Hmm, my brand new Staff of Fiery Might lets me reroll a number of damage dice equal to or less than the enchantment (1 dice in this case) as a Free Action Daily Power and give me 1d8 bonus fire damage on a crit per enchantment level and also serves as an implement.
Questions: Does the enchantment of the staff add directly to my spells attack rolls and damage rolls (+1 in both cases)? If I crit with any spell, will I automatically get the extra damage?
Oh and for the readers at home:
We went into some ruins, kicked some mutant frogman ass, I found some 20 gold and a moonstone, went down stairs after making a note to burn up the rotten foodstore we went through, found a big group of froggies at the end of a longish corridor which was a mix of mutant froggies that went down fast to my spells and our tank's sword, 3 bigger and badder frogs, of which 1 I knocked unconcious with a sleep spell and shortly afterwards died to more spells, another was magically crippled by the groups abilities and went down without a fuss, and the last was somewhat of a badass and kicked our rogues ass while holding off our barbarian and then got blown to pieces by the last remaining frog which was a magic user (LIKE ME!
), who was the most badass of the lot and decided to blow up his last bodyguard to get a bonus on his attack rolls and damage and managed to almost kill our poor rogue (he made his death save thankfully and our dwarf got him back on his feet). The dwarf flipped him over a nearby alchemy table with his hammer and the half-orc barbarian then turned his skull to paste.
Then we looked around the place, found more loot in a nearby hidden vault as well as in the lab itself (namely gold coins, silver coins, a magical rapier and suit of hide armour as well as my brand new staff and 100gp's worth of ritual components which I split with the rogue since he's also part bard and can cast rituals) and we also found a small bowl of real nasty black goop that smelled like black flux (real nasty disease) and a letter in common/goblin. We then checked out a nearby hole in the wall and found a natural cave, which had a strange plantlike smell coming from it. With the help of our barbarian's nose, I managed to identify that the smell was coming from nuts that were used to make a paste that was rubbed on the skin as a BATTLE DRUG, which was also very dangerous to the user. Frankly, I am very worried about that and the letter, which doesn't sound good at all.
A good game, all in all, and we got some decent loot out of it as well! Now we just have to wait for Cthulhu to post the list of loot and the xp for the session.