Assuming lack of interest is due to lack of interesting choices.
Due to the above and a successful confirmation of fakeness, speeding up to next layer.
Resetting timer.
Rechecking all current patterns.
Generating next layer.
Adjusting hint frequency.
Turn 4: The third awakening
Andrew is certain that this does not matter. Its not like he intended to survive anyway. "Relax, I know how it feels to die, it aint so bad." The doctor looks at him: "But, you are alive!" Andrew only answers with: "Not exactly." No further words are exchanged until a couple of people in yellow suits come and drag Andrew away. "Dont worry about it." Are his last words to the doctor, who stays in the room and ponders about what just happened. A miracolous recovery, and then dragged away to his death. These things dont happen every day.
Andrew cant walk very well yet, so he is literally being dragged around, but he doesnt care much. He doesnt even bother to look at anything around him, but there is not much to see. Empty corridors leading to cramped living quarters, as everyone attempts to get as far from the burned and poisonous surface as they can. After a while they finally reach the elevator and start the ascent. The elevator moves fast, as it is designed to be. They go all the way up, to a height where you wont be poisoned anymore, but that is simply due to the relative lack of air at that height. Finally they reach it, and Andrew is dragged in front of a single man with a relatively bored expression.
"Your trial has taken place 6 years prior to this date. It was decided that you would be excecuted for your crimes in the case that you wake up. Do you have anything to say before you are executed?"
"Couldnt I get at least a couple of days before you kill me after I woke up from a coma?!"
"No."
Andrew is dragged away again, there will be no negotiating here. The foreboding yellow door he is being dragged towards is not the best of sights. The door opens, only to reveal another. The men dragging Andrew put on some kind of masks, as the door behind them closes. And the other door opens, revealing something that could only be described as a pirate style plank. It is made of metal, but it is for the same purpose. They drag him to its edge. The lack of air is already affecting him and he is attempting to stay alert. All he can see is the sheer height he is on, and hears one of the men say, although barely due to the lack of air carrying the sound. "We dont allow filth or traitors here."
He falls quite a distance, and the last thought in his head is "Could this have been the real world?"
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The answer is a no. Damn, and she even got her hopes up. Laura hadnt really woken up this time, more come out of a booze induced stupor. The hangover will surely come soon. Time to get busy then...
Laura listens for a second, lots of alarms, lots of yellow flashing lights. Apparently an air leak. Now that she thinks about it, she hadnt drunk any booze. The mechanics already fixed it presumably, or space is actually filled with clouds of oxygen, and you just need to sit in a vaccum for long enough to learn to breathe them. One or the other. She raises her head and notices that her face is covered in food. Apparently this is a cafeteria, and she was left here alone. Typical.
She wipes her face clean and rises from the rather comfy chair. She drags her still half-asleep body to the door and finds that it leads to the hallway. The are couple of helpful markers. The yellow denotes the path to the engineering bay, red leads to the medical bay, green is the garden, if you could call it that, purple leads to the personal quarters, even though they are smaller than a quarter of the space that a person would need, and brown leads to the cafeteria, which in this case means that there are a dozen lines of brown going from here to everywhere else, to show the path.
Laura ponders where to go, the medical bay might be a good place to start, or she could just sleep it out in her quarters. She doesnt feel like working, so engineering bay is out of the question, and the garden is so worthless you might as well as take a look at the mold on a pair of boots and see more green. She could flip a coin to see where to go, if they used coins these days. She knew she shoulda saved one of those.