How was the session?
Things to fix? (...other than the vastly level-inappropriate encounter)
How would you go about storming the necromancer's tower next session?
1. The RNG hates us.
So many horrid rolls! But I enjoyed the RP after the battle, and the fight itself wasn't all bad. It's just a funny trick of the brain that you tend to remember the times you blew a roll more than the times you made one. That, and I was horribly out of position for the latter half of the battle. ^^^; I should have used a run or double-move action instead of trying the wand to get up there and help Luke and Rudra out, so that's my bad.
2. Well, you pretty much nailed it, there. ^^^; We had to rely on the CC quite a bit, and the lamassu helped while it was around. Also, the party was initially ill-equipped to handle the fight since Shoruke wasn't able to join until it had been underway for some time, and Ria and Wheatly were the only mages we had up until then.
3. It's hard to form a plan before we know the battlefield. But Toman's definitely going to be on the frontlines to take down the inevitable horde of undead. Dude's got a grudge against necromancers, after all.
OK, proposed changes to Tenken that I talked over with Sky a bit, submitted for everyone's approval. She thought the changes were good, but I also want to get your opinions.
Acrobatics: Originally this is +5 at 1st level to Balance, Jump, and Tumble, then +10 at 8th and +20 at 15th. I suggested changing this to be equal to class level instead; it would still end up as +20, but at level 20 instead of 15.
Quickstep: Eliminated.
Improved Uncanny Dodge: Eliminated.
Astra: This would be changed from level 19 to level 20 and reduced from 1/encounter to one per encounter, three times a day total.
Terminal Velocity and Shinsoke: Terminal Velocity is a level 30 epic feat that allowed the Tenken to take two rounds of turns every round; I suggested dropping this (because even Amane could see it's broken as hell
) and jumping Shinsoke to its place as the level 30 epic feat. (If we don't get to level 30, then Shinsoke will be a non-issue. ^^^; )
Things I didn't mention in IRC but want to here: Haste. I would eliminate this entirely if that's the popular vote, but if you want it to merely be nerfed then I would suggest that it can be used 1/day and lasts for one third (or perhaps one fourth) of the total class levels rounded down in consecutive rounds instead of choosing rounds at will... so basically when it was gained at Level 10 it could be used in only one encounter for three (two in the 1/4 example) rounds, then at L12 for four (three) rounds, at 15 for five (three) rounds, and at 18 for six (four) rounds. Normally at 18 it would work for 18 rounds a day, whenever I felt like it. What do you think, change it to this or just eliminate it completely?
And also Bonus feats. Tenken get one at 9, 13th, and 17th level. I would be fine with either changing this to 1 at first level or 1 at 10th, 1 at 20th. It eliminates two bonus feats in one way, and in the other changes it so there's only two but they are more spread out.
I like the flavor and some of the features of this class and don't want to give it up, so it would be nice to compromise on this rather then spend most of next week re-rolling her again.
At the very least, it would sort of give us a way to work Amane into the campaign (by saying Rae left to try and quell her inner rage, and Amane taught her how to channel that into these new abilities, or something like that).
Also, this session's log is up now.