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Author Topic: You Are Megacorp: No Known Survivors  (Read 9641 times)

Fniff

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You Are Megacorp: No Known Survivors
« on: January 27, 2012, 02:05:05 pm »

You are the CEO of a recently established company. The year is 2015, and there are many exciting opportunities open for your company! You haven't decided what to call the company nor have you decided what you should do with it, but here is a choice of technologies that you could research and services you can provide! Remember, your corporation should reflect it's chosen tech/service.

Weapon Technology/PMC Work The Government has needs for weapons. Due to the War on Terror consuming trillions upon trillions of blood money, your company has been asked to become a PMC that also develops weapons.
Biological/Mechanical Augmentation/Artificial Intelligence Technology Adam Jensen and GLaDOS are still a long way off, but you can research them. At this point, it's all very theoretical and wishy-washy, but who knows... You may get lucky.
Genetic Engineering All you have is your regulated fifteen animals, a DNA modifier and a lot of imagination if you choose this path, but my oh my, you can do a lot with just that.
Space Travel/Teleportation We haven't really come up with a good way to travel to other planets without ending up killing our passengers with cosmic radiation and/or boredom. Perhaps you can minimize the lawsuits.
Illegal Technologies Officially, these are all pretty much banned. Unwilling test subjects, recreational drugs, lots of conspiracies... You'd have a pointless front company and this is incredibly risky. You should probably think this over if you think this is right for your company.

Now, please enter your info and the company itself into the new company record!

Name Of Company:
Name Of CEO:
Technology/Service:
« Last Edit: February 06, 2012, 11:53:55 am by Fniff »
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lopocozo

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Re: You Are Megacorp
« Reply #1 on: January 27, 2012, 02:19:13 pm »

Name Of Company: Simple Genetics Solutions inc.
Name Of CEO: Jeff Trustsworty
Technology/Service: Genetic Engineering
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Loud Whispers

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Re: You Are Megacorp
« Reply #2 on: January 27, 2012, 02:32:31 pm »

Name Of Company: Simple Genetics Solutions inc.
Name Of CEO: Jeff Trustsworty
Technology/Service: Genetic Engineering
+Illegal Technologies

Scelly9

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Re: You Are Megacorp
« Reply #3 on: January 27, 2012, 02:38:16 pm »

Name Of Company: Simple Genetics Solutions inc.
Name Of CEO: Jeff Trustsworty
Technology/Service:Our front is Genetic Engineering.  We deal in Illegal Technologies though.
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GlyphGryph

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Re: You Are Megacorp
« Reply #4 on: January 27, 2012, 02:42:43 pm »

We sell secret drugs that make people SUPA SMART or SUPA HAPPY or SUPA ADDICTED on the black market. We use our genetic engineering knowledge to create them, which publicly allows us to treat various genetic conditions!
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Loud Whispers

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Re: You Are Megacorp
« Reply #5 on: January 27, 2012, 02:49:00 pm »

Although take the morale high ground, we're only conducting in illegal trade because our legit. research that helps people has been unrightfully outlawed by the no doubt corrupt government.

Hur hur propaganda

Fniff

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Re: You Are Megacorp
« Reply #6 on: January 27, 2012, 02:49:44 pm »

Simple Genetic Solutions.

You do both illegal and legal genetic engineering, depending on which one is more profitable/fun. You operate in Anjer City, within Godsend Skylines. You are on the middle floor of a skyscraper, looking down on the entire world. You also rent out the basement for no illegal purpose whatsoever. You have four legal heads of staff, and one illegal head of staff down in the basement. 20 non-important workers are also on the floor and basement. You carefully explain to your legal workers that your drugs were outlawed by a monsterous government despite them helping people, making you a brilliant hero against the man. You tell your illegal workers to make more drugs or they get shot.

Spoiler: Summary (click to show/hide)

NUKE9.13

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Re: You Are Megacorp
« Reply #7 on: January 27, 2012, 03:06:06 pm »

So... how's that super-steroid-which-induces-madness-as-a-side-effect doing? Gotten rid of the madness yet? Doesn't matter. You know what? Leave it in. It'll be funny.

>Research super-steroids. Take basically no safety precautions whatsoever.
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Loud Whispers

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Re: You Are Megacorp
« Reply #8 on: January 27, 2012, 03:11:52 pm »

So... how's that super-steroid-which-induces-madness-as-a-side-effect doing? Gotten rid of the madness yet? Doesn't matter. You know what? Leave it in. It'll be funny.

>Research super-steroids. Take basically no safety precautions whatsoever.

>Market under the pretence of vitamin C tablets infused with grapes and 2% sodium

NUKE9.13

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Re: You Are Megacorp
« Reply #9 on: January 27, 2012, 03:18:19 pm »

So... how's that super-steroid-which-induces-madness-as-a-side-effect doing? Gotten rid of the madness yet? Doesn't matter. You know what? Leave it in. It'll be funny.

>Research super-steroids. Take basically no safety precautions whatsoever.

