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So.... Saturday.

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Author Topic: Trail's End: Semi-Trained Hero's Journey :: the end is nigh (3.5e)  (Read 98339 times)

The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #495 on: February 10, 2012, 02:25:47 pm »

I'll just spoiler my reasons that I don't like the class.

Spoiler: RAGE (click to show/hide)

Now that thats out of the way... Welcome back. I may not like your class' balance, but combat is only half of what D&D is. Kanesrae is an interesting character, even without that class.

EDIT: You know what. I think maybe I'm overreacting. While it does have a lot of features, I don't think you'd powergame like I would with that class.
« Last Edit: February 10, 2012, 02:33:35 pm by The Fool »
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #496 on: February 10, 2012, 02:41:07 pm »

Yeah, I was going to point that out. You have full knowledge and experience with the D&D system, and I'm sure you've already thought of ten different class combinations that would make it utterly broken. I don't; I just think it's an interesting class that suits the character. If Sky wanted me to, though, I'd be willing to drop these class abilities:

------Quickstep (Ex): The tenken's sheer speed makes him extremely difficult to track in combat at 8th level. On any turn where he has moved 10 or more feet, the tenken's form appears to waver and shift, and he gains 20% concealment as if he was affected by a blur spell. This effect cannot be seen through because it is simply a result of his quickness.

At 17th level, the tenken's quickstep ability improves to the point where another being's eyes are unable to follow his movement, making him appear several feet away from his actual location. He now gains the effects of a displacement spell when he moves more than 10 feet in a turn.

------Haste (Ex): Starting at 10th level, a tenken may act as if he were hasted for a number of rounds per day equal to his tenken level. Rounds per day acquired through another source (such as boots of speed) are added on to the tenken’s maximum rounds per day. The extra attack granted by this effect stacks with the attack(s) granted by the shukuchi, but do not stack with any attack provided by a weapon with the speed enchantment.

------Improved Uncanny Dodge (Ex): At 13th level and higher, a tenken can no longer be flanked. This defense denies a rogue the ability to sneak attack the tenken by flanking him unless the attacker has at least four more rogue levels than the target has tenken levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

------Shinsoke (Ex): At 20th level, the tenken moves with such speed that it defies reality. He is now permanently hasted. Up to three times per day, he can substitute either his Fortitude or Will save with his Reflex save, avoiding the effect with unimaginable quickness. The tenken must be unarmored and unencumbered in order to use any of the abilities afforded by this class feature. He also now cannot be affected by another haste effect.

------The Dodge/Mobility/Spring Attack trio

I don't want to make too many waves, and as you pointed out if I wanted Haste I could just buy Boots of Speed anyway. It's only 5k and there's not that many good magic boots out there.
« Last Edit: February 10, 2012, 02:43:59 pm by SeriousConcentrate »
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The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #497 on: February 10, 2012, 02:50:06 pm »

What I meant by powergaming was picking feats to abuse the class features. If you chose to be a catfolk and took the Catfolk Pounce feat then you might have just broken your character. Tumble (+10 to that) through someones square to make them flat-footed, and pounce them for a full-attack using Mobility. Trust me, it's broken. That's all I meant. There are a few others that would work excellently with that class, but I won't bother looking for them.
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #498 on: February 10, 2012, 02:58:14 pm »

Actually I am slightly abusing that with a combination of four feats (one class (Superior Finesse), three general (Improved/Lighten Weapon, Oversized Weapon Finesse)), although the combo of those basically means I use my Dex instead of Str for determining melee accuracy and damage bonus. Not too major, I think. The other combination of feats technically have nothing to do with Tenken since they would be just as viable with a Druid, Monk, Cleric, or anyone with a high Wisdom score (Iron Will + Determined Soul lets you use your Wisdom modifier instead of your Constitution modifier for determining extra HP per level). Not as bad as your example, I think.

Also, Catfolk? What book are those? (Just curious. I might have tried one originally instead of an elf if I had known about them. :3)
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The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #499 on: February 10, 2012, 03:03:10 pm »

Races of the Wild. It's a +1 level adjustment, but it's one of my favorite races.

So long as you don't abuse the turn system I think your character will be fine. I normally associate mobility, spring attack, and another feat with constant tumble abuse, but that's just me. Normally it's hard to get the right combination of feats, but since it's built in it makes it easy to set up.
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #500 on: February 10, 2012, 03:06:18 pm »

First... The whole party rested in the tavern for a night, so refreshed spells!



I want to add this:

Before going to sleep that night, Engineer called Rudra over and whispered, "Prepare ennervate as many as you can if you have it!" When Rudra looked at him quizzically, he winked and said, "I've got a little something to kill the Nightwalkers. Of course, some of her (he pointed to the knocked-out girl) magic things need to be sold ... " He crept away out of the tavern into the night.



