Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

So.... Saturday.

12:00 EST
- 0 (0%)
13:00 EST (1 pm)
- 0 (0%)
14:00 EST (2pm)
- 0 (0%)
Nope not coming ):
- 0 (0%)

Total Members Voted: 0


Pages: 1 ... 33 34 [35] 36 37 ... 116

Author Topic: Trail's End: Semi-Trained Hero's Journey :: the end is nigh (3.5e)  (Read 98363 times)

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #510 on: February 10, 2012, 03:52:42 pm »

@shoruke: I'm somewhat aware of the more powerful capabilities everyone else has at their higher tiers. Nevertheless, two of the players don't like it, and since Dwarmin's my friend (sort of like you and Fool) I'll listen to him if he says it's OP.

Anyway, moot point, server's up and I'm running with the black knight for this.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Shoruke

  • Bay Watcher
  • There's a Prinny in Fire Emblem, dood!?
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #511 on: February 10, 2012, 03:59:17 pm »

since Dwarmin's my friend (sort of like you and Fool) I'll listen to him if he says it's OP.

Can't argue that.
Logged
The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Solifuge

  • Bay Watcher
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #512 on: February 10, 2012, 04:09:18 pm »

:/ I work today, in a little bit. I might sit in and watch for a bit, but I sadly don't think I'll have time to play.
Logged

The Fool

  • Bay Watcher
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #513 on: February 10, 2012, 04:13:40 pm »

@shoruke: I'm somewhat aware of the more powerful capabilities everyone else has at their higher tiers. Nevertheless, two of the players don't like it, and since Dwarmin's my friend (sort of like you and Fool) I'll listen to him if he says it's OP.

Anyway, moot point, server's up and I'm running with the black knight for this.

Actually I reversed my answer a few posts ago. I think it has a lot of openings for being broken, but as a stand-alone class it's alright. Just use it as is. If you start abusing feats in ways that I mentioned then we might complain.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #514 on: February 10, 2012, 08:10:32 pm »

Session Five : Encounter Levels Are For Losers(not really)

3 Spirit Naga
3 Mohrg
3 Nightwalkers

   --------slayed

Toman
Riawilde
Luke
Rudra
Alith
   ---------each gain 5800 xp + 600 rp xp. Grand total 6400.

Tali
Solifuge's character
Kanesrae
Fool's back-up monk
Elf's blind samurai
Other characters who didn't show up.
  ----------each gain 3900 xp



Loot

922 platinum pieces per player (9220 gold)        ---------> The party as a whole needs about 25000 gps to purchase a ship, so you might want to leave about 500 pp each

chain shirt +3
minor ring of spell storing (Remove Curse)
Arcane scroll: Dimension Door (l4, cl7), Lesser Geas (l4, cl7)

Two wands : Fox's Cunning (13 charges. l2/cl7), Slow (48 charges, l3/cl5)

Mask of the skull <- wondrous item



How was the session?
Things to fix? (...other than the vastly level-inappropriate encounter)
How would you go about storming the necromancer's tower next session?
« Last Edit: February 10, 2012, 08:13:20 pm by Skyrunner »
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

The Fool

  • Bay Watcher
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #515 on: February 10, 2012, 08:52:09 pm »

I enjoyed the session, even if the enemies were vastly overpowered under normal circumstances. On the positive side no one died from all the cones of cold, or fingers of death (beyond NPCs). On the downside, I felt that there was a lot of hand waving near the start to get the Circles up. After that we just had to be in the Circle, and we were fine. Tense, but fine. I enjoyed the ending though, where we got to chase the Nightwalkers down and kill them. That was epic.

I wouldn't fix anything about the encounter. While there was handwaving at the start, the ending was quite epic because of it.

We know very little about the necromancer or the tower. I think we should ask around before we start jumping to the planning stage.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #516 on: February 10, 2012, 08:54:06 pm »

How was the session?
Things to fix? (...other than the vastly level-inappropriate encounter)
How would you go about storming the necromancer's tower next session?

1. The RNG hates us. :P So many horrid rolls! But I enjoyed the RP after the battle, and the fight itself wasn't all bad. It's just a funny trick of the brain that you tend to remember the times you blew a roll more than the times you made one. That, and I was horribly out of position for the latter half of the battle. ^^^; I should have used a run or double-move action instead of trying the wand to get up there and help Luke and Rudra out, so that's my bad.

2. Well, you pretty much nailed it, there. ^^^; We had to rely on the CC quite a bit, and the lamassu helped while it was around. Also, the party was initially ill-equipped to handle the fight since Shoruke wasn't able to join until it had been underway for some time, and Ria and Wheatly were the only mages we had up until then.

3. It's hard to form a plan before we know the battlefield. But Toman's definitely going to be on the frontlines to take down the inevitable horde of undead. Dude's got a grudge against necromancers, after all. :D


OK, proposed changes to Tenken that I talked over with Sky a bit, submitted for everyone's approval. She thought the changes were good, but I also want to get your opinions.

Acrobatics: Originally this is +5 at 1st level to Balance, Jump, and Tumble, then +10 at 8th and +20 at 15th. I suggested changing this to be equal to class level instead; it would still end up as +20, but at level 20 instead of 15.

Quickstep: Eliminated.

Improved Uncanny Dodge: Eliminated.

Astra: This would be changed from level 19 to level 20 and reduced from 1/encounter to one per encounter, three times a day total.

