So, after delivering some mayhem with a rope reed rope, I got interested in replacing whips and warhammers with chains and scepters for adventure mode use. Do you know if they specifically are any good? Does anyone have any new science on what makes a great misc. weapon?
Apparently, if the wiki is to believe, both can be noticeably heavier than the weapons they're replacing there. Namely, the scepter is 7.5 times as heavy as a warhammer of the same material (?) and can be made of heavier materials, and the chain is 50 times as heavy as a whip.
So far, I've only gotten my hands on a -native gold scepter-, which weighed in at 63 I think. That thing was awesome, not once did it not bruise an internal organ (including the heart) or shatter a bone when it hit. Too bad I died soon after.
I can't seem to figure out where, if anywhere, they are in the raws to see the details, so I'll be making a fortress to make heavily decorated *platinum sceptres* and *rose gold chains* specifically for adventurer weapon use, or better yet, artifact versions, to try them out. Obviously they likely won't be as good as monomolecular whips, vorpal boning knives of severing or plasma picks, but there's something about bashing your enemy's head in with glorious gold regalia. Preferably while wearing gem-encrusted plate, a crown and a heavy shield.
On another topic, great thanks to whoever first suggested dual-wielding enemy hands/claws/paws in your hands. Makes me feel like I'm some sort of druid shapeshifter growing stronger with every kill.