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So.... Saturday.

12:00 EST
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Nope not coming ):
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Author Topic: Trail's End: Semi-Trained Hero's Journey :: the end is nigh (3.5e)  (Read 98341 times)

The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1200 on: March 22, 2012, 05:21:12 pm »

I vote to scry Bano.

I still want to set up that dinner scene to properly introduce Neciel to everyone and maybe get to know some other characters. Unless someone else wants to write it I'll get started on that in a while.
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Araph

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1201 on: March 22, 2012, 05:40:09 pm »

I guess things like wisdom modifiers on the spell provider's part don't raise the save DC with wondrous items. In that case, the highest the DC could reach would be 20, right?

Also, would the cost of the item go down at all because of how all the effects are between a single user and a designated enemy? Or is it the same no matter how limited it is?
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1202 on: March 22, 2012, 05:44:28 pm »

I'll vote to keep scrying on both the available targets, just in case.
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The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1203 on: March 22, 2012, 05:49:48 pm »

I guess things like wisdom modifiers on the spell provider's part don't raise the save DC with wondrous items. In that case, the highest the DC could reach would be 20, right?

Also, would the cost of the item go down at all because of how all the effects are between a single user and a designated enemy? Or is it the same no matter how limited it is?

The cost would go down, but there are no guidelines for prices while specifying enemies. I would still shorten acquisition time when picking a target. If you're in combat you don't want to wait 100 rounds just to know that the enemy is going to pelt you with a spell.

I wouldn't worry about the cost of the detect scrying and detect magic effects, because most of it comes from the +2 deflection bonus and the 1.5x cost penalty from multiple different effects on a one slot item.
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1204 on: March 22, 2012, 06:11:49 pm »

From what I found in the SRD, there is no way to increase the power of your Sanctuary spell. It seems that (looking at the Crystal Ball of Scrying and the Necklace of Fireballs) the save DC for spells from Wondrous Items is 11 + spell level of highest. So Scrying is a 5th level spell for clerics, thus the Crystal Ball has a DC of 16. The Necklace has a save DC of 11 + 3 (Fireball's level) = 14.

I'd houserule that out and make it the spell slot you expend each day.

First of all, Wheatly doesn't have Heighten Spell. He only can cast Sanctuary at the 1st level each day... so the DC would be 12. :( If we assume that you pay, say, 9000 gp for a hypothetical Rod of Lesser Heighten, the DC could be 20.

Also, Sanctuary is already a 1-person target spell...
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Araph

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1205 on: March 22, 2012, 06:13:37 pm »

Actually, the item was mostly supposed to be part of Vulsano's paranoia. It wouldn't really be useful in combat, but it's supposed to be for long-term enemies who could be recurring villains. As for Sanctuary's one-person limit, I mean that only one enemy is hindered by it, not just that only one person is benefited by it.
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1206 on: March 22, 2012, 06:24:07 pm »

The thing is... it's pretty useful. You said 'protecting from spells & spellikes'... does that mean you're immune? o_O

Also, let's say the Sanctuary is DC 20 and you pay an extra 3000gp for the Rod. o_O
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Araph

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1207 on: March 22, 2012, 09:05:10 pm »

No, it's only mind-affecting spells and spell-like abilities. It's just like the part of the Protection from Evil spell that prevents mind-control spells from working.

Quote from: d20SRD: Protection from Evil
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

Unless I am mistaken, that's a first level spell that doesn't allow a chance at the enemy getting through the effect.
« Last Edit: March 22, 2012, 09:07:58 pm by Araph »
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1208 on: March 22, 2012, 09:10:57 pm »

Sanctuary:

Quote
Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save...

So the DC is inportant, at least for sanctuary.
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Araph

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1209 on: March 22, 2012, 09:50:52 pm »

I know, I'm talking about the protection from mind-affecting spells.
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Shoruke

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1210 on: March 22, 2012, 10:27:30 pm »

The enhancement bonus to attributes from wondrous items does increase the DC of spells you cast...
But Wheatley really only has 14-15 wis?

Also, I thought the DC for spells cast from items was whatever the minimum requirements to cast the spell would create... so, for a necklace of fireball, 10 + 1 (required 13 int to cast lvl 3 spells) + 3 (lvl 3 spell).
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The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1211 on: March 22, 2012, 11:00:44 pm »

I'm surprised that no one is taking this opportunity to have their characters talk about the past. Stories at the dinner table should be a good way to break the ice with other characters. There are still a lot of characters that I know almost nothing about.
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Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1212 on: March 22, 2012, 11:03:26 pm »

@Fool: Heh, sometimes I feel like I'm hogging all the rp real estate, and slow down my posting so others can get in a story or two. I'm thinking of backstory stuff already. :P
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1213 on: March 22, 2012, 11:35:19 pm »

@Fool: Heh, sometimes I feel like I'm hogging all the rp real estate, and slow down my posting so others can get in a story or two. I'm thinking of backstory stuff already. :P

+1, to be honest. ^^^;
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Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #1214 on: March 23, 2012, 04:56:38 am »

The enhancement bonus to attributes from wondrous items does increase the DC of spells you cast...
But Wheatley really only has 14-15 wis?

Also, I thought the DC for spells cast from items was whatever the minimum requirements to cast the spell would create... so, for a necklace of fireball, 10 + 1 (required 13 int to cast lvl 3 spells) + 3 (lvl 3 spell).

That's my point: I was talking about the minimum. Sanc's minimum is iirc 11 wis and spell level 1 O_o
Of course, I wasn't sure ' _'

Still, point is moot.
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