I am retraining my encounter ability Positioning strike and replacing it with;
Blunder Bard Attack 1
You fog your foe’s mind, causing it to stumble past your allies.
Encounter ✦ Arcane, Charm, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier damage, and you slide the
target 2 squares. During the slide, you or one of your
allies can make a melee basic attack against the target as
a free action, with a +2 power bonus to the attack roll.
Virtue of Cunning: The power bonus to the attack roll
equals 1 + your Intelligence modifier.
Then for my actual new encounter ability I'm taking either this;
Bait and Switch Rogue Attack 3
You strike and weave, causing your foe to lurch forward so that
you can duck around him and slip into his space.
Encounter ✦ Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will
Hit: 2[W] + Dexterity modifier damage. In addition, you
switch places with the target and can then shift 1 square.
Artful Dodger: You can shift a number of squares equal to
your Charisma modifier.
or this;
Trickster’s Blade Rogue Attack 3
You land an expert blow and follow up with a clever series of
feints that bewilder your enemies.
Encounter ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade,
or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. Add your Charisma
modifier to your AC until the start of your next turn.
Let's see, all abilities and skills go up by 1, right? And looking over the rulebook, I can retrain Insight into something more useful, like Dungeoneering. Let Mahtan deal with interrogations, I'll help find traps and stuff.
@ Zako: Go with Ice Rays. Your fancy color spray targets each creature, meaning the allies trying to protect you as well.
they do not, they will at level 4 though.