Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: Project A.R.M.O.K.  (Read 9011 times)

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Project A.R.M.O.K.
« Reply #15 on: January 27, 2012, 08:10:58 am »

When you capture hell wit Urist McLone, you should do what ^^ he ^^ did with hell. Wall it off, colonize, build a massive sign out of adamantine and wood, grow strawberries, all that stuff.

One dwarf against Hell is pretty much a Bolivian Army ending.  Even if he were an uber militia dwarf, one inevitable popped fire demon would melt the poor bastard into dwarven slurry.

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Project A.R.M.O.K.
« Reply #16 on: January 27, 2012, 08:29:19 am »

You never mentioned the volcano!  Drain that sucker for all it's worth!  Any chance there's an aquifer on the map to play with as well?

It's mentioned in my main thread for The Island of Socks. :P Yes, I have a massive volcano, and yes, I have aquifers. ^^
There's also a number of sheer cliffs, and a -really- big cavern system. I had a lot of fun with the advanced world generation for this.

When you capture hell wit Urist McLone, you should do what ^^ he ^^ did with hell. Wall it off, colonize, build a massive sign out of adamantine and wood, grow strawberries, all that stuff.
One dwarf against Hell is pretty much a Bolivian Army ending.  Even if he were an uber militia dwarf, one inevitable popped fire demon would melt the poor bastard into dwarven slurry.

That's sort of the point. If the Project Spartan dwarf can conquer the deeps by himself, he'll truly be as the gods that created him. If he cannot, then he'll still be one hell of a dwarf. Either way, he'll be remembered and revered.

Besides, a fully decked out dwarf covered in meter-thick candy with Legendary +5 skills has a decent (read just shy of slim) chance of success. Masterwork or artifact quality, two caps, a helm, six hoods, a breastplate, three mail shirts, six cloaks, two trousers, greaves, gauntlets, mittens, socks, high boots, and as many shields as can be strapped to his body, all made out of candy. There'd be more metal than dwarf by the time he'd be ready.
« Last Edit: January 27, 2012, 08:31:16 am by Elifre »
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Project A.R.M.O.K.
« Reply #17 on: January 27, 2012, 08:34:01 am »

When you capture hell wit Urist McLone, you should do what ^^ he ^^ did with hell. Wall it off, colonize, build a massive sign out of adamantine and wood, grow strawberries, all that stuff.
One dwarf against Hell is pretty much a Bolivian Army ending.  Even if he were an uber militia dwarf, one inevitable popped fire demon would melt the poor bastard into dwarven slurry.

That's sort of the point. If the Project Spartan dwarf can conquer the deeps by himself, he'll truly be as the gods that created him. If he cannot, then he'll still be one hell of a dwarf. Either way, he'll be remembered and revered.

Besides, a fully decked out dwarf covered in meter-thick candy with Legendary +5 skills has a decent (read just shy of slim) chance of success. Masterwork or artifact quality, two caps, a helm, six hoods, a breastplate, three mail shirts, six cloaks, two trousers, greaves, gauntlets, mittens, socks, high boots, and as many shields as can be strapped to his body, all made out of candy. There'd be more metal than dwarf by the time he'd be ready.

Melt the dwarf's fat off before you send him down. It should increase his chances.

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Project A.R.M.O.K.
« Reply #18 on: January 27, 2012, 08:37:09 am »

When you capture hell wit Urist McLone, you should do what ^^ he ^^ did with hell. Wall it off, colonize, build a massive sign out of adamantine and wood, grow strawberries, all that stuff.
One dwarf against Hell is pretty much a Bolivian Army ending.  Even if he were an uber militia dwarf, one inevitable popped fire demon would melt the poor bastard into dwarven slurry.

That's sort of the point. If the Project Spartan dwarf can conquer the deeps by himself, he'll truly be as the gods that created him. If he cannot, then he'll still be one hell of a dwarf. Either way, he'll be remembered and revered.

Besides, a fully decked out dwarf covered in meter-thick candy with Legendary +5 skills has a decent (read just shy of slim) chance of success. Masterwork or artifact quality, two caps, a helm, six hoods, a breastplate, three mail shirts, six cloaks, two trousers, greaves, gauntlets, mittens, socks, high boots, and as many shields as can be strapped to his body, all made out of candy. There'd be more metal than dwarf by the time he'd be ready.

Melt the dwarf's fat off before you send him down. It should increase his chances.

I thought we (the community) were having trouble with the fat melting thing. Has anyone come across a reasonably safe way of doing this?
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Project A.R.M.O.K.
« Reply #19 on: January 27, 2012, 08:39:09 am »

A fully decked out dwarf covered in meter-thick candy with Legendary +5 skills has a decent (read just shy of slim) chance of success. Masterwork or artifact quality, two caps, a helm, six hoods, a breastplate, three mail shirts, six cloaks, two trousers, greaves, gauntlets, mittens, socks, high boots, and as many shields as can be strapped to his body, all made out of candy. There'd be more metal than dwarf by the time he'd be ready.

I just got a chuckle from picturing this over-equipped dwarf shuffling through the empty halls of the fortress covered in layers of adamantine armor.


I thought we (the community) were having trouble with the fat melting thing. Has anyone come across a reasonably safe way of doing this?

Not yet.  Roll of the dice with a magma shower, maybe?

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Project A.R.M.O.K.
« Reply #20 on: January 27, 2012, 08:41:32 am »

A fully decked out dwarf covered in meter-thick candy with Legendary +5 skills has a decent (read just shy of slim) chance of success. Masterwork or artifact quality, two caps, a helm, six hoods, a breastplate, three mail shirts, six cloaks, two trousers, greaves, gauntlets, mittens, socks, high boots, and as many shields as can be strapped to his body, all made out of candy. There'd be more metal than dwarf by the time he'd be ready.

