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Author Topic: The Conduit Game  (Read 4533 times)

SHAD0Wdump

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The Conduit Game
« on: January 25, 2012, 08:54:00 pm »

I've had this idea knocking around in my head for a while. Read on...

Spoiler: Rules (click to show/hide)
Spoiler: Map (click to show/hide)
Spoiler: Sprite Presentation (click to show/hide)
Spoiler: Errata (click to show/hide)

Players:
-Red: Sinpwn
-Blue: chaoticag
-Green: Angle
-Yellow: FuzzyZergling

Waitlist:
-
« Last Edit: February 06, 2012, 11:33:34 am by SHAD0Wdump »
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SHAD0Wdump

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Re: The Conduit Game
« Reply #1 on: January 25, 2012, 09:58:27 pm »

>_>

Already shoved into the second page, really? Give it a chance B12!
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Sinpwn

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Re: The Conduit Game
« Reply #2 on: January 25, 2012, 10:01:51 pm »

I'll be red.
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FuzzyZergling

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Re: The Conduit Game
« Reply #3 on: January 25, 2012, 10:13:51 pm »

I'd like to take yellow.
PM starting turn now, or wait till a blue shows up?
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SHAD0Wdump

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Re: The Conduit Game
« Reply #4 on: January 25, 2012, 10:16:04 pm »

I'll go ahead and send the starting 5 tiles to everyone already in so you can send in your beginning turn, remember, the first turn you will be placing all 5 of your tiles.
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SHAD0Wdump

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Re: The Conduit Game
« Reply #5 on: January 26, 2012, 01:47:37 am »

Just one more person and we can do this.
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Armok

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Re: The Conduit Game
« Reply #6 on: January 26, 2012, 09:43:07 am »

Sure, I'm in
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Angle

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Re: The Conduit Game
« Reply #7 on: January 26, 2012, 09:59:04 am »

I'll take green, then.
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SHAD0Wdump

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Re: The Conduit Game
« Reply #8 on: January 26, 2012, 12:51:21 pm »

Sure, I'm in
Ok, you get Blue. Tiles sent.
I'll take green, then.
Sorry, already taken by Aqizzar, I'll put you on a waitlist.
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SHAD0Wdump

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Re: The Conduit Game
« Reply #9 on: January 26, 2012, 02:09:35 pm »

A note for future turns, Fuzzy Zergling used the following format for expand actions, although not neccessary, it is a very formal and detailed method and I would appreciate seeing it used.

Quote
Turn:
Action -> Expand:
[Censored]-tile to space H#/V# (Horizontal #/Vertical #), Orientation [Censored] (Arrow points to the according direction North,South,East,West)
[Censored]-tile to space H#/V#, Orientation [Censored]
[Censored]-tile to space H#/V#, Orientation [Censored]
[Censored]-tile to space H#/V#, Orientation [Censored]
[Censored]-tile to space H#/V#, Orientation [Censored]
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SHAD0Wdump

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Re: The Conduit Game
« Reply #10 on: January 26, 2012, 06:50:37 pm »

Aqizzar has opted out of the game on account of thinking I was hosting a connect-to game.

Angle is now green.
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Loud Whispers

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Re: The Conduit Game
« Reply #11 on: January 26, 2012, 06:55:19 pm »

PTW

Angle

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Re: The Conduit Game
« Reply #12 on: January 26, 2012, 08:13:45 pm »

Let's do this.

So do we post our 5 tiles at once, or take turns picking one until they're all placed, or what?
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FuzzyZergling

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Re: The Conduit Game
« Reply #13 on: January 26, 2012, 08:17:27 pm »

Let's do this.

So do we post our 5 tiles at once, or take turns picking one until they're all placed, or what?
First turn is all at once.
Other turns, if I understand correctly, are one tile a turn without using AP.
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Angle

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Re: The Conduit Game
« Reply #14 on: January 26, 2012, 08:53:12 pm »

so I guess I'll do my five like

Code: [Select]
#
##
@##
that.
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