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Author Topic: 4e D&D Campaign  (Read 26245 times)

Cthulhu

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Re: 4e D&D Campaign
« Reply #210 on: February 10, 2012, 05:26:39 pm »

It's up.
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Sirus

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Re: 4e D&D Campaign
« Reply #211 on: February 10, 2012, 05:31:41 pm »

Awesome sauce  8)
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Criptfeind

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Re: 4e D&D Campaign
« Reply #212 on: February 10, 2012, 09:33:44 pm »

Looks like the armor gives you 10 resist all damage as a minor action when bloodied for a turn. It is a daily power that you can recharge with a healing surge as a standard action.

On one hand, hopefully I will be the one getting hit and needing the AC and resistance I also more surges to power it. On the other hand it is much easier to get you to the point where you can use it, and you do have a lower AC then me.

I dunno. Works for both of us really. I don't think ether one of us has been bloodied yet, so who can tell what will happen?
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King_of_the_weasels

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Re: 4e D&D Campaign
« Reply #213 on: February 10, 2012, 09:37:40 pm »

My new sword allows me to gain combat advantage over someone as a minor action daily.  Also 1d6 bonus damage for crits, and that goes to 1d8 if I have combat advantage,  not sure how to make it do that in a macro so I'll leave that to  cthulhu.
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Fortis

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Re: 4e D&D Campaign
« Reply #214 on: February 10, 2012, 09:45:13 pm »

Eh, Droogh's built to kill enemies quickly rather than take punishment, while Rider's more defensive. Plus Droogh, being a half orc, has a racial ability to gain 5 temp HP when he's first bloodied in a fight. Which I need to remember to actually use. I think that Rider can make more use out of the armor, though it'll be very helpful to both.
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Criptfeind

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Re: 4e D&D Campaign
« Reply #215 on: February 10, 2012, 10:03:06 pm »

Cool. Works for me.

Edit: Almost halfway to leveling up. Sweet.
« Last Edit: February 10, 2012, 10:11:37 pm by Criptfeind »
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Zako

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Re: 4e D&D Campaign
« Reply #216 on: February 10, 2012, 10:30:50 pm »

Hmm, my brand new Staff of Fiery Might lets me reroll a number of damage dice equal to or less than the enchantment (1 dice in this case) as a Free Action Daily Power and give me 1d8 bonus fire damage on a crit per enchantment level and also serves as an implement.

Questions: Does the enchantment of the staff add directly to my spells attack rolls and damage rolls (+1 in both cases)? If I crit with any spell, will I automatically get the extra damage?

Oh and for the readers at home:

We went into some ruins, kicked some mutant frogman ass, I found some 20 gold and a moonstone, went down stairs after making a note to burn up the rotten foodstore we went through, found a big group of froggies at the end of a longish corridor which was a mix of mutant froggies that went down fast to my spells and our tank's sword, 3 bigger and badder frogs, of which 1 I knocked unconcious with a sleep spell and shortly afterwards died to more spells, another was magically crippled by the groups abilities and went down without a fuss, and the last was somewhat of a badass and kicked our rogues ass while holding off our barbarian and then got blown to pieces by the last remaining frog which was a magic user (LIKE ME! :D), who was the most badass of the lot and decided to blow up his last bodyguard to get a bonus on his attack rolls and damage and managed to almost kill our poor rogue (he made his death save thankfully and our dwarf got him back on his feet). The dwarf flipped him over a nearby alchemy table with his hammer and the half-orc barbarian then turned his skull to paste.

Then we looked around the place, found more loot in a nearby hidden vault as well as in the lab itself (namely gold coins, silver coins, a magical rapier and suit of hide armour as well as my brand new staff and 100gp's worth of ritual components which I split with the rogue since he's also part bard and can cast rituals) and we also found a small bowl of real nasty black goop that smelled like black flux (real nasty disease) and a letter in common/goblin. We then checked out a nearby hole in the wall and found a natural cave, which had a strange plantlike smell coming from it. With the help of our barbarian's nose, I managed to identify that the smell was coming from nuts that were used to make a paste that was rubbed on the skin as a BATTLE DRUG, which was also very dangerous to the user. Frankly, I am very worried about that and the letter, which doesn't sound good at all.

A good game, all in all, and we got some decent loot out of it as well! Now we just have to wait for Cthulhu to post the list of loot and the xp for the session.
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Sirus

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Re: 4e D&D Campaign
« Reply #217 on: February 10, 2012, 10:38:20 pm »

Yeah, this session was much better than last time. We got through three fights, my dwarf actually managed to do damage (quite a lot of it, actually, but not as much as most of the others), and our poor rogue nearly died. Plus we scored some nice magical treasure and a lot of loot. Very fun!
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Cthulhu

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Re: 4e D&D Campaign
« Reply #218 on: February 10, 2012, 10:51:46 pm »

Everyone gets 211 experience each.

Total loot is

50gp
100sp
Moonstone
+1 Duelist's Rapier
+1 Staff of Fiery Might
+1 Bloodcut Armor

Yes, the staff adds its enhancement bonus to your attack and damage rolls.  Once the staff is added to your inventory then yes, it will automatically add the damage.  Also, your daily power only affects spells with the Fire keyword.
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Zako

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Re: 4e D&D Campaign
« Reply #219 on: February 10, 2012, 10:56:39 pm »

Ballin'. One more question, can I use my orb and my new staff at the same time? For melee, I imagine that my character would drop his orb into his magehand and whack something with his staff, but otherwise can he use both his staff and orb at the same time while casting spells or does he have to put one away??
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Sirus

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Re: 4e D&D Campaign
« Reply #220 on: February 10, 2012, 10:58:48 pm »

We should be at what, 412 xp each, right?
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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King_of_the_weasels

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Re: 4e D&D Campaign
« Reply #221 on: February 11, 2012, 12:28:40 am »

Question:  Should we tone down the bromance, or crank it up to 11?
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Sirus

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Re: 4e D&D Campaign
« Reply #222 on: February 11, 2012, 12:53:00 am »

Bromance is fine, I would think. We are defending each other from horrific death and battling monsters, after all. Perhaps tone it down a little.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

King_of_the_weasels

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Re: 4e D&D Campaign
« Reply #223 on: February 11, 2012, 01:05:02 am »

I wasn't asking opinions I was asking a question.  AND YOU DONE GOT IT WRONG.
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Sirus

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Re: 4e D&D Campaign
« Reply #224 on: February 11, 2012, 01:20:20 am »

You can't yell at me. I done saved yer ass :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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