>Market under the pretence of vitamin C tablets infused with grapes and 2% sodium
Well no. Market it under the pretence of illegal steroids. If it works and doesn't instantly cause horrific and highly noticeable side-effects, rebrand it as legal, then sell it to the military.
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Fniff

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Re: You Are Megacorp
« Reply #10 on: January 27, 2012, 03:23:10 pm »

Sir, you will go far and make lots of money with that kinda thinking.

In the first day of researching it you make a huge leap. While genetically modifying a random homeless person you have found a gene that evolves the person's body to suit whatever happens within a day of the gene activation. However, after five minutes, the gene turns off forever. This violates basically every law of religion, morality and legality, but we shall immediately begin manufacturing a drug that activates this gene. Angelo suggests kidnapping the kids who get dosed and trying to give them psychic powers or make them into super soldiers. Miss Hale suggests that we should market it as homeopathic medicine and Dr Johnston has currently locked himself in his office and is screaming "What the fuck is wrong with you people!?". Kendal believes that we should put the precise details in Chinese and in tiny text so that no-one has any idea what the drug actually does if you do market it as legal. Of course, the testing could be as an illegal combat drug, then a legal military drug. What do you think, sir?


NUKE9.13

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Re: You Are Megacorp
« Reply #11 on: January 27, 2012, 03:34:59 pm »

So... it gives people semi-random mutations?

Useful. Useful. Take a couple more homeless people/kids/whatever and test it on them. Try to refine it in the manner suggested by Angelo.

Make a batch or two, mix them with some amnesia-inducing stuff, then sell them on the streets as a 'super drug' to whoever will buy them. Observe the effects.

Give Dr Johnston a little pet project to work on. Minimal funds, only a handful of workers, making, I dunno, a better painkiller. In case anyone asks what we are doing (and to stop Dr J from going crazy- it'd be good to keep a sane man around)

So, in total:

>Angelo's plan (more homeless, refine for psych powers/ super soldiers) (Once again, next to no safety precautions)
>Sell test batch of drug+amnesia inducer on the streets, observe effects.
>Give Dr J a pet project- a better painkiller. To maintain the front of legality.
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Long Live United Forenia!

Loud Whispers

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Re: You Are Megacorp
« Reply #12 on: January 27, 2012, 03:37:02 pm »

Propose new drug to military corporations. Highest bidder I say!

Also, poor Dr. Johnston. Perhaps we should help him see the bigger picture, of people with disabilities living normal lives again :D

Armok

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Re: You Are Megacorp
« Reply #13 on: January 27, 2012, 04:24:49 pm »

> give it to someone and throw them in a blender within 5 minutes.
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Fniff

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Re: You Are Megacorp
« Reply #14 on: January 27, 2012, 04:55:56 pm »

After about a month of testing, progress is made. We only need to work out the kinks (Or not!) when we give it to the military.

First stage was homeless people. We exposed them to hostile environments after giving them the pill, and the results are quite interesting. Subject Alpha was exposed to toxic gas along with gunfire, and he now possesses the ability to hold his breath for an indefinite amount of time and has a exoskeleton made out of a substance similar to kevlar. Subject Beta was stripped of all senses and gained very basic psychic abilities. Due to partially hearing thoughts, he can "see" the occupants of a room, and due to what we are calling Mental Echolocation can also see the psychic residue of the room. In areas not used by humans in a long time, he can only see the old versions of the building. If an occupant enters the room, he gets an updated version of the room. Subject Delta was given the drug and was not put in any situation. We learned that the drug also causes what the boys in the lab are calling "Physical Melding", which we discovered when a spider landed on Subject Delta. The results were not pretty, but informative. Angelo thinks that Delta might work perfectly okay as a biological weapon, or at least a terror weapon. Subject Sigma was tossed in a blender for five minutes and when he came out, it appears that he was now a killing machine with multiple tentacles, multiple eyes and two large fangs in the place where normal human eyes should be. We have sedated him without casualties and are planning on mailing him to the tabloids as a "Space Alien From Space" to make some money on the side. Your choice, of course.

Angelo notes that this is really amazing stuff and would sell to gangsters like selling candy to a baby, but the dealers should be explicitly warned that the drug doesn't last forever or we will end up with disappointing sales. Dr. Warren warns that it's not a good idea to put it in pill form since it seems that needle works better and does not cause head-explosions and psychosis (See Subject Omega)

In other news, Johnston's pain killer is both legal and perfect. In fact, it works as a pretty good suppressant of the extreme mental imbalance caused by the drug (Speaking of, we should name it at some point if we wish to retain a viable market) and for any extreme deformities caused. Dr Johnston even took back his remarks and replaces it with this: "Our methods are psychotic, but I guess they work in the long run, which is better then most of the other companies I worked with."

Outstanding.

Sadly, this research has taken a toll. We have about $467 dollars left from costs of manfacture and tools. Good news, we have a whole bunch of the drug ready for purchase.
« Last Edit: January 27, 2012, 04:57:57 pm by Fniff »
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