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Author Topic: 4e D&D Campaign  (Read 26191 times)

Cthulhu

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Re: 4e D&D Campaign
« Reply #435 on: March 08, 2012, 09:34:48 pm »

Just armor.
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Sirus

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Re: 4e D&D Campaign
« Reply #436 on: March 08, 2012, 09:48:15 pm »

In that case, would anyone mind if I selected a magic halberd for Anakha next time we reach town? After Zako's orb, we still have 807.8 gold in the bank. Perhaps I can find a not-terribly-expensive weapon to boost my potential.
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Zako

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Re: 4e D&D Campaign
« Reply #437 on: March 08, 2012, 10:05:27 pm »

I certainly don't mind you getting a new halberd, you've done a pretty good job with it so far. Just remember, you can push dudes into my zones with it, when I get more later.
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Fortis

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Re: 4e D&D Campaign
« Reply #438 on: March 09, 2012, 12:06:46 am »

After claiming that fullblade from the ogre, I think Droogh is set for now. I don't need any new items.
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Sirus

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Re: 4e D&D Campaign
« Reply #439 on: March 09, 2012, 12:34:12 am »

Alright, here's what I'm thinking of:
Code: [Select]
Psychokinetic Weapon +1
Any melee
Price: 520gp
Critical: +1d8
Power: Encounter, Augmentable
Standard Action: Make a ranged basic attack using this weapon, even if it doesn't have the light thrown or heavy thrown properties. The weapon returns to your hands after the attack.
either that or a frost weapon, which can turn any damage to cold and can slow any enemy as a daily power, or a vicious weapon for high-powered crits.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Criptfeind

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Re: 4e D&D Campaign
« Reply #440 on: March 09, 2012, 12:44:17 am »

Vicious weapon seems terrible to me. You are paying... Like... 100-200 gold more then just standard magic weapon for a + 0.15 average damage per hit.

Actually, all the crit effects seem terrible, but a weapon even more focused on it is more terrible.
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Sirus

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Re: 4e D&D Campaign
« Reply #441 on: March 09, 2012, 12:47:04 am »

Alright, so cross the viscous weapon off the list. Cold halberd or throwable halberd? Or should I just get the old-fashioned Magic halberd?
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Cthulhu

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Re: 4e D&D Campaign
« Reply #442 on: March 09, 2012, 01:18:42 am »

Yeah, it's not like 3.5e where crits do 2-3 times as much damage and you can build around them.
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Zako

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Re: 4e D&D Campaign
« Reply #443 on: March 09, 2012, 11:19:38 am »

Ehhhh, how much is the cold weapon exactly?
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forsaken1111

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Re: 4e D&D Campaign
« Reply #444 on: March 09, 2012, 11:27:35 am »

If you want to build around crits you'll want to save up for a Jagged Weapon around level 12 or so. My fire sorcerer used a Incendiary jagged dagger as an implement in a crit build which focused on ongoing damage. He could hit and drop 15 ongoing fire damage and an additional 10 ongoing untyped from the dagger on crits in addition to doing 40-60 damage on hit, and had feats which applied a -4 penalty to saves against the ongoing fire.

Appropriately, he was a firesoul Genasi named Cinder
« Last Edit: March 09, 2012, 12:25:01 pm by forsaken1111 »
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Cthulhu

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Re: 4e D&D Campaign
« Reply #445 on: March 09, 2012, 12:21:38 pm »

Sunday's game probably won't be happening.  It's getting really close to the end of the quarter and lots of work is piling up.

Next Sunday is also going to be tough.  After that it's smooth sailling.  Tonight's game and next Friday's game are still fine.
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Sirus

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Re: 4e D&D Campaign
« Reply #446 on: March 09, 2012, 04:48:25 pm »

Ehhhh, how much is the cold weapon exactly?
680gp. For a free action it can turn all damage dealt into cold damage (another free action to switch back) and for a daily power the target can take an extra 1d8 damage and become slowed. Not so useful, considering Aramil's ice spells that can hit from a distance. I decided that I'll get the throwable halberd, because it's cheaper, adds a distance attack to Anakha's purely melee movelist, and is just plain cool.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Cthulhu

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Re: 4e D&D Campaign
« Reply #447 on: March 09, 2012, 05:15:55 pm »

Dropped the ball a bit here, forgot some important stuff.  Server will be up in 15 minutes at the most.
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Sirus

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Re: 4e D&D Campaign
« Reply #448 on: March 09, 2012, 05:18:26 pm »

Fair warning: I might have to leave around 5pm my time, around 2 hours 40 minutes from now. I'm trying to get a job, and I was told to call one of the places I applied to at that time. Not sure what will happen then.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Cthulhu

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Re: 4e D&D Campaign
« Reply #449 on: March 09, 2012, 05:22:12 pm »

Server's up.
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