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Author Topic: Starcraft: Final War - Turn 0 - Full!  (Read 6670 times)

adwarf

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Re: Starcraft: Final War - Multiplayer Game - 4 Slots Left
« Reply #30 on: January 28, 2012, 12:28:12 pm »

just a question, can we for example research, in my case artillery cases filled with vespene that rain down and let out an violently flammable
torrent of explosive gas?
Yep, but each shell time the artillery fires you'll need to pay some vespene for the shell, and until you master it much of the vespene will go to waste (Meaning it will cost like 85 Vespene for shell at Lvl. 1, and maybe 20 at Lvl. 5)
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Skyrunner

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Re: Starcraft: Final War - Multiplayer Game - 4 Slots Left
« Reply #31 on: January 28, 2012, 12:36:26 pm »

What about Zerg units/buildings?
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

adwarf

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Re: Starcraft: Final War - Multiplayer Game - 4 Slots Left
« Reply #32 on: January 28, 2012, 12:39:54 pm »

What about Zerg units/buildings?
I'll get yours up in a bit Sky :) Though I can tell you that you have a slightly better start then others.
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Skyrunner

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Re: Starcraft: Final War - Multiplayer Game - 4 Slots Left
« Reply #33 on: January 28, 2012, 12:41:42 pm »

Zergling rush !
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

adwarf

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Starcraft: Final War - Multiplayer Game - Turn 0 [Ahra]
« Reply #34 on: January 28, 2012, 12:44:18 pm »

Hellfire Company

Spoiler: Map (click to show/hide)

The sound of your SCVs landing in the background is extremely out of place as birds chirp, and swoop not far away flying over the waters of the sea. This place could be easily defending, and even better is the fact you can fall back across the water to the small islands if need be, but your goal wasn't to stand, and look at the peaceful beauty. You came here looking for money, there were hundreds of small groups of survivors who would pay handsomely for your services, and that is what you planned on, but first you had to get your base set up, and secure.

Spoiler: Aaron 'Pyro Svenson (click to show/hide)

Spoiler: Hellfire Company (click to show/hide)


Spoiler: Resource Nodes (click to show/hide)
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ggamer

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Re: Starcraft: Final War - Multiplayer Game - 4 Slots Left
« Reply #35 on: January 28, 2012, 12:56:22 pm »

watching. If this picks up i'll join as Protoss, but until then i'll wait.

adwarf

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Starcraft: Final War - Multiplayer Game - Turn 0 [Skyrunner]
« Reply #36 on: January 28, 2012, 01:07:59 pm »

Blood Swarm

Spoiler: Map (click to show/hide)

You have re-wakened after, so many years of long sleep, you one of the last Cerebrates that remains, have arisen, and now for the glory of the Swarm you must destroy this puny planet. Though this will be a simply task their is much that must be done, you need soldiers for war, and a base where your Swarm can rest. So let it begin the end of all humankind, for the Swarm !!!

Spoiler: Cerebrate0x0000F (click to show/hide)

Spoiler: Blood Swarm (click to show/hide)


Spoiler: Resource Nodes (click to show/hide)
« Last Edit: January 28, 2012, 01:11:57 pm by adwarf »
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adwarf

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Starcraft: Final War - Multiplayer Game - Turn 0 [RulerOfNothing]
« Reply #37 on: January 28, 2012, 01:28:50 pm »

Twilight Corps

Spoiler: Map (click to show/hide)

Not many of your people still live, the city has been over-run, and you were pushed out into the badlands of this planet. You thought all of you would, but some yet live, and if you can manage to rebuild you forces, and base once more you may yet survive this nightmare, and free the world from the Zerg Swarm. It is time that the rebel forces finally break free of the Dominion chains, and show them that anyone can protect themselves even against the swarm.

Spoiler: John Holliday (click to show/hide)

Spoiler: Hellfire Company (click to show/hide)


Spoiler: Resource Nodes (click to show/hide)
« Last Edit: January 28, 2012, 01:32:59 pm by adwarf »
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Skyrunner

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Re: Starcraft: Final War - Turn 0 - 4 Slots Left
« Reply #38 on: January 28, 2012, 01:42:33 pm »

3 drones collect minerals. 1 drone make underground hatchery. Build two drones.
« Last Edit: January 28, 2012, 02:30:59 pm by Skyrunner »
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Ahra

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Re: Starcraft: Final War - Turn 0 - 4 Slots Left
« Reply #39 on: January 28, 2012, 02:06:40 pm »

"I WANT ONE MAN ON AN TRAINING GROUND, YOU GUYS IN THERE, GIMME TWO SCVS MORE , TWO OF YOU LAZY WORKERS GET MINERALS AND ONE ON THE ONE VESPENE AS I GUARD THE ENTRANCE, DOUBLE TIME BOYS"
« Last Edit: January 28, 2012, 02:08:12 pm by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

RulerOfNothing

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Re: Starcraft: Final War - Turn 0 - 4 Slots Left
« Reply #40 on: January 28, 2012, 04:58:51 pm »

Have 1 SCV build a Training Grounds to the east of the Command Center, 1 SCV build Underground Stores to the west of the Command Center and the rest will mine minerals. Queue up 2 SCVs at the Command Center, and have them mine minerals once they are completed. John will explore to the east for 2 turns, then return. Actually adwarf, what are the brown dots supposed to represent?
« Last Edit: January 28, 2012, 05:41:29 pm by RulerOfNothing »
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zomara0292

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Re: Starcraft: Final War - Turn 0 - 4 Slots Left
« Reply #41 on: January 28, 2012, 11:12:46 pm »

Player Name: (Zomara0292)
Leader Name: (Athra)
Leader Class: (Ex-Ghost)
Status:
HP: 8/8
Energy: 100/100
Shields: 0/0
Level: 1
Experience: 0/50
Equipment:
Personal Cloaking Device
Mk.V C-10 rifle [Damage: 7, Lockdown Gernade x3]
Skills:
Cloak - [Makes self invisible, Costs: 30]
Day to die - [Embrazens the units to move past their limit adding +2 HP, Costs: 10 per unit]
Faction Name: (Tree Vipers)
Faction Color: (Ork Green and Scab red)
Alignment: (Rebel)
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

adwarf

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Re: Starcraft: Final War - Turn 0 - 4 Slots Left
« Reply #42 on: January 29, 2012, 03:27:26 pm »

Your in, working on your turn now.
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Powder Miner

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Re: Starcraft: Final War - Turn 0 - 3 Slots Left
« Reply #43 on: January 29, 2012, 03:45:43 pm »

reserving a slot.
Player Name: Powder Miner
Leader Name: John Bailim
Leader Class: Custom: Alpha Marine (Tell me if this is OK.)
Spoiler: Alpha Marine (click to show/hide)
Faction Name: Squadron Alpha Upsilon Bravo-Delta
Faction Color: Red-Blue
Alignment: Dominion
« Last Edit: January 29, 2012, 05:13:40 pm by Powder Miner »
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ggamer

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Re: Starcraft: Final War - Turn 0 - 3 Slots Left
« Reply #44 on: January 29, 2012, 04:43:26 pm »

looks like you've got shit locked down dwarf, i'm in.

Player Name: ggamer
Leader Name: Tellmarra
Leader Class: Custom: Leviathan Immortal (Ehh?)

Spoiler (click to show/hide)

Faction Name: Leviathan Tribe
Faction Color: Black-white (white)
Alignment: Protoss
« Last Edit: January 29, 2012, 05:15:21 pm by ggamer »
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