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Author Topic: 4e D&D Campaign  (Read 26236 times)

Zako

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Re: 4e D&D Campaign
« Reply #315 on: February 25, 2012, 11:21:41 am »

Eh it just never really did it for me anyway. Also, request for approval for a feat. Enlarge Spell:

ENLARGE SPELL
Prerequisite: Wis 13, wizard
Benefit: Before using an arcane attack power, you
can choose to take a -2 penalty to each die of damage
rolled with the power to increase the size of its blast
or its burst by 1.
You can't use this feat on a power that doesn't roll
dice for damage.
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Cthulhu

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Re: 4e D&D Campaign
« Reply #316 on: February 25, 2012, 03:48:37 pm »

That's fine.

Also, Shield is an immediate interrupt, meaning it takes place before the triggering attack resolves.  It's like an instant in MTG.  I'll always say I'm attacking and who I'm attacking before I attack, so you'll have a chance to say WAIT or whatever.

You'll get the bonus before the attack goes off.

Also, the framework doesn't support feats (Though you can just write down that you have one in the character sheet) unless it has a continual direct bonus to something.  If it only happens at certain times you have to add it manually and that means you need to remember that you have it.

I'll add and implement the powers you guys pick but you'll need to make all the other changes.  Just hit the management button, Edit Character, and fill in the information as needed.  Always edit the characters in the Base map, because those are the ones that get copied to other maps.  If you edit a different copy of the token, the changes won't stay.
« Last Edit: February 25, 2012, 04:03:04 pm by Cthulhu »
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Fortis

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Re: 4e D&D Campaign
« Reply #317 on: February 25, 2012, 04:03:41 pm »

Right. For Droogh, I think I'm going to take the following.


Combat Sprint (Barbarian Utility 2)
Having saved a bit of strength for just this moment, you burst across the battlefield.

Enocunter * Primal
Move action Personal
Effect: You move your speed +4. You gain a +4 bonus to all defenses against any opportunity attack you provoke with this movement.


Feat: Weapon Proficiency (Fullblade)
Fullblades are 1d12 weapons with the High Crit property and a proficiency of +3. High Crit means tat when I score a critical hit, the weapon does an extra 1d12 damage at levels 1-10. At levels 11-20, it does 2d12, and at levels 21-30 it does 3d12. This damage is in addition to any other critical damage bonuses supplied by magical properties.

In a nutshell, a bigger murderin' stick, and the ability to get to murderin' faster while flipping off anyone who tries to stop me. Suits Droogh I think.

« Last Edit: February 25, 2012, 04:22:16 pm by Fortis »
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King_of_the_weasels

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Re: 4e D&D Campaign
« Reply #318 on: February 25, 2012, 04:14:59 pm »

Right. For Droogh, I think I'm going to take the following.


Combat Sprint (Barbarian Utility 2)
Having saved a bit of strength for just this moment, you burst across the battlefield.

Enocunter * Primal
Move action Personal
Effect: You move your speed +4. You gain a +4 bonus to all defenses against any opportunity attack you provoke with this movement.


Feat: Weapon Proficiency (Fullblade)
Fullblades are 1d2weapons with the High Crit property and a proficiency of +3. High Crit means tat when I score a critical hit, the weapon does an extra 1d12 damage at levels 1-10. At levels 11-20, it does 2d12, and at levels 21-30 it does 3d12. This damage is in addition to any other critical damage bonuses supplied by magical properties.

In a nutshell, a bigger murderin' stick, and the ability to get to murderin' faster while flipping off anyone who tries to stop me. Suits Droogh I think.

What?
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Sirus

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Re: 4e D&D Campaign
« Reply #319 on: February 25, 2012, 04:16:56 pm »

Pretty sure he meant 1d12.

Or at least I hope so, because Aramil could punch something harder than 1d2 :P
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Cthulhu

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Re: 4e D&D Campaign
« Reply #320 on: February 25, 2012, 04:17:41 pm »

Yeah, he meant 1d12.
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Sirus

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Re: 4e D&D Campaign
« Reply #321 on: February 25, 2012, 04:32:59 pm »

Okay, here's what I'm thinking for Anakha. Thoughts?

Power: Shield of Sacrifice
Daily Minor Action
Close Burst 5 Target: You or one ally in the burst
Keywords: Divine, Healing
Effect: The target loses a healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge. The target and each ally who regained hitpoints gain a +5 power bonus to AC until the end of your next turn.

Feat Heavenly Halberdier
Prerequisite: Runepriest
Description: Gain proficiency with the glaive and the halberd. When you hit an enemy with an at-will attack power while using a halberd or a glaive, you can slide that target 1 square as a free option.

The only downsides to this feat are that I'd need to buy a halberd, and I'd lose some damage potential. On the other hand, I gain Reach, and being able to move enemies around might come in handy.
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Fortis

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Re: 4e D&D Campaign
« Reply #322 on: February 25, 2012, 04:41:50 pm »

Might be useful for moving foes around so that Droogh has enough space to get a charge going, or clustering them for Face taker to drop an ice burst on all of them.

Edit: Also, I'm sorry, but I've lost track of how much money we're supposed to have at this point. Could someone lend me a hand in tallying it up?
« Last Edit: February 25, 2012, 04:47:14 pm by Fortis »
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Zako

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Re: 4e D&D Campaign
« Reply #323 on: February 25, 2012, 05:57:19 pm »

OK, I'm taking enlarge spell as my feat. Very cool.

As for gold, that depends on how much you got when we got our reward for the frogs as well as when we sold stuff. You definately have at least 46gp (20gp reward for frogs, 26gp from desk last session) but after that I have no idea. Also, we can take a bit of a break next session to sell that helmet and get people stuff that want/need (a halberd for the dwarf, rope for the half orc etc)
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Fortis

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Re: 4e D&D Campaign
« Reply #324 on: February 25, 2012, 06:02:41 pm »

I was wanting to buy a fullblade actually. I already have rope.
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Zako

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Re: 4e D&D Campaign
« Reply #325 on: February 25, 2012, 06:03:46 pm »

Oh ok, its just that Droogh asked if anyone had rope he could use. I thought he didn't have any.
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Sirus

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Re: 4e D&D Campaign
« Reply #326 on: February 25, 2012, 07:14:02 pm »

Ok, character sheet has been updated. Link.

I'm afraid I haven't been keeping track of gold very well, but according to the builder a halberd costs 25gp. I know I have at least that much, especially after the last encounter.
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Cthulhu

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Re: 4e D&D Campaign
« Reply #327 on: February 25, 2012, 08:09:21 pm »

I think it'd probably be easier to keep track of money if you didn't split it up and just had people buy stuff they wanted as long as everyone agreed.
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Criptfeind

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Re: 4e D&D Campaign
« Reply #328 on: February 25, 2012, 08:32:04 pm »

I like the sound of that idea.
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Sirus

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Re: 4e D&D Campaign
« Reply #329 on: February 25, 2012, 08:34:38 pm »

Yeah, let's just do that.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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