Shinsoke is faaaar off. If you want to, you could nerf it into having not permanent but say ... once every two encounters? Nerf Quickstep by making it 20 or more feet?

I don't really think you'll be a total broken balance character. The DM has many tricks up her sleeve that can be a challenge :3
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #501 on: February 10, 2012, 03:09:38 pm »

Ah, OK. Good thing I didn't try to pick up Butterfly Flanking, then. :3 (Basically BF is that if you and at least one other ally are attacking an enemy and you are not standing directly next to an ally, everyone attacking that enemy is considered as flanking.) Also, I'm about to upload the previous two sessions so shoruke can read them if he wants.

@Ninja Skyrunner: How about we just eliminate Quickstep entirely and call it even? ^^^
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #502 on: February 10, 2012, 03:11:48 pm »

Okay then :-0
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Shoruke

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #503 on: February 10, 2012, 03:15:30 pm »

I don't know Enervate, and I would need 8 hours to write it into my book (plus I'd probably have to either pay another wizard for the privilege of copying from his book, or buy a scroll). Closest I have is Bestow Curse, which is... well, quite different.

Also, I'm about to upload the previous two sessions so shoruke can read them if he wants.
Awesome, thanks  :D

Also, I realized I had Charm Person on my spell list but I've barred Enchantment, so I subbed it out for True Strike (in case I need to make an RTA against someone fast...)
« Last Edit: February 10, 2012, 03:17:14 pm by shoruke »
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Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #504 on: February 10, 2012, 03:17:15 pm »

On Tenken.

We all know thats crazy overpowered class, but I'm hesitant to rail over SC for choosing it though. Most of the time, he'll be in the requisite tanking role anyway. For taking a necessary spot on the party, I'm willing to let it go.

I'll reserve my full judgement for when I see it in play, of course. If she makes everything easy mode, we can change it-alot of that stuff should be restricted to only so many times a day, for example.

But in the end, I'd rather have Kanesrae playing anyway.
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #505 on: February 10, 2012, 03:24:44 pm »

 ???

Haste is limited to rounds/class level per day, not per encounter, and with the elimination of Quick Step that's the only activated power I have other than Shukuchi. If it causes problems I'll eliminate Haste, too. I don't think I particularly need it (as said, Boots of Speed are only 5k) and a lot of the stuff people don't like are things I don't have yet, and won't for several more levels. I need to be level 18 before getting Life on the Edge, 19 before Astra (which is once per encounter, but could be changed to 2 or 3/day like Rage or similar abilities), and 20 before Shinsoke (which I've already said I would ditch if people wanted me to). I don't think easy mode is going to be the result of the class change.

I suppose I could just ditch her and use Toman for this dungeon, and work on a different build in the meantime. I'd prefer not to be causing problems. :\
« Last Edit: February 10, 2012, 03:27:57 pm by SeriousConcentrate »
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #506 on: February 10, 2012, 03:30:24 pm »

...Actually, use Kanesrae for this encounter and use Toman for the dungeon. I have my reasons.

In fact, just use both. >.> If the others don't mind, that is. It's mostly because the encounter is hellishly hard, and I'd rather not use cinematics to make it better.

Cinematics = NO SAVING THROW MUHWAHWA
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #507 on: February 10, 2012, 03:36:27 pm »

Thanks, but the build's causing too much in-fighting. I'll just re-work her again after the session today and through the week; maybe by next Friday I'll have a decent one.
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Shoruke

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #508 on: February 10, 2012, 03:47:50 pm »

Actually, I'd say your build is pretty balanced... Sure, the high-level stuff is seriously awesome, but when speaking about level eighteen class features, you have to remember that you're balancing against Wizards who can cast Wish. At level 19, for instance, Rudra will be able to cast Time Stop (which is a bit like Astra), plus he'll have the Kaleidoscopic Nyanf**k, Dual Warding, and... well, he'll be a CL 17 wizard, and for any CL 17 full caster, physics is your bitch.

Balancing that against permanent Haste, two-weapon combat with only one weapon, the sacrifice of armor for the ability to use your wis bonus instead, Freedom of Movement... basically, as a wizard I'm not too bugged. Rudra can do more versatile magic, Kanesrae can do more tanking and can do powerful attacks all day without running out.
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #509 on: February 10, 2012, 03:51:03 pm »

Okay, server's up. As always, the pass is 'star' and the server name is Trail's End.

@Ninja shoruke & regular SerCon : shoruke has a good point. Compared to pure fighters, yes, perhaps it might be a tad OP. Compared to pure spellcasters... not so much. Think about 18th level Eurika. She can deal some 180 damage per Disintegrate, and she has about four of them. A haste or two won't be that different.
« Last Edit: February 10, 2012, 03:52:51 pm by Skyrunner »
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