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So.... Saturday.

12:00 EST
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13:00 EST (1 pm)
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14:00 EST (2pm)
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Nope not coming ):
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Author Topic: Trail's End: Semi-Trained Hero's Journey :: the end is nigh (3.5e)  (Read 98150 times)

Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #120 on: January 29, 2012, 03:25:48 pm »

4 o'clock it is.

Alith's first flaw (Hauntings) seems rather easy going, but ... OK. What does waking up screaming/being shaken do to hinder you other than RP purposes?
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Dwarmin

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #121 on: January 29, 2012, 03:31:54 pm »

Yeah, it's only a flaw if the GM can bring it up semi-regularly in play to mess with you. :P

The first one is RP, but I don't think it qualifies for a feat.

The second is really messed up. Wouldn't you be attacking the biggest threat anyway? And, the +5 to spot/search and flanking is two bonus feats by itself.

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IamanElfCollaborator

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #122 on: January 29, 2012, 03:35:00 pm »

Shoot me, I ripped this of a dnd wiki.

Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #123 on: January 29, 2012, 03:42:26 pm »

Nah, second one's OK. Think about now: If the Lammasu inflicts Serious Wounds on Fool, then Alith might have to attack Lammasu despite it being morally wrong.



Does anyone know the CR of a 14th level Wizard ? :S
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

IamanElfCollaborator

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #124 on: January 29, 2012, 03:49:35 pm »

Nope.  And...shaken makes Alith get a -2 penalty on attack rolls, saving throws, ability rolls and skill checks, which might make a difference.

Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #125 on: January 29, 2012, 03:54:42 pm »

So... The IRC channel #Trailsend is now open for business. Let's chat about the Random Encounter(s), and how you feel about fighting against Large Giant Bee, Ghost Celestial Queen Giant Ant, Large Fiendish Giant Ant Soldier, and Polar Bear. Which is one of the many random things the generator has spit out.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #126 on: January 29, 2012, 04:02:19 pm »

Spoiler: Haphephobia (click to show/hide)

This was ripped from D&D Wiki, but it looked like a realistic flaw for my character.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #127 on: January 29, 2012, 07:16:11 pm »

This session:

Killed about 6 hobgoblins
Killed 1 giant owl
Killed 1 Lammasu
Defeated 2 giant owls *without killing


Tali: 1900 xp + 500 rp xp
Kanes : 1900 xp + 500 rp xp
Thenash : 1900 xp + 500 rp xp
Alith : 1900 xp
Cript : 1300 xp
((This XP does not include yesterday's session))


Total loot of this dungeon up to now:
  5551 gp's worth in gold and silver coins
 
Spoiler: various gems and rocks (click to show/hide)


  The party has walked into a room with almost 20 goblins. There are 2 Greater Barghests. There are two ballistae manned by one goblin each.




Again:

How was the session?
Things to improve on?
Ideas on how to obliterate the goblin army?




EDIT: Yesterday's XP

Tali: 2700 xp
Kanes : 2700 xp
Thenash : 2700 xp
Alith : 2700 xp
Cript : 2000 xp
« Last Edit: January 29, 2012, 07:20:33 pm by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #128 on: January 29, 2012, 07:41:10 pm »

I suppose the goblin warned us.

1. Good session. I don't think too many things went wrong, and if they did I didn't notice.

2. You need to figure out what provokes and what doesn't. The wizard was foolish to run up to us, and use a spell at an arms length away.

3. I can pick some of them off, but I can't work on the ballistae users until I'm in sneak attack range. Everyone else should rush in. Even with so many operators the ballistae can only fire every 2 rounds. We should be able to force a hole in their line before the next shot.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #129 on: January 29, 2012, 07:45:14 pm »

Hmmm... yes. The provoking thing ... I need to reread that.

The goblin wizard probably did the right thing. I was thinking, 'Okay, lets use Cone of Cold!', which means he does need to run up. Then, I realized he had one 6th level slot, so he changed it to Chain Lightning, which doesn't team kill.

Also, I think the ballistae can shoot every 3 rounds, because it takes 2 rounds to load.



PS: How much XP do you need to level? :3
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #130 on: January 29, 2012, 07:47:07 pm »

I'm 4000 short, but I missed the first test encounter.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Skyrunner

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #131 on: January 29, 2012, 07:48:42 pm »

Did you count the 3200 XP for people who didn't join?
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

The Fool

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #132 on: January 29, 2012, 08:20:49 pm »

No I didn't. So I'm 800 short.
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Steam ID: The Fool [B12]
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SeriousConcentrate

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #133 on: January 30, 2012, 12:39:56 am »

Dwarmin and I (and maybe Elf?) leveled up. ^^^ Let's see... I need to dive into the handbook, see if I get a feat or not for level 10, such stuff...

LEVEL-UP ADJUSTMENTS
11 HP (Forgot until just now, actually 14 HP due to +3 Constitution modifier)
5 Skill points (4 to bring Search up 2 ranks, 1 to bring Intimidate up 1 rank)
BAB increase to +10/+5 (+14/+9 due to modifiers)
Damage Reduction increases to 2/-.

OTHER ADJUSTMENTS
Speed should actually be 40; Elven speed is 30, but being a Barbarian adds 10 (if wearing medium or lighter armor and not bearing a heavy load), which I wasn't taking into account. ^^^;

Also, to answer the questionnaire ('cause I know I hate it when I ask my players for feedback and don't get it :-\):

How was the session?
As with the two before, I've been having fun with it. ^^^ It sucks that Elf had to leave early due to timezone issues, but Dwarmin's a good friend, and Fool's pretty cool too. You run a style like I prefer, where most of the time the tone is light (although it can get serious when it needs to) and things are biased more towards trying to make for interesting character interactions rather than just action all the time. (For example, the moral dilemma with the Lamassu, implementing Thenash's phobia of being touched into the encounter and the healing afterwards (bonus points to Fool for immediately running to go bathe the area in unholy water; that had me chuckling :3), etc.)

Things to improve on?
Too early to call, yet. We've played three sessions, but I consider the first dungeon/session more of a trial to get acquainted with the rules and MapTools and everything rather than a serious play session. You've already gotten better (at handling both the rules and MapTools) since then, though. ^^^

Ideas on how to obliterate the goblin army?
I'm thinking I can take a five-foot step northeast from my current position without provoking an AoO, which may get me out of the ballista's firing radius but more importantly sets it up so that if I can one-shot the gobbo wizard, I can cleave and deal damage to another goblin as well. With luck, the next round I could finish him off and cleave again assuming another gobbo ran up to me, etc. Plus, I have three uses of rage now due to the rest, so I can expend one of those for some extra damage and HP.
« Last Edit: January 30, 2012, 01:25:14 pm by SeriousConcentrate »
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Criptfeind

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Re: Trail's End: Semi-Trained Hero's Journey :: Join anytime (3.5e) Fridays+
« Reply #134 on: January 30, 2012, 12:59:20 am »

Does anyone know the CR of a 14th level Wizard ? :S

It would be 14.
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