Corvander Hellstave the Goblin
Male Deathless Goblin Rogue 1/Stalwart Sorcerer 20/ Wizard 79
Neutral Good
Representing IamanElfCollaborator
Strength 8 (-1)
Dexterity 16 (+3)
Constitution --- [deathless]
Intelligence 20 (+5)
Wisdom 22 (+6)
Charisma 18 (+4)
Size: Small
Height: 3' 8"
Weight: 46 lb
Skin: Gray
Eyes: Red
Hair:
Total Hit Points: 699
Speed: 30 feet
Armor Class: 19 = 10 +4 [chain shirt] +1 [buckler] +3 [dexterity] +1 [small]
Touch AC: 14
Flat-footed: 16
Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +47 = 6 [base] +40 [epic] +2 [great fortitude] -1 [plucky]
Reflex save: +51 = 6 [base] +40 [epic] +3 [dexterity] +2 [lightning reflexes]
Will save: +61 = 12 [base] +40 [epic] +6 [wisdom] +2 [iron will] +1 [plucky]
Attack (handheld): +50/+45 = 10 [base] +40 [epic] -1 [strength] +1 [small]
Weapon Finesse: +54/+49 = 10 [base] +40 [epic] +3 [dexterity] +1 [small]
Attack (unarmed): +50/+45 = 10 [base] +40 [epic] -1 [strength] +1 [small]
Attack (missile): +54/+49 = 10 [base] +40 [epic] +3 [dexterity] +1 [small]
Grapple check: +44/+39 = 10 [base] +40 [epic] -1 [strength] -4 [small] -1 [slippery]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
20 lb. or less
20-40 lb.
41-60 lb.
60 lb.
120 lb.
300 lb.
Languages: Abyssal Aquan Auran Celestial Common Draconic Xeph YuanTi Illithid (Mind Flayer) Illumian Tasloi Sahuagin Lupin Hengeyokai Spiritfolk Ratling Vanara Synad Grippli Beholder Kuo-Toa Maenad Mongrelfolk Thri-Kreen Aarakocra Buomman Neraph Shadowswyft Pterran Raptoran Catfolk Modron Slaad Gith Dwarven Elven Dark_Elf_Silent Giant Gnoll Gnome Goblin Goliath Halfling Ignan Infernal Orc Sylvan Terran Undercommon (? 9.5 more)
Long Spear [1d6, crit x3, 4 1/2 lb., two-handed, piercing]
Quarterstaff [1d4/1d4, crit x2, 2 lb., two-handed, bludgeoning]
Kukri [1d3, crit 18-20/x2, 1 lb., light, slashing]
Whip [1d2 (nonlethal), crit x2, 1 lb., one-handed, slashing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 12.5 lb.; arcane spell failure 20%] ; arcane spell failure 5%
Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 2.5 lb.]
Raven familiar
Feats:
Acrobatic
Agile
Alertness
Athletic
Blind-fight
Combat Casting
Combat Expertise
Improved Disarm
Improved Feint
Improved Trip
Whirlwind Attack
Combat Reflexes
Deceitful
Dodge
Mobility
Spring Attack
Endurance
Die Hard
Exotic Weapon Proficiency Weapon:
Great Fortitude
Improved Counterspell
Improved Initiative
Improved Turning
Investigator
Iron Will
Lightning Reflexes
Magical Aptitude
Negotiator
Persuasive
Rapid Reload
Run
Self-Sufficient
Skill Focus (Bluff)
Skill Focus (Concentration)
Skill Focus (Diplomacy)
Skill Focus (Disable Device)
Skill Focus (Escape Artist)
Skill Focus (Gather Information)
Skill Focus (Intimidate)
Closed Mind
Force of Will
Mental Resistance
Mind Over Body
Shadow Heritage
Subduing Strike
Skill Focus (Spellcraft)
Skill Focus (Use Magic Device)
Spell Focus (Necromancy)
Greater Spell Focus (Necromancy)
Spell Penetration
Greater Spell Penetration
Stealthy
Track
Weapon Finesse
Urban Tracking (Unearthed Arcana / Eberron)
Weapon Focus x1 Weapon(s):
Scribe Scroll [free to wizard]
Empower Spell
Extend Spell
Maximize Spell
Widen Spell
Spellcasting Prodigy [charisma]
Sly Fortune +1 luck reroll/day
Survivor's Luck +1 luck reroll/day
Tempting Fate +1 luck reroll/day
Victor's Luck +1 luck reroll/day
Traits:
Focused
Honest
