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So.... Saturday.

12:00 EST
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Nope not coming ):
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Author Topic: Trail's End: Semi-Trained Hero's Journey :: the end is nigh (3.5e)  (Read 98415 times)

SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #615 on: February 18, 2012, 06:40:56 am »

That's because Wheatly looks like Alucard if Alucard was a cleric with a Cha modifier of +93. >.> I based it off the pog, which was wearing a red robe and had white hair. :D Glad you like Tali, too.
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #616 on: February 18, 2012, 08:52:07 am »

That's much better looking than I expected :3

Um... Es guapo! >_<


Meanwhile, since my house is currently missing two (2) parents, anyone up for a minisession(or regular, if there is enough people) that may be terminated at any time?


EDIT : I think chances will be slim at best >.>
ALSO : SerCon, did you answer the questions? Dwar too!
« Last Edit: February 18, 2012, 09:27:50 am by Skyrunner »
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Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #617 on: February 18, 2012, 11:12:56 am »

Slim, eh? Well Western Marches is off today so if fate should deem a mini-session so, I will be prepared. :P

How was the session?
Nice. Everyone got their good moments tonight. Ria blowing past the ghosts was my favorite part. :3
Also, Glad Tali got to kill the pirates with her axes! We've been facing alot of undead lately, so her backstabbing (backslashing?) skills are somewhat rusty...

Things to fix?
Make sure those maps properly center in the future. >_>

How should we the party defeat the necromancer yet unnamed?
Bumrush!

And spreading out to mitigate AOE.

---

Also, I've decided to take craft magic weapons and armor.

Rias next level she'll be able to make ironwood and woodshape as well, so I have a question for you all! If you could get a free +1 weapon/armor of your choice, what would it be?

Here's my current reckoning.

Rudra- Proper Wizardy Quarterstaff, with whatever enchantment he likes! Possibly an Init boost via Warning?

Luke- Any melee weapon/shield? He doesn't seem to have one...not that he'll ever use it much, but as above, he could pop a useful enchantment on it. I can also carve arrows if he even needs them, naturally.

Toman- Could surely use a shield and composite bow upgrade. I'd love to save you the money SC. :P

And, suffice to say, everybody gets a fancy team dagger too. Helpful when grappled/swallowed...
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #618 on: February 18, 2012, 02:06:09 pm »

Actually, Wheatly would like a nice quarterstaff - he's bare-handed right now.
Or hammer.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #619 on: February 18, 2012, 02:17:40 pm »

Ahh, would Wheatley have any plot gold for extra stuff, or specific requests?

Warning (+5 init) and Illuminating (free light) are stuff everybody can use.
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #620 on: February 18, 2012, 02:32:42 pm »

Nah. Toman's Composite Bow (at best) is a last-ditch weapon. He's got a permanent -2 to hit with it, and his Dex modifier isn't that good. A shield bonus, however, would be nice. :D What's best, do you think (other than a straight enhancement bonus)? Also on that note, would it be possible to enchant Rae's clothing with useful properties?

Good thing you didn't run the mini-session earlier, I passed out due to fatigue. >.<

How was the session?
I think the amount of kills was fairly evenly spread out so nobody dominated the battlefield too much. It seemed like each battle had its MVPs, which to me is only a good thing; it demonstrated that each character in the party contributes. Rae managed to lock down Glatenyes while Luke pwnt the Vampire Rogue; Ria annihilated the wraiths; Rudra FUBAR'd the Wights (although Wheatly helped too before he got hit with Fear). ^^^

Things to fix?
Wot 'e said about the map. That was kind of weird. :P

How should we the party defeat the necromancer yet unnamed?
Both of my characters are "wade into the fray and start swingin'" types, so that's how I'm going to try to defeat him. :3
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Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #621 on: February 18, 2012, 04:51:37 pm »

Well, nothings set in stone...but clothing is usually Wonderous Item Crafting. Which I might take at level 12, in place of the 25% off.

Or, I could take it now!

As for the shield, well there's a few you could choose from...

I'll try to just thrown down this list and you tell me if anything pops out at you. Anything marked with a * is above 10k gold base cost. The other stuff is usually sort of cheap, actually. Not all of them count against your shield bonus, some of them have flat costs. I've left out the stuff I can't make, or the things that rely on DC saves that will be outdated.

