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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237221 times)

Karakzon

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1275 on: February 12, 2012, 09:06:46 am »

my notes on the matter:

corrupt all the soldiers etc and get them to capture the wizards themselves. when those old fools are our captives we can corrupt them to our cause at our leasure, or hand them over to our mages in CFM to extract their knowlegde before their burned at the stake in our name.

We should take the kings daughter as our consort definatly, we should lock the mutated king in chains if he gets too annoying and hang him from our gatehouse walls.

The nobles should be turned into vampires. why? it limits their movement and abilitys, makes them shun their old religion and is classicaly evil.
It also means that they can never, ever go back to what they once were so rebellion is out of their mind. Giving each a specter advisor/guardian as well.

we should reward our champion with more mental strength say +3 and more physical +3. As for our daughter, her mother and her should be brought to join you in your new place alongside any new consorts, forbid your consorts for killing each other or your daughter to do anything to their siblings so long as they are within -define capital here- boundrys or around you.

Our daughter will eventualy choose her own partners, but well not make her marry any she wouldnt want to. Any son's of the king should be killed -classic evil- or corrupted to gibbering monstrositys.  we should get our current consort pregnant again as well, so our daughter has a sister like her, and will keep our current consort from getting jealous for attention. The unnamed guard weve been corrupting should be kept as a guardian to all our consorts and heirs. The unnamed black guard. when hes corrupted enought we could make him into a wraith type guardian.

The titanghoul is asleep. we should put some of our basic prayer energy into keeping it in sleep and put it back in its cage, then make a beast to transport the titanghoul cage without having to rely on the dragons.

Use new sacrafice powers to mutate one of the dragons to larger size etc might be a good idea for the cage transport. its natural intelligance and making it swear fealty to us would also make it a good choice for stopping the titanghoul should it try attack our forces when were not their to stop it. Would also make a smashing mount for us ^^ -we could send the titanghoul to cullen for the time being-

When the nobles have been sent back to their lands and we own everywere bar the few pockets of resistance we can use the new power to create more black imps to massivly improve the mines. meanwile itll be easy to use our forces to lay seige and spread corruption.


Also: we should develop some kind of totem monoliths to be placed across the land, with these, we can use them as conduits to increase the flow of power from prayers, gathering magic and etc. it also means we can move evil around at our leisure from their natural sources and we can deposit some of our own power into the system if we need to store it somewere temporarily -ie if we need to take human form without killing everything in our presence from the magic pouring from everywere-
« Last Edit: February 12, 2012, 09:13:51 am by Karakzon »
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kaian-a-coel

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1276 on: February 12, 2012, 09:47:48 am »

we should develop some kind of totem monoliths to be placed across the land, with these, we can use them as conduits to increase the flow of power from prayers, gathering magic and etc. it also means