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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237132 times)

Koliup

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1455 on: February 17, 2012, 02:34:42 am »

Also, if they all die, we lose a lot of power. So, you know. Blitz the enemy and everything.
I get the feeling we're going to have to lay down for a nap at some point.
We should look into a nice place to nap, just in case. Maybe becoming the HFS at Barrspring, if there isn't one there already?
And I agree with stomping Culloden. I want to know what it is that is protecting them.
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NRDL

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1456 on: February 17, 2012, 02:52:40 am »

She won through tactics, great strength and great ability and in the end of it all... She cheated... *sniff* I'm... so proud. Promote her to general, give her the armies she deserves. I say we should conquer at least another realm first before knocking her up. And while I'd like to let everyone starve and freeze, I can't help but feel sympathetic. It's kind of like putting down your favorite dog that you loved to play with.
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JackOSpades

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1457 on: February 17, 2012, 03:12:17 am »

as I see it she's already second in command of the ENTIRE realm not just the army, making her general would be a Demotion

we should let her appoint a general for our armies

yes yes she did win by skill, strategy, and deception. truely a fitting wife and the best champion we have by far
however she's still more useful politically and Frankly we don't have the best record on having our generals survive.

besides we should be able to punish our generals when they fail, and I'd rather not add wife beating to our list of Evil deeds.


Ukrainian Ranger

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Krlnkir
1) Go to Culloden together with your army and wife, corrupt that minor river in process
2) Send a messenger to the king of Nagaron with a proposal to meet with Krlnkir and\or Eliza and discuss politics

Eliza
0) Command forces
1) Train elite, amazonian royal guard
2) Go to Culloden
3) Take lessons from Balthanor


Mobilizing\Demobilithing
1) Mobilize 50 Beautiful women to form The Royal guard
2) Demobilize 50 Brown imps and send them to the overhunted woods, for fun farming
3) Mobilize  Balthanor the Necromancer, he will not only join the army, but will teach our wife some real magic.
4) Mobilize 10 Acolytes
5) Demobilize 49 black imps, and send them in 7 groups of 7 in mountains to build mines\fortresses
6) Demobilize 26 black imps and send them to the mines of Aonogake to boost production
7) Mobilize sailors for the fleet
8) Demobilize novice wizards and convert them in acolytes or invokers

Army
1) 75% To Culloden , 25% guarding and paroling

Realm\CFM
1) Mass train 200 acolytes
2) Build ships: 10 Krekarrs, 2 Big Krekarrs
3) Build biopolybolos both for fleet and army
4) Build generic infrastructure: Tunnels\roads\bridges
5) Build 15 catapults, and 9 turrments

Ship designs
Viking style:
1)Krekarr
Armament: 5 biopolybolos, 2 enlarged biopolybolos, boarding hooks
Propulsion: One big sail, 20 oars
Crew: 40-100
2) Big Krekarr
Armament: 10 biopolybolos, 5 enlarged biopolybolos, 1 oversized living polybolo
Propulsion: One big sail, 50 oars
Crew: 100-200.

Post +1 Edit: Added turrments and catapults
« Last Edit: February 17, 2012, 04:00:24 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NRDL

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1459 on: February 17, 2012, 03:24:40 am »

Is giving the demon's wife an honor guard, and the opportunity to learn necromantic magic, really such a good idea? 
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Ukrainian Ranger

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Is giving the demon's wife an honor guard, and the opportunity to learn necromantic magic, really such a good idea? 
Why not? IMO she is loyal enough, and if not... then it's even funnier
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NRDL

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1461 on: February 17, 2012, 03:27:52 am »

Fine then.  +1 to Ukrainian Ranger's Suggestion.
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Ukrainian Ranger

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Long term stuff:

I think we should finish conquering Barrtal and halt army raising\conquering period for a while, concentrating on diplomacy, economics, evil megaprojects. and family affairs

Alliance with the kingdom of Nagaron can be very useful for economic stability, I think we should move in this direction

As for impregnating... we should do this only if Eliza wants to.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NRDL

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1463 on: February 17, 2012, 04:29:15 am »

I agree very much on the last part. 
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Gamerlord

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1464 on: February 17, 2012, 05:55:09 am »

Now, what about the consort?

JackOSpades

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1465 on: February 17, 2012, 07:04:43 am »

Now, what about the consort?

1.) introduce her to our wife  :P
2.) enjoy the fire works
3.) ....
4.) profit ?

+1 to UK's lattest.
but
Navy: Raise ghost ships powered by the wails and laments of the damned.
Repair and add Armor plateing to said unnaturally powered ships.

Karakzon

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1466 on: February 17, 2012, 07:40:55 am »

Now, what about the consort?

3 way?

failling that, we can just get her and the nameless together.
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NRDL

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1467 on: February 17, 2012, 08:55:07 am »

Now, what about the consort?