Plucky
Polite
Relentless
Slippery
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 7 =
+5
+2 [raven]
Balance Dex* 5 =
+3
+2 [agile]
Bluff Cha 96 =
+4
+88 +2 [persuasive] +3 [skill focus] -1 [honest]
Climb Str* 1 =
-1
+2 [athletic]
Concentration Cha [deathless] 8 =
+4
+3 [skill focus] +1 [focused]
Craft_1 Int 5 =
+5
Craft_2 Int 5 =
+5
Craft_3 Int 5 =
+5
Diplomacy Cha 96 =
+4
+83 +2 [bluff] +2 [negotiator] +3 [skill focus] +1 [honest] +1 [polite]
Disable Device Int 84 =
+5
+76 +3 [skill focus]
Disguise Cha 6 =
+4
+2 [deceitful]
Escape Artist Dex* 67 =
+3
+59 +2 [agile] +3 [skill focus]
Forgery Int 7 =
+5
+2 [deceitful]
Gather Information Cha 9 =
+4
+3 [skill focus] +2 [investigator]
Heal Wis 8 =
+6
+2 [self-sufficient]
Hide Dex* 9 =
+3
+4 [small] +2 [stealthy]
Intimidate Cha 9 =
+4
+2 [bluff] +2 [persuasive] -2 [polite] +3 [skill focus]
Jump Str* 1 =
-1
+2 [acrobatic]
Knowledge (arcana) Int 108 =
+5
+103
Listen Wis 7 =
+6
-1 [focused] +2 [alertness]
Move Silently Dex* 9 =
+3
+4 [goblin] +2 [stealthy]
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex 7 =
+3
+4 [goblin]
Search Int 7 =
+5
+2 [investigator]
Sense Motive Wis 7 =
+6
+2 [negotiator] -1 [honest]
Spellcraft Int 76 =
+5
+64 +2 [Knowledge, arcane] +2 [magical aptitude] +3 [skill focus]
Spot Wis 7 =
+6
-1 [focused] +2 [alertness]
Survival Wis 8 =
+6
+2 [self-sufficient]
Swim Str** 1 =
-1
+2 [athletic]
Tumble Dex* 5 =
+3
+2 [acrobatic]
Use Magic Device Cha 78 =
+4
+69 +2 [magical aptitude] +3 [skill focus]
Use Rope Dex 3 =
+3
* = check penalty for wearing armor
This character also has 51.5 ranks in Speak Languages.
This character has 4 luck rerolls per day.
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.
Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks.
Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued.
Zero-level Sorcerer spells: 6 per day
First-level Sorcerer spells: 8 (6+2) per day
Second-level Sorcerer spells: 7 (6+1) per day
Third-level Sorcerer spells: 7 (6+1) per day
Fourth-level Sorcerer spells: 7 (6+1) per day
Fifth-level Sorcerer spells: 7 (6+1) per day
Sixth-level Sorcerer spells: 6 per day
Seventh-level Sorcerer spells: 6 per day
Eighth-level Sorcerer spells: 6 per day
Use your 5 ninth-level Sorcerer spell slots to cast lower-level spells:
Zero-level Wizard spells: 4 per day
First-level Wizard spells: 6 (4+2) per day
Second-level Wizard spells: 5 (4+1) per day
Third-level Wizard spells: 5 (4+1) per day
Fourth-level Wizard spells: 5 (4+1) per day
Fifth-level Wizard spells: 5 (4+1) per day
Sixth-level Wizard spells: 4 per day
Seventh-level Wizard spells: 4 per day
Eighth-level Wizard spells: 4 per day
Ninth-level Wizard spells: 4 per day
Deathless:
Good-aligned with d12; usual undead traits
Turned by evil clerics, recruited by good clerics
Healed by positive energy, "Disrupt undead" and so forth.
Abilities must be highly variable.
Goblin:
+2 dexterity, -2 strength, -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
+4 on move silently and ride (already included)
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level
Special Abilities (choices begin at 10th level)
Stalwart Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
Stalwart sorcerers get +2 hp/level and a martial weapon with a free weapon focus feat.
High charisma gains bonus spells daily
Wizard
Familiar / Alertness, etc.