I just got a chuckle from picturing this over-equipped dwarf shuffling through the empty halls of the fortress covered in layers of adamantine armor.


I thought we (the community) were having trouble with the fat melting thing. Has anyone come across a reasonably safe way of doing this?

Not yet.  Roll of the dice with a magma shower, maybe?
Only the dorfiest of dwarves should be more candy than dwarf. If it was possible, I'd make his bones and other organs out of it, too.

As for magma shower, it really just sounds too risky for a dwarf that I'm going to dedicate probably fifteen years of game time to. I limited the number of different clowns to 10, so maybe I'll get lucky and not run into ones with fire. *Shrug*.

As for shields, does anyone know how many can be equipped at once?
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Project A.R.M.O.K.
« Reply #21 on: January 27, 2012, 09:22:09 am »

Hmm... maybe we should try to achieve supervolcano status with this eruption. We'd need one thousand cubic kilometers of magma (1 trillion cubic meters), though I'm not sure how large that'd be, since I don't know what the dimensions are for a 1x1x1 cube in DF. 2x2x3 meters? *Shrug*.
« Last Edit: January 27, 2012, 09:25:29 am by Elifre »
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Project A.R.M.O.K.
« Reply #22 on: January 27, 2012, 09:28:48 am »

Hmm... maybe we should try to achieve supervolcano status with this eruption. We'd need one thousand cubic kilometers of magma (1 trillion cubic meters), though I'm not sure how large that'd be, since I don't know what the dimensions are for a 1x1x1 cube in DF. 2x2x3 meters? *Shrug*.

I think that you would have to force-feed the base of the volcano with a lot of screwpumps drawing from the magma sea to make it erupt.

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Project A.R.M.O.K.
« Reply #23 on: January 27, 2012, 09:34:27 am »

Hmm... maybe we should try to achieve supervolcano status with this eruption. We'd need one thousand cubic kilometers of magma (1 trillion cubic meters), though I'm not sure how large that'd be, since I don't know what the dimensions are for a 1x1x1 cube in DF. 2x2x3 meters? *Shrug*.

I think that you would have to force-feed the base of the volcano with a lot of screwpumps drawing from the magma sea to make it erupt.
To be fair, it wouldn't technically be the volcano erupting. It'd be four insanely massive towers full of magma. They'd be close to the volcano, and that's good enough for me.
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Project A.R.M.O.K.
« Reply #24 on: January 27, 2012, 09:40:23 am »

If you don't mind cheating modding, you could try making some animal's blood have a syndrome that rots the fat.

And 1 000 km2 of magma is just inconcievable in DF. That would be 10kmx10kmx10km of magma. Your map probly won't be that large, not to mention where you would get all that magma.
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Project A.R.M.O.K.
« Reply #25 on: January 27, 2012, 09:41:50 am »

Well, that's one idea shot down. I did the calculations for the supervolcano thing, and even using 3x3x5 meters for the dimensions of a tile, it'd still be four towers, each of which are 50 z levels high, 100 tiles wide, and 100,000 tiles long. In other words, if you want a supervolcano, I'm not sure even a 16x16 embark zone with 200 z levels could do it. >.>

This makes me afraid of Yellowstone now.  :o
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Project A.R.M.O.K.
« Reply #26 on: January 27, 2012, 09:43:05 am »

If you don't mind cheating modding, you could try making some animal's blood have a syndrome that rots the fat.

And 1 000 km2 of magma is just inconcievable in DF. That would be 10kmx10kmx10km of magma. Your map probly won't be that large, not to mention where you would get all that magma.
Ninja'd.

To be fair, though, I haven't slept in a good forty hours, now. Hence the insomniatic dorfiness.
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Project A.R.M.O.K.
« Reply #27 on: January 27, 2012, 09:46:41 am »

This makes me afraid of Yellowstone now.  :o

Think about it this way: should Yellowstone erupt, it would completely stop Global Warming, instead starting an extremely long winter.

Thoughts like this help me cope with other thoughts, such as global thermonuclear war. Two things in the world can stop Global Warming now. Both involve millions of people dying.

Thoughts like that make me realise I love humanity. I have no idea why.
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Elifre

  • Bay Watcher
  • Elifre mutters "Project A.R.M.O.K. needs dorfs..."
    • View Profile
Re: Project A.R.M.O.K.
« Reply #28 on: January 27, 2012, 09:52:25 am »

This makes me afraid of Yellowstone now.  :o

Think about it this way: should Yellowstone erupt, it would completely stop Global Warming, instead starting an extremely long winter.

Thoughts like this help me cope with other thoughts, such as global thermonuclear war. Two things in the world can stop Global Warming now. Both involve millions of people dying.

Thoughts like that make me realise I love humanity. I have no idea why.
Dorfiness has replaced all semblance of morality?

We must use !!SCIENCE!! to study this.
Logged
All hail the mighty Project A.R.M.O.K.!
Applejack is the worst pony, Loud Whispers.
Quote from: Elifre
Fear the mighty lungfish!
Quote from: Elifre
DEAR ARMOK THE TURKEYS ARE HATCHING!
Quote from: Elifre
There is no problem that cannot be solved with the liberal application of magma.
Quote from: Elifre
FOR !!SCIENCE!!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Project A.R.M.O.K.
« Reply #29 on: January 27, 2012, 02:11:39 pm »

Replace candy shields with copper ones.

Also, two Dorfs instead of one in the Lever room conversing together would mean that they'd be perma ecstatic, and have a ragnarok ending.
Pages: 1 [2] 3 4 5