3 way?

failling that, we can just get her and the nameless together.

Plan A, and if not, Plan B.  +2
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zomara0292

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+1 to the ghost ships and the krekarr.
I also think we should make something similar to a living slave ship of the submarine. Taking what the Titaneghoul does, consuming living organisms dedicated to protecting it, but altering it slightly so that it takes the organism and turns them into aquatic ghoul types. It should also be able to "fire" them out of it and "consume" them again. Have each one hold maybe five or ten ghouls and any extra material can be cycled through to feed itself and its continents.
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

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Armok

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Re: Demonhood. -Number of updates which have EXCEEDED THE CHARACTER LIMIT: One-
« Reply #1469 on: February 17, 2012, 12:04:41 pm »

BETTER ARMOUR FOR ELIZA:
Spoiler: Dragon Armor (click to show/hide)

###


###

Glossary requests, type you have said you'd fulfil: all the varius designs, including those not yet implemented

Glossary request, type not rally a request more like a helpful tip you can just ignore: split of creatures into a Bestiary.

###

Spoiler (click to show/hide)
You like?
Anyway, maybe array is too modern, I dunno. But I do support any endeavor to daisy chain, or combine enough people to produce a magic/psychic capable unit.
Seconding these.

Hmmm, magic might? ok heres an idea
Spoiler (click to show/hide)
If it works, sure, but I severely doubt it does.

###

Considering we the players control both characters, sure, I support making things more interesting.

I'm surprised we didn't get any evil for all the slaughter going on with he tournament.

###

We really need to set up a proper forge-temple here in Dolnar. Same design as the Barrspring one, 200% bigger. We also SERIOUSLY need to expand the mines massively, and get a steady flow of resources going up and down the river.

And an akatree grove, and fix up the docks to start producing ships.

###

To round out our troops we need to acquire additionally:
- 70 haunter armours
- 24 water elementals
- 65 sintaurs
- 45 Novice Wizards
- 20 armored baneghouls (from the baneghouls we already have, not more baneghoul creation
- 9 turrments
- 15 catapults
- 75 Biolopolyboli, 25 of which are to be given to sintaus.

Create whatever infrastructure is needed to accomplish this swiftly.

###

Krlnkir
1) Go to Culloden together with your army and wife, corrupt that minor river in process
2) Send a messenger to the king of Nagaron with a proposal to meet with Krlnkir and\or Eliza and discuss politics

Eliza
0) Command forces
1) Train elite, amazonian royal guard
2) Go to Culloden
3) Take lessons from Balthanor


Mobilizing\Demobilithing
1) Mobilize 50 Beautiful women to form The Royal guard
2) Demobilize 50 Brown imps and send them to the overhunted woods, for fun farming
3) Mobilize  Balthanor the Necromancer, he will not only join the army, but will teach our wife some real magic.
4) Mobilize 10 Acolytes
5) Demobilize 49 black imps, and send them in 7 groups of 7 in mountains to build mines\fortresses
6) Demobilize 26 black imps and send them to the mines of Aonogake to boost production
7) Mobilize sailors for the fleet
 8) Demobilize novice wizards and convert them in acolytes or invokers

Army
1) 75% To Culloden , 25% guarding and paroling

Realm\CFM
1) Mass train 200 acolytes
2) Build ships: 10 Krekarrs, 2 Big Krekarrs
3) Build biopolybolos both for fleet and army
4) Build generic infrastructure: Tunnels\roads\bridges
5) Build 15 catapults, and 9 turrments


###

SHIP DESIGNS:
The Krekarrs are WAY not demonic enough, here's a few better ideas:

Spoiler: Ghoulship (click to show/hide)

Ghost ship: requires known location of a sunken ship, properties depend on local history. Think about a certain popular series of films about pirates to get the general idea.

Akatree galleon:
An enormous, luxurious galleon with room for hundreds of soldiers grown from a single still living piece of wood. Instead of masts and sails, tree trunks grow from the deck and spread out into a lush canopy, each branch and leaf articulated and capable of turning itself in the wind, catching it like a million miniature sails. It has oars to, like a galley, but no rowers- they are pulled by rows upon rows of human arms growing right out of the decks! Like most galleons it is heavily decorated, but rather than gold, bright paints and ornate carvings it is covered in silently screaming faces, unmentionable body parts, and arms that reach and grasp like living boarding hooks.
Finally, using the roots that dangle underneath it's keel, and the photosynthesis in it's "sails", they ship both desalinate water and provide nourishing meals for it's passengers... IF you can stand the faint taste of blood in the water and and meatiness of the fruits.

If you want something more mundane than these... the old designs non-demonic navies use are better tested and more efficient.


Edit: fixed Ghoulship
« Last Edit: February 17, 2012, 01:52:59 pm by Armok »
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