Aportation: 2 times a day SA Dimension door *
Axeblock: Damage Reduction 5/Bludgeoning or Piercing *
Hammerblock: Damage Reduction 5/Slashing or Piercing *
Spearblock: Damage Reduction 5/Slashing or Bludgeoning *
Called: Summon your shield to your hand from anywhere on our plane of existence.
Commander: +1 to all allies will saves in 30 ft, +2 to Diplomacy, -5 to hide checks :P
Death Ward: As the Death Ward Spell, once a day.
Wall of Ectoplasm: Produce the spell effect so described- http://www.d20srd.org/srd/psionic/powers/wallofEctoplasm.htm *
Energy Immunity: 1 minute total resistance to any element. *
Mind Armor: +5 to will saves vs mind affecting spells and abilities, 3 times a day *edit* Well, fixed that. lol
Speed: Haste effect for one round, 3 times a day

There's probably others, this is only the ones from MiC. Mind Armor is cool, Tali's already got that one. Would cost you a flat 2000G, not an enchantment bonus. ;)

Aporter would be great if you could afford it. I would make it for flat 10,000-no profit for me in that case, but having our tank being able to warp to the rescue is worth it. Also, not an enchantment bonus!
« Last Edit: February 18, 2012, 04:54:59 pm by Dwarmin »
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #622 on: February 18, 2012, 04:57:52 pm »

Wall of Ectoplasm is right out (no Psionics in this campaign) but I'm kind of torn between Energy Immunity and Aportation. One can keep him tanking against enemies with powerful breath weapons (plus it would be so epic to be going toe to toe with a dragon and blocking its fire breath with my shield Shadowgate style), but the other is useful in more situations. Hmm... I'll have to think about it. And come up with some more cash. ^^^;
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Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #623 on: February 18, 2012, 05:04:07 pm »

Yeah, Energy Immunity is an immediate action to activate, as well-so you could literally do it right as the breath is coming at you. :P

It only does it once a day, but really if you need it more than that... lol

It'll cost you a +2 shield enchantment, so... 8000G base for me to craft, since the +1 to ironwood is essentially free. Not too bad, actually.

Also, I'm perfectly fine with you guys running up a tab, and paying me later Rias wages. Getting powerful items helps the whole team.
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"The hats never coming off."

SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #624 on: February 18, 2012, 05:27:28 pm »

1 minute = 6 rounds, right? Aportation may be better in the long run... On another note, have the Force Missile Mage mostly done. No fluff. If you want a look, here she is. Couldn't do a cutebold picture so I went human instead. :P
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Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #625 on: February 18, 2012, 05:35:58 pm »

Nah, a round is 6 seconds. So you get 10 rounds with it.

Edit: Well, you still made her pretty cute. Another one for Tali to obliquely hit upon. :P
« Last Edit: February 18, 2012, 05:38:23 pm by Dwarmin »
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #626 on: February 18, 2012, 05:39:40 pm »

1 minute = 10 rounds

1 round = 6 seconds


Yes, Wheatly has plot goldz :3
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #627 on: February 18, 2012, 06:37:35 pm »

Hey Dwarmin. If I were to get a Warning enhancement on Toman's bow, would I have to have it equipped for the +5 to be added to initiative, or would it just always be there as long as it's in my inventory?

Also @Sky: What do you think of these metamagic feats?

http://dndtools.eu/feats/cityscape--53/invisible-spell--1684/

http://dndtools.eu/feats/complete-arcane--55/repeat-spell--2426/

http://dndtools.eu/feats/complete-arcane--55/explosive-spell--998/
« Last Edit: February 18, 2012, 06:40:55 pm by SeriousConcentrate »
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #628 on: February 18, 2012, 06:43:28 pm »

Explosive Spell is already approved for Rudra.

I think Repeat Spell also is already approved :P

As for invisible spell, not really sure why you would want that >.> Still, OK.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #629 on: February 18, 2012, 06:45:55 pm »

@SC: Officially it has to be 'held', going by the item description.

Held doesn't have to mean equipped. It could be held on your body. :P

It just has to be readied on your character.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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