Automaton Fortress is a mod the lets the player play as the Automatons, a robotic race. The Automatons survive off of fuel that is refined from a plant called castor. They do not eat or sleep (eating will be added once I get it working correctly). Automatons can be hard to kill, but they can be killed. Original by Daywalkah, all by him unless noted in the RAWs. Original topic
here. DOWNLOADCastesCopper- Copper Automatons are the weakest and slowest learning of Automatons. They are the most common caste.
Brass- Brass Automatons are average in just about everything. They can build other Automatons.
Steel- Steel Automatons are the rarest of Automatons. They are the second strongest, toughest, and most intelligent of Automatons.
Diamond- Diamond Automatons are superior to all Automatons. Fear them, worship them, appease them.
PlantsCastor- This is the plant from which oil is refined.
CreaturesRovers - Basic creature that Automatons get their fuel from. They can also take care of vermin! 3 castes.
Things to do:
White:Not started
Yellow:Partially done
Teal:Done. Pending release
Red:Suspended
-leader can only be a diamond automaton (can't designate specific caste for leader)Please suggest more ideas for the mod. Comments and suggestions are appreciated!
The modding of this mod is open to everyone. Just download and put your name under what you added, such as 'by insertnamehere' under the creature name. Then just send what you added to me and i will add it. If i am not sure if it should be added, i will start a poll and the community will decide. If it has no tag of who made it, it is either vanilla or by daywalkah. Let's make this mod great!
3.0 changelog
Added the rovers, which have 3 castes: vermin rovers (think cat), fuel rovers (butcher them along with the included workshop for automaton food!) and factory rovers, which can make others.
Changed diamond automatons to using a material based on the real properties of diamond instead of the in-game clear diamond material, which was a generic gem.
Added a few materials, a building, and a reaction to get the fuel rover to work.
Added the first two parts of my "modules" portion of the mod: the tree-cutting module and the digging module.