff.  I haven't played DF in a while now but am looking for an excuse to get back in.
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KtosoX

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Re: Are we there yet...?
« Reply #12 on: January 28, 2012, 04:01:43 pm »

Speaking of FUN, don't forget to visit the forum and share your stories! This version will have a new set of animals just waiting to kill everything between the map edge and your food stockpile! :D
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Build a grid of floor grates above the entire city. Draft a squadron of masons and bomb the crap out of the city with falling constructed walls.
The Geneva Convention would like to have a word with you.
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I have clicked "d" in a forge and look what it did!

i2amroy

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Re: Are we there yet...?
« Reply #13 on: January 28, 2012, 04:31:40 pm »

I can't wait for the new release! My only hope/fear though is that Dwarf Therapist isn't updated along with the release... the creator has been missing since June 12 of last year, so I just hope that if he doesn't return to update the version that somebody new steps up and makes the next version function correctly.
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thegoatgod_pan

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Re: Are we there yet...?
« Reply #14 on: January 28, 2012, 04:43:47 pm »

I loved that the vampire took 50 hammer strokes and lived, in the official post. Vampire overlord army here I come!
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