Terminal Velocity and Shinsoke: Terminal Velocity is a level 30 epic feat that allowed the Tenken to take two rounds of turns every round; I suggested dropping this (because even Amane could see it's broken as hell :P) and jumping Shinsoke to its place as the level 30 epic feat. (If we don't get to level 30, then Shinsoke will be a non-issue. ^^^; )

Things I didn't mention in IRC but want to here: Haste. I would eliminate this entirely if that's the popular vote, but if you want it to merely be nerfed then I would suggest that it can be used 1/day and lasts for one third (or perhaps one fourth) of the total class levels rounded down in consecutive rounds instead of choosing rounds at will... so basically when it was gained at Level 10 it could be used in only one encounter for three (two in the 1/4 example) rounds, then at L12 for four (three) rounds, at 15 for five (three) rounds, and at 18 for six (four) rounds. Normally at 18 it would work for 18 rounds a day, whenever I felt like it. What do you think, change it to this or just eliminate it completely?

And also Bonus feats. Tenken get one at 9, 13th, and 17th level. I would be fine with either changing this to 1 at first level or 1 at 10th, 1 at 20th. It eliminates two bonus feats in one way, and in the other changes it so there's only two but they are more spread out.

I like the flavor and some of the features of this class and don't want to give it up, so it would be nice to compromise on this rather then spend most of next week re-rolling her again. :-\ At the very least, it would sort of give us a way to work Amane into the campaign (by saying Rae left to try and quell her inner rage, and Amane taught her how to channel that into these new abilities, or something like that).

Also, this session's log is up now.
« Last Edit: February 10, 2012, 10:29:52 pm by SeriousConcentrate »
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

The Fool

  • Bay Watcher
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #517 on: February 10, 2012, 11:52:01 pm »

I agree with the proposed changes completely.

I'd say a half of your character levels for the number of hasted rounds per day. You'd still have 5 rounds per day right now, which if you're in a dungeon should be run though moderately quick. A third is far too big a nerf.

For the free feats, you can keep them, but maybe limit them to fighter bonus feats.


On a different note I want to branch out to another class. I was thinking of the Angel Disciple for its potential devil hunting flavor, but I didn't like the entry requirements. The class has nothing to do with spell casting, so why is it an entry requirement? Can I bypass it?

I also have to ask, are you going to use Knowledge (Spirits) for anything? It looks like it's from the Ghostwalk campaign, but I somehow don't think we'll be using that. Can I retrain it into Knowledge (Religion)?
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #518 on: February 10, 2012, 11:56:17 pm »

Hmm. How about treat it like I did Astra, where I can use it once per encounter a certain number of times a day, and when I use it it lasts a certain number of rounds before wearing off? How about this:

Haste: Haste can be used once an encounter. When used, it lasts one round for every four levels of Tenken the character has. It can be used a number of times per day equal to the character's Wisdom modifier.

Right now, it would give me 5 uses per day, 1 per encounter, and would last for two rounds each time I used it. (Personally I sort of prefer just activate, it goes a number of rounds, and then ends over picking rounds at will. It makes it easier for me to remember how many uses and such I have left.)

EDIT: Wait, that wouldn't work. I plan on increasing my Wisdom modifier as much as possible, so that would give me a lot of extra uses each day. Hmm...
« Last Edit: February 11, 2012, 12:00:25 am by SeriousConcentrate »
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

The Fool

  • Bay Watcher
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #519 on: February 11, 2012, 12:20:07 am »

If you're in a dungeon, and you fight 4 encounters, you'd go through at least 20 rounds of combat. It shouldn't be that big a deal to have 5 non-consecutive rounds of haste. Just go with half your Tenken level for rounds of haste.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #520 on: February 11, 2012, 12:28:41 am »

I'll take that suggestion then and make all the necessary changes to Rae's sheet. Maybe rename the class and some abilities to be more in line with her lore? (Probably Kethavel; 'Windblade' seems like an appropriate name for the class, given its features and whatnot. ^^^ I think it's different enough to qualify as its own class now, anyway.)
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #521 on: February 11, 2012, 01:21:32 am »

Bump to ask Fool if he's still on, or for whenever he sees it. ^^^;

It just occurred to me that with the EXP from the last session, Rae is now level 11. This gives her access to Greater Flurry of Blows (basically.) That's five attacks on a full-round attack, six with Haste. Should I just cut out the Greater part? That would cut it down to four per, five with haste.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

The Fool

  • Bay Watcher
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #522 on: February 11, 2012, 01:37:56 am »

Monks have the same feature. It's alright. So long as you don't thoroughly abuse your number of attacks too much you should be fine for balance. My powergamed 'monk' has 6 attacks if he uses haste, and at level 12 he'll have 8 attacks. If at any point you have more attacks than a hasted two-weapons fighting monk you're trying too hard. Your character should be fine with that feature.
Logged

Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #523 on: February 11, 2012, 01:39:58 am »

I think at level 20 I'd have seven with haste, so that sounds about right. Thanks. ^^^ *goes back to correcting macros*
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #524 on: February 11, 2012, 06:40:20 am »

1.How was the session?
I don't really mind the handwaving. It was fun, sort of like a puzzle encounter instead of a straight up fight.

2.Things to fix? (...other than the vastly level-inappropriate encounter)
Yeah, I agree with the others. Epic encounter! Ria got finishing blows all 3 snakes (one indirectly) and a Walker by herself.  ;D

3. How would you go about storming the necromancer's tower next session?

Depends how many of them there are, and if there is more than undead...we might try some Hide from Undead to sneak past the minions and try to kill the necromancer, if it's a small tower-otherwise, we just have to bash our way through the horde with mass AOE.

Scouting the tower beforehand will help immensely...

Question!

How far is the tower from us travel wise? I'm currently looking for spells that boost our travel time.

Ria alone could summon a phantom stag/with travellers mount buff that goes 420ft, but she can only make two of those now, which could each hold 1 person and his/her gear (or someone who weighs under 100 pds).

Alternatively, I'm searching Stormwrack for spells that help sailing ships.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: 1 ... 33 34 [35] 36 37 ... 116