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So.... Saturday.

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Author Topic: Trail's End: Semi-Trained Hero's Journey :: the end is nigh (3.5e)  (Read 98408 times)

SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #870 on: March 03, 2012, 07:47:48 pm »

Dwarmin, I thought better of you than that. :P (Hypocritical SC is hypocritical.)

Anyway, I dunno. Rae's already got Amariat, which seems to be an interesting weapon in its own right, and it wouldn't do much for Saint since he already has ice immunities (iirc). Anya/Rudra/Luke/Vulsano/Ria/Bael/Wheatly don't really use melee weapons, and none (excluding Luke) of them + Toman can use it due to being able to cast spells. So... I guess Tali gets it by default. ;)
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Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #871 on: March 03, 2012, 07:59:18 pm »

Well, my whole build is based on two weapon fighting, so unless artifacts give auto-proficiency, a bastard sword in one hand would be pretty lame for Tali.

She relies on light weapons that use Dex for their tohit bonuses, because her strength is understandably low, and on top of that, getting the proficency penalty and having to take another feat just to properly use it...eh. lol? :P


Actually, for logic and funs sake, could artifact weapons magically change their type to suit their wielder? Like, Toman's would be a Dwarven Waraxe, Tali's would be a handaxe...the specialness doesn't have to change at all, but the person who gets it could *imagine* it as a certain weapon when they first get it. It would only change the first time you take it.
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #872 on: March 03, 2012, 08:10:19 pm »

Tali should get Rae to teach her a level of Kethavel, then. You get a few useful feats on first level (including Improved Initiative) and a few that rely on more levels in the class, but what you would be dipping for is this...

Quote
Superior Finesse: A Kethavel automatically gains the Weapon Finesse feat with any weapon that is considered a one-handed slashing weapon for him in addition to any normal weapons to which Weapon Finesse can be applied. If another feat (such as Exotic Weapon Proficiency) is required to wield the weapon in one hand, then that feat must be taken first.

A Kethavel compensates for his lack of physical strength by striking a target’s vital areas with amazing quickness, wielding his weapon with the precision of a scalpel. A Kethavel can choose to add his Dexterity modifier to his damage rolls instead of his Strength modifier. If he uses his weapon in two hands (and why wouldn’t he?) he deals one and a half times his Dexterity modifier in damage.

Get Exotic Weapon Proficiency (Bastard Sword) and problem solved. You'll also get +10 movement a round, your Wisdom bonus to AC (assuming you're unarmored or wearing robes), a Flurry of Blades variant (not very good at level 1: only one extra attack with all attacks at -2 to hit, but could be useful anyway) and a +1 bonus to Balance, Jump, and Tumble (bonus is actually class level, but still).
« Last Edit: March 03, 2012, 08:12:36 pm by SeriousConcentrate »
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Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #873 on: March 03, 2012, 08:37:26 pm »

RP wise that sounds a great alternative.

I'd still hold out hope Sky agrees to my proposal before having to go into that class, though. :P
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #874 on: March 03, 2012, 08:53:50 pm »

RP wise that sounds a great alternative.

I agree. :D Rae trying to teach anyone anything is kind of funny. Even funnier is the idea of a dwarf with a level in an elven class. ^^^ Hell, I'd suggest doing it anyway just for the story/humor value, regardless of bonuses.
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #875 on: March 03, 2012, 09:59:31 pm »

@Tali

If that's the case, I've got a nice contingency plan, and its also very, erm, cool.


I actually intended it to be for Toman, but, bard :P

Is Toman an arcane class or a divine class? O_o If its divine, I can make a loophole, ie 'No ranks in non-divine spellcasting class'...?

How do the special abilities sound? O_o I think Arcane Bane is pretty unique... it also lets you take a Disintegrate (for example) and if you miss two saves, you get to use one of the opponent's high-rank spells and turn it on them. Example - Tali gets hit by Disintegrate. Activate Arcane Bane. She fails the save again and swipes the caster's other prepared Disintegrate and turns it on the caster. It's also a 14th level ability so its probably within reach of our current campaign.

Frigid Sunder ... is definitively something the person wielding it would use on the party :3 Beware!

