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So.... Saturday.

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Author Topic: Trail's End: Semi-Trained Hero's Journey :: the end is nigh (3.5e)  (Read 98344 times)

The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1155 on: March 20, 2012, 02:46:27 pm »

This is what I have for the Fir'Selyth. Let know if I contradict myself or make a glaring mistake.

The Birth of the Fir’Selyth Clan

Legends have it that the clan began when the first of the Fir’Selyth found the Patient One asleep in the deepest recesses of one of their forests. Upon seeing the deity their bodies began to bend and corrupt in alien ways. At first they were horrified, but within a fit of madness they accepted their new forms as their own. They captured other elves from the neighboring forests and dragged them screaming to the Patient One. They too became a thrall to the monster.

After being converted to the beast’s way of thinking they began to build a tower to house the Patient One to let the deity sleep until it awakens to destroy the world. After generations and generations the Patient Ones influence waned and only the mutations stayed with them. Their minds were their own, but they were still taught how the god had gifted them their bodies, and of how they are stronger because of them. Anyone born without a mutation was carried to the tower and sacrificed on the stone slab, where the blood would seep down to the deity below.

As the tribe branched further and further out they found that it was impractical to drag their ungifted to the tower, so they burned a sacrificial circle into the ground where the blood would spill. As food grew scarce they found themselves eating the ungifted after bleeding them on their killing grounds. They reveled in the eating of their sacrifices, and soon it became common practice to eat their dead, just as others would eat animals.

Some Fir’Selyth Clan Beliefs

If someone is born without mutations they are given time to show their gift unlike in the past. Everyone from the age of ten is trained to fight, and they will often have duels with each other to sharpen their skills. If by the fifty they fail to show their mutations they are exiled out of the village and are thrown into the wilderness. If they don’t leave the forest within the first day they are hunted down to be eaten as if they were an outsider entering their territory. They don’t kill them however, they capture them then they hang them until they die in the center of the village, roast them and eat them, and only sometimes in that order. After all of the ungifted are either killed or long gone the taught the art of tracking prey, specifically other humanoids.

Their mutations are highly respected within the tribe, and are what makes each one of them unique. At the age of 80 there is a ritual where they take a needle and carefully bleed the skin around their mutations in intricate patterns. Their aberration blood is different from elf to elf, but it is often tinted at least the slightest shade of violet if not darker. The more tattoos they have the more respect they have within the community. On the other hand any traitors that are found have their mutations cut out by force before throwing them out into the woods, still conscious or not. Very few traitors live through this process, but it has happened before.

Unlike other tribes they don’t hunt for meat, and unless they happen to kill someone they don’t eat meat at all. All members of the Fir’Selyth are taught to forage for plants to feed themselves and those that they care for. If they are willing to forage for plants on someone else’s behalf it means that they have respect for the individual. Animals don’t often endanger the lives of the tribe, so it has become taboo to hunt them for their meat. Humanoids however are considered free game if they are either in their territory, or threatening the lives of someone else. Other elven tribes, such as the Tyrmitore are considered rivals, and the Fir’Selyth will occasionally encroach on their woods for plants if food gets scarce. Challengers are met with blades, and they often became become food for the Fir’Selyth if they weren’t prepared to fight them.

The Fir’Selyth are known for their strength and speed, as well as their relentless attacks. When faced with opponents the Fir’Selyth don’t back down. If an enemy escapes them it is their duty to track them down, stalk them, and call out to them with their inhuman hunting calls. It’s unacceptable to leave the hunt without being sure that you can’t catch up to your prey.

Jobs within the community are scarce, and they are largely independent simply because they keep their lives simple by living an almost feral life. Traditionally all of the elves are trained to be trackers, but within the last 400 years weavers and blacksmiths are being accepted into their communities, supported only by the plants gathered by others in return for their goods. The decision to craft is a hard one, because if they are bad at their trade they simply don’t eat since no one wants their goods and they aren’t knowledgeable about the plants as the trackers.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1156 on: March 20, 2012, 03:11:51 pm »

They're full-blown Aberrations? O_o That means they would not mind Ragnorra, the Dreaming One...

Interesting. ... So, would Fool's new character not wholeheartedly support the endgame mission? :p

(Btw, Ragnorra turns everyone into abberations.)

Also, I can see the Fir'Seylth clan picking a wrong fight and being decimated. Say... if they attack a humanoid only to discover s/he is strong enough to take down anyone that comes at him.

But Trail's Ends' world is young enough that there are not many Epic characters.

... Now that I think of it, I didn't name the world! :-0 Quick, someone brainstorm one!
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Shoruke

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1157 on: March 20, 2012, 03:20:11 pm »

Primus?

