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Author Topic: guild jobs: bug or feature?  (Read 764 times)

Satyr

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guild jobs: bug or feature?
« on: September 10, 2006, 04:34:00 pm »

I have the strong impression that guild job mandats count only jobs done by dwarves with the "right" profession. For example if you have a "House Fer" mandate and train some dogs, the counter will only decrease if the trainer is actually a trapper, but a fisherdwarve training those animals will not count towards the mandate. Is this intended behaviour ?
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Toady One

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Re: guild jobs: bug or feature?
« Reply #1 on: September 12, 2006, 01:16:00 am »

Yeah, I think this is how it works.  As with the other guild mandate issue, it's probably quite annoying.  I suppose there's some middle ground to be found here, even if it's just a restriction you can place to stop non-guild workers from taking guild jobs.  Perhaps this could happen automatically if you are under a mandate, as a standing order or some such thing.
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