Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 33 34 [35] 36

Author Topic: 4e D&D Campaign  (Read 26164 times)

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: 4e D&D Campaign
« Reply #510 on: March 31, 2012, 03:17:11 pm »

165xp each.

How much xp does everyone have now?

By the way, we'll probably be getting rid of the framework soon.  Everything we put into it makes it less stable.  By level five or six it's probably not even going to work anymore.

I'm going to work on adding stuff to the base framework to make it easier to use quickly, but you can probably expect combat to slow down significantly.

If anything that'll be better.  Now that you have to keep track of everything, there's less chance of bonuses and numbers getting lost into the ether, and since you'll have to say "I'm using x ability," there'll be better opportunities for using interrupts.

Also, if no major plot things happen after you've finished your adventure in Thurgim, what do you plan to do?  Something about visiting the orcs or something?
« Last Edit: March 31, 2012, 03:25:24 pm by Cthulhu »
Logged
Shoes...

King_of_the_weasels

  • Bay Watcher
  • My own avatar creeps me out.
    • View Profile
    • Not even internet famous
Re: 4e D&D Campaign
« Reply #511 on: March 31, 2012, 03:35:49 pm »

I don't even remember what's going on with the orcs anyway.
Logged
Slacker an illustrated story. Actually updated!?

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: 4e D&D Campaign
« Reply #512 on: March 31, 2012, 03:39:59 pm »

Droogh got a vision of his tribe or something like that. I predict that he will be attempting to take control.

And yeah, it's really tough to use interrupts when the framework rolls attack and damage simultaneously.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: 4e D&D Campaign
« Reply #513 on: March 31, 2012, 05:22:06 pm »

Bad news.  I've been thinking and I'm not sure I can keep up two sessions a week, especially so close together, without the framework.  It takes longer to do stuff without it and it's too much work to do two sessions so close together, especially with a different game having a session the day after the second. 

We do need to get rid of the framework though.  I don't think it was made for running entire campaigns in.  Sleep broke, abilities are getting fixed and going back to being broke, bonuses and such are disappearing.  It's not good for the size of campaign we're doing.

I think we're gonna have to go to just Fridays again.  To make up for it I'll try to spend more time in that session (4 hours would be a good time, we've done that a few times, if people can make that kind of time commitment)
Logged
Shoes...

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: 4e D&D Campaign
« Reply #514 on: March 31, 2012, 08:28:01 pm »

I can easily make that time. Shame about fewer times a week though.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: 4e D&D Campaign
« Reply #515 on: March 31, 2012, 09:57:20 pm »

I'm down with the extra long session on friday (which is saturday for me on the other side of the world), and it is a shame about the extra session not happening, but whatever works for you man.

I agree with the framework needing improvements, so I'm fine with it not being used. I will just have to use custom made macros or something, so it's cool. And I agree with Sirus with interrupts being a lot easier to use, since now we wont have to adjust health after the framework rolled damage and status effects etc. I still reckon that having a visual representation is awesome, and being able to draw zones and have visual reminders of buffs and penalties on characters is sweet. It's just remembering about what powers and item powers we have available that is tricky, so I'll probably just have to make codeless macros with names on them to remind me or something.

Hopefully in future versions, this sort of thing wont happen too often.

EDIT: I have 2890xp, with 3750 to reach in order to level up.
« Last Edit: April 01, 2012, 12:54:56 am by Zako »
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: 4e D&D Campaign
« Reply #516 on: April 01, 2012, 07:56:38 am »

Double post to ask if we are on later.
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: 4e D&D Campaign
« Reply #517 on: April 01, 2012, 10:19:59 am »

There are still icons for status effects.  There are also no more future versions, the framework is no longer being updated (part of the problem)

We aren't, sorry. 
Logged
Shoes...

King_of_the_weasels

  • Bay Watcher
  • My own avatar creeps me out.
    • View Profile
    • Not even internet famous
Re: 4e D&D Campaign
« Reply #518 on: April 01, 2012, 10:36:12 am »

Can't we just get rid of the dwarf?  Since I've never had problems with MY moves on the framework.
Logged
Slacker an illustrated story. Actually updated!?

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: 4e D&D Campaign
« Reply #519 on: April 01, 2012, 01:04:56 pm »

I take offense to that. My framework works perfectly fine if I remember to subtract 1 damage on the abilities that don't affect health, like the Rune of Mending's defense boost.

Besides, considering how often I use my heals, you guys wouldn't last two fights without me :P
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Criptfeind

  • Bay Watcher
    • View Profile
Re: 4e D&D Campaign
« Reply #520 on: April 01, 2012, 01:08:10 pm »

Yeah. Lets just ignore that since it make no sense since the issues are what is going to happen, not what has happened.

Is there a game today? Or next Friday?
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: 4e D&D Campaign
« Reply #521 on: April 01, 2012, 01:13:41 pm »

Next Friday, and only Friday from now on.
Logged
Shoes...

Fortis

  • Bay Watcher
  • Suspected Elf Sympathizer
    • View Profile
Re: 4e D&D Campaign
« Reply #522 on: April 01, 2012, 03:11:47 pm »

Just so you know, next friday is Good Friday. I don't think I can make it if it's on friday.

EDIT: Then again, I looked up the service times, and it doesn't start until 7:00. If the session starts on time, I should have four to four and a half hours. If the session starts on time that is.
« Last Edit: April 03, 2012, 01:49:39 pm by Fortis »
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: 4e D&D Campaign
« Reply #523 on: April 06, 2012, 10:33:07 am »

We on later? If so, I will probably have to leave early, due to goddamn good friday closing down the uni, despite them being open every other public holiday. It makes no sense dammit!

Anyway, I will probably have to leave at around 3 - 4 hours in. Just so you know.
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: 4e D&D Campaign
« Reply #524 on: April 06, 2012, 11:10:53 am »

Unless everyone suddenly finds Jesus and goes to Good Friday services at 5:00, yes, we're doing it on time.
Logged
Shoes...
Pages: 1 ... 33 34 [35] 36