The current list of Weapons of the Gods is thus:
(may be subject to change)

Quote
Winterer - Bastard sword (Exotic), Hatred Island
Evgenis's Staff - Quarterstaff, Audupu
Blood Spear - Spear, Ula
Black Glass Ring - Ring, Noire
Flowing Hammer - Hammer, Dwarven continent
Hagrune - Short sword, Myirki

Edit: This is the ability sheet for Flow Hammer. I think this weapon is less interesting, and that all of its special effects are too combat-oriented.
Spoiler (click to show/hide)
« Last Edit: March 03, 2012, 10:32:22 pm by Skyrunner »
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Araph

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #876 on: March 03, 2012, 11:33:56 pm »

I want to ask, where are you planning on using it? O_o
So, Skyrunner...

If there was, theoretically, the chance that maybe I was possibly planning or not planning on conceivably not using or using that class...

Yea or nay?

Also, did the amount of starting money change?
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #877 on: March 04, 2012, 12:01:10 am »

Argh, my long post got dropped.

Okay, no:
It still basically is gestalt.

Proposed fixes
(1) Limit to 4th level spells?
(2) Try to focus the class from a generalist to a specialist
(3) Try to see if the effect you desire can be done with existing material

Another factor in my swift refusal of this proposed character is because the Hero has no theme other than being generally badass.

On the other hand, if you are limited to 4th level spells, you might as well be a Fighter/Rogue and take UMD skills ranks and have Wand Chambers. Tons of them.

Uh... If I have 2 votes that Hero is not overpowered, I'll reconsider.

EDIT : Starting money is still 36000 gp. It's kind of like a 'penalty' along with the slightly less amount of XP.
« Last Edit: March 04, 2012, 12:03:47 am by Skyrunner »
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #878 on: March 04, 2012, 01:58:00 am »

Toman's a bard, so he's an arcane caster.
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The Fool

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« Reply #879 on: March 04, 2012, 02:15:45 am »

I don't see why they can't be a magic user. It would be self-defeating for a mage to use the anti-magic field.

One last thing about the Winterer. The just between +2 bastard sword, and +3 icy bastard sword is jumping from a +2 weapon to a +4 weapon. Maybe add a level inbetween or something.
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #880 on: March 04, 2012, 02:26:42 am »

Also a question about Winterer. Spellcasters can't use it, right? So what's the caster level for Subsume in Ice? I would assume it's equal to character level, but I just wanted to ask. (And @Dwarmin's suggestion of taking a level of Warblade with Toman: Not happening. I messed up already by not thinking about wanting to go DD until I was already playing as him, meaning I have about 5 or 6 levels of Fighter I don't need. If I'm going to get the full benefit of being a DD I have to dedicate the rest of his leveling to it, unless we go into Epic levels. If that's the case then maybe once he's DD 10.)
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #881 on: March 04, 2012, 02:56:05 am »

@Fool - Just call it a fluff issue... I was thinking of Winterer as a weapon that originally is capable of killing even the most potent spell casters (Epic included), and the 'purified' version has some of its original capabilities. Including being non-caster. You can still wield the blade, but you suffer severe penalties. Do note that the requirements are for Legacy abilities only.

Perhaps I'll change it to be 'must have no levels in wizard/sorcerer'.

@SerCon - I though I had added it, but apparently not -  15. Because iirc 15 is the max damage (thiugh overcoming SR might need more than that... Hmm :/)
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #882 on: March 04, 2012, 10:13:00 am »

@Sky: Ah!

I was wondering, is our game going to have the usual details of long overland travel? Like, finding food/water, weather, natural hazards etc?

Seems like the next session is going to be the first one where we might end up doing that.
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #883 on: March 04, 2012, 10:27:35 am »

Perhaps. (Though the NPC thread has sunk below the 1st page) provisioning might be important, because (quote) "We didn't have time to provision, except for the most basic supply" ...

Also, you might want to invest in ballistae. You know, since ours' were gutted by Thefedo and his gang way back in port Nio.

I think I'll just abstract food/water, especially since you have two clerics capable of casting Create Food and Drink 8 times between them and can feed over one hundred a day ... but with bland rations. Alternatively, Wheatly could cast Hero's Feast twice a day, and feed up to 14 people per casting.

Weather/natural hazards/random encounters should be expected :3
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #884 on: March 04, 2012, 10:45:25 am »

@Sky: Well, If Baels with them, he'll be able to feed at least 6-7 people through hunting as well. So they can save their spells for battle, if we don't mind moving half overland speed at times.

Unless, of course, the island is literally lifeless...

Also! Quick rules for Craft/Arrow Fletching and recovering ammo after battle? I keep track, unless you say I don't have to. :3

Edit/ I actually like this houserule

Quote
Ammunition Recovery: You can recover 1/4 of your misses and 1/2 of your hits.
« Last Edit: March 04, 2012, 10:47:20 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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