It's like "prime material plane" but shorter.
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The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1158 on: March 20, 2012, 05:20:19 pm »

I knew I missed something in my tribe description. They kill the insane of their tribe. He would be against full-blown aberrations if they are driven insane in the process.

As for the world name... Concordia?
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Araph

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1159 on: March 20, 2012, 06:27:17 pm »

Mundus. Terradebellum. Internuntius. Dansamir. Tairadin. Sathroth. Perene. Hathon.

I don't know if you've seen this before, but you may want to check it out. It's really convenient for rapidly making up names, and you can fine-tune it to create sounds unique to specific cultures.
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1160 on: March 20, 2012, 06:31:38 pm »

Nothing says 'random' more than the fact that the DM named the new continent after a certain product sitting on her desk at the moment. It happens to be tasty yogurt.


Also, I don't know if anyone noticed, but Ediacaran is the name of one of the periods of life. It was the era just before the Cambrian. I think Ediacaran is an OK name though :3

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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1161 on: March 20, 2012, 06:36:31 pm »

Also there's this site. It's got a lot of nice generators on it. The Country Name Generator might help here, and I'm certain you can make use of the other ones for, say, mini-sessions or random ideas. ^^^ Also there's Seventh Sanctum which just has a ton of generators; the link there is for Names but there's more categories on the left. Finally, there is Chaotic Shiny.

You might already know about any/all of them, but I thought a few links might not hurt. Especially if you want to just kill time. :D

GM ninja? How can this be? D:
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1162 on: March 20, 2012, 06:38:44 pm »

Oooh, that's a lot of generators I never knew of. O_o

I only ever used random encounter, random treasure, and random encounter generators.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1163 on: March 20, 2012, 06:42:39 pm »

Always happy to help. Have fun! But don't abuse them or we'll know. :3
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1164 on: March 20, 2012, 06:49:21 pm »

Did anyone notice Ediacaran's etymology though? :P

Okay, let's name the next Big Bad Kamo Mitsuko, or Hanabusa Hanako, or describe the next city as 'This fairly large, not very populous city in a deep valley is best known as a hellhole.  The majority of its inhabitants are involved in horse trading, and it is considered notable for its exceptionally pure water.'  Or name the evil guys
Quote
Aethmego
Alrdrc
Bantuglini
Baung
Beturmmazgw
Charo
Doringrchana
Drcar
Egorglo
Goritunim
Iammarnth
Mimor
Nabegingond
Nango
Ordonau
Rornthil
Urnglant
Varg
Varngorgb
Wengin

or name the good guys

Quote
Belladonna Raven
Blizzard Chaos
Rain Ravenkiller
Totem Eternity
Totem Hateking

or...
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1165 on: March 20, 2012, 10:36:35 pm »

Maybe I should actually say where my feats, and ACFs are from before I start...

Spell-less Ranger (Ranger ACF) - Replaces spellcasting - Complete Warrior, p.13 (This is where I get an untyped speed bonus from)
Distracting Attack (Ranger ACF) - Replaces the animal companion - Player's Handbook 2, p. 55
Spiritual Connection (Ranger ACF) - Replaces wild empathy - Complete Champion, p. 50
Deft Opportunist (feat) - Complete Adventurer, p. 106
Swift Hunter (feat) - Complete Scoundrel, p. 81
Aberration Blood: Bulging Eyes (feat) - Lords of Madness, p. 179
Inhuman Reach (feat) - Lords of Madness, p. 180

Next I'll be getting Starspawn from LoM. It's not fantastically useful, but nothing is scarier than an aberrant elf that grows more and more monsterous.
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Shoruke

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1166 on: March 21, 2012, 12:37:51 am »

It would be scarier if it showed up by bursting out of your chest...
I'm just saying.
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The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1167 on: March 21, 2012, 12:39:15 am »

It would be scarier if it showed up by bursting out of your chest...
I'm just saying.

No one says that it can't. :P
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Araph

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1168 on: March 21, 2012, 09:04:36 am »

It would be scarier if it showed up by bursting out of your chest...
I'm just saying.

No one says that it can't. :P
It totally should! I mean, come on; it's DnD. You could get back up to perfect health after that happened with a single spell.
« Last Edit: March 21, 2012, 11:33:55 am by Araph »
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Shoruke

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1169 on: March 21, 2012, 12:14:01 pm »

It would be scarier if it showed up by bursting out of your chest...
I'm just saying.

No one says that it can't. :P
It totally should! I mean, come on; it's DnD. You could get back up to perfect health after that happened with a single spell.
I think that would invoke the Chunky Salsa Rule. So... two spells.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!
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