Bonus Feats (already included)
High intelligence gains bonus spells daily
Class HP rolled
Level 1: Sorcerer 6
Level 2: Sorcerer 7
Level 3: Sorcerer 7
Level 4: Sorcerer 7 +1 to charisma
Level 5: Sorcerer 7
Level 6: Sorcerer 7
Level 7: Sorcerer 7
Level 8: Sorcerer 7 +1 to wisdom
Level 9: Sorcerer 7
Level 10: Sorcerer 7
Level 11: Sorcerer 7
Level 12: Sorcerer 7 +1 to intelligence
Level 13: Sorcerer 7
Level 14: Sorcerer 7
Level 15: Sorcerer 7
Level 16: Sorcerer 7 +1 to dexterity
Level 17: Sorcerer 7
Level 18: Sorcerer 7
Level 19: Sorcerer 7
Level 20: Sorcerer 7 +1 to constitution
Level 21: Rogue 7
Level 22: Wizard 7
Level 23: Wizard 7
Level 24: Wizard 7 +1 to intelligence
Level 25: Wizard 7
Level 26: Wizard 7
Level 27: Wizard 7
Level 28: Wizard 7 +1 to intelligence
Level 29: Wizard 7
Level 30: Wizard 7
Level 31: Wizard 7
Level 32: Wizard 7 +1 to intelligence
Level 33: Wizard 7
Level 34: Wizard 7
Level 35: Wizard 7
Level 36: Wizard 7 +1 to intelligence
Level 37: Wizard 7
Level 38: Wizard 7
Level 39: Wizard 7
Level 40: Wizard 7 +1 to wisdom
Level 41: Wizard 7
Level 42: Wizard 7
Level 43: Wizard 7
Level 44: Wizard 7 +1 to wisdom
Level 45: Wizard 7
Level 46: Wizard 7
Level 47: Wizard 7
Level 48: Wizard 7 +1 to wisdom
Level 49: Wizard 7
Level 50: Wizard 7
Level 51: Wizard 7
Level 52: Wizard 7 +1 to wisdom
Level 53: Wizard 7
Level 54: Wizard 7
Level 55: Wizard 7
Level 56: Wizard 7 +1 to wisdom
Level 57: Wizard 7
Level 58: Wizard 7
Level 59: Wizard 7
Level 60: Wizard 7 +1 to wisdom
Level 61: Wizard 7
Level 62: Wizard 7
Level 63: Wizard 7
Level 64: Wizard 7 +1 to wisdom
Level 65: Wizard 7
Level 66: Wizard 7
Level 67: Wizard 7
Level 68: Wizard 7 +1 to wisdom
Level 69: Wizard 7
Level 60: Wizard 7
Level 71: Wizard 7
Level 72: Wizard 7 +1 to wisdom
Level 73: Wizard 7
Level 74: Wizard 7
Level 75: Wizard 7
Level 76: Wizard 7 +1 to charisma
Level 77: Wizard 7
Level 78: Wizard 7
Level 79: Wizard 7
Level 70: Wizard 7 +1 to charisma
Level 81: Wizard 7
Level 82: Wizard 7
Level 83: Wizard 7
Level 84: Wizard 7 +1 to charisma
Level 85: Wizard 7
Level 86: Wizard 7
Level 87: Wizard 7
Level 88: Wizard 7 +1 to charisma
Level 89: Wizard 7
Level 90: Wizard 7
Level 91: Wizard 7
Level 92: Wizard 7 +1 to charisma
Level 93: Wizard 7
Level 94: Wizard 7
Level 95: Wizard 7
Level 96: Wizard 7 +1 to charisma
Level 97: Wizard 7
Level 98: Wizard 7
Level 99: Wizard 7
Level 100: Wizard 7 +1 to charisma
Corvander Hellstave's Equipment:
Backpack 24lb
Bedroll 1lb
Blanket, winter x4 3lb
Lantern (hooded) 2lb
Mug 1lb
Pole 8lb
Pot 10lb
Pouch x10 2lb
Rations (1 day) x6 2lb
Sledge 10lb
Spade / shovel 8lb
Spyglass 1lb
Tent 5lb
Climber's kit 1lb
Disguise kit 2lb
Healer kit 1lb
Magnifying glass
Musical instrument 1lb
Spell component pouch 2lb
Spellbook x8 24lb
Thieves' tools 1lb
Tools (miscellaneous) x9 18lb
Total 129lb
Raven familiar: Str 1 Dex 15 Con 10 Int 55 Wis 14 Chr 6; Hit points: 349; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 64 (+2 size, +2 dex, +50 level); Claws +4 melee 1d2-5 Fort +6, Ref +8, Will +14, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; speak with birds; spell resistance 104; scry on familiar; free familiar spell use;
More about Corvander Hellstave:
A goblin necromancer. Taken in from the young age of 2 by the necromancer Azrakel, after being exiled for being magic. He was taught how to fight and use necromancy for his own.