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Author Topic: Slade (and adamantine) towers are rising from [spoilers] - Another one!  (Read 4788 times)

Kogut

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Re: Slade (and adamantine) towers are rising from hell!
« Reply #15 on: January 26, 2012, 08:59:07 am »

They stopped doing that on 0.31.01.
[citation needed]
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Oliolli

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Re: Slade (and adamantine) towers are rising from hell!
« Reply #16 on: January 26, 2012, 10:31:13 am »

Wow, this looks cool...

But yeah, [SPOILERS] yer' title!
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Teh Zip File

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Re: Slade (and adamantine) towers are rising from [spoilers]
« Reply #17 on: January 27, 2012, 12:01:38 am »

I think my DF is cursed. I just embarked on this:




4645 tall adamantine tower. 193k raw adamantine. FPS is a little lower than usual, but it's completely playable. At first it was a black square; I told my woodcutter to cut down a tree near it and that didn't reveal it, I told my miner to dig it and he "couldn't find a path". Had to use reveal hell to see it at first, dug the channel there and it revealed itself.

It's hollow for 969 z-levels, then it becomes whole. In order to render all the .bmp's to make a map for the map archive, it would take 204 gigs worth of hard drive space. DF would probably be rendering for the next twelve years too. Overseer crashes when I try to visualize it, probably because it wasn't meant for things that high...

Here's the already embarked on map and the map before I embarked anywhere:

http://www.mediafire.com/?yqqg00s14m18ws7

This is where it is:



However... if I try to embark again, it crashes. Anywhere around the area, it crashes. Already embarked on save works (region3), you can abandon and reclaim it... original world (region3 - crash) crashes.
« Last Edit: January 27, 2012, 02:17:23 pm by Teh Zip File »
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wierd

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #18 on: January 27, 2012, 12:23:58 am »

Do you have bad ram in your computer?

Consider downloading and running a copy of memtest86+ overnight just to be sure.

We *did* just have a CME.... but that very rarely has any effect on things like this.

Otherwise, have you be toying in the raws?
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MarcAFK

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #19 on: January 27, 2012, 01:17:36 am »

That embark is perfect for me.... wait, wtf is cave fungus? Where is my beloved microcline? :(
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Teh Zip File

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #20 on: January 27, 2012, 02:46:00 am »

That embark is perfect for me.... wait, wtf is cave fungus? Where is my beloved microcline? :(

Such is life in the Masterwork mod.
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Eric Blank

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #21 on: January 27, 2012, 02:59:42 am »

Must have tower! :D
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nukularpower

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #22 on: January 27, 2012, 03:10:23 am »

That embark is perfect for me.... wait, wtf is cave fungus? Where is my beloved microcline? :(

Such is life in the Masterwork mod.

I have a very strong feeling the Masterwork mod's mineral settings have a strong chance to totally bork terrain generation.  Every world I gen in it has really stupid stuff going on underground such as a magma sea 20z levels down with caverns underneath, weird blocky stone formations, etc etc

Not only that but 3 of the 4 forts I've tried with it got stuck in unavoidable crash loops within a year or 2, which doesn't happen with any other mod (my genesis fort is 19 yrs in and going strong, to compare).  The one that didnt died early FPS death due to an open adamantine vein in the first cavern lair spilling lava from a magma tube into HFS ^ ^

Anyways, I like the idea of the mod, but I dont think DF's terrain gen algorithms handle mineral removal well.  At all.
« Last Edit: January 27, 2012, 03:11:57 am by nukularpower »
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Wannazzaki

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #23 on: January 27, 2012, 03:24:37 am »

Best tower ever. Now make your dorfs live in it. Don't forget to smooth and engrave it!
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Mitchewawa

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #24 on: January 27, 2012, 05:44:53 am »


I have a very strong feeling the Masterwork mod's mineral settings have a strong chance to totally bork terrain generation.  Every world I gen in it has really stupid stuff going on underground such as a magma sea 20z levels down with caverns underneath, weird blocky stone formations, etc etc

Not only that but 3 of the 4 forts I've tried with it got stuck in unavoidable crash loops within a year or 2, which doesn't happen with any other mod (my genesis fort is 19 yrs in and going strong, to compare).  The one that didnt died early FPS death due to an open adamantine vein in the first cavern lair spilling lava from a magma tube into HFS ^ ^

Anyways, I like the idea of the mod, but I dont think DF's terrain gen algorithms handle mineral removal well.  At all.

That's strange, because none of that has ever, ever happened to me with Masterwork. Or any mod that changes around some minerals (eg. Forlorn Realm). No one else seems to be reporting it either.
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MarcAFK

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #25 on: January 27, 2012, 08:26:09 am »

Do i need a regen if i just rename the stone?
I can totally live with it anyway, all i wanted was a stable 1000 plus Z-level embark to do stupid things with :D
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

nukularpower

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Re: Slade (and adamantine) towers are rising from [spoilers] - Another one!
« Reply #26 on: January 27, 2012, 12:33:39 pm »


That's strange, because none of that has ever, ever happened to me with Masterwork. Or any mod that changes around some minerals (eg. Forlorn Realm). No one else seems to be reporting it either.

It is strange, but as far as no one else.. do you see this thread?  ^ ^

Also, I tried the newest version and had the same probs with crashing as I did with the old and so on... oh well.   I don't have anything like that happen with any other mod so it seems like a funny coincidence, if that's what it is. 
« Last Edit: January 27, 2012, 12:37:16 pm by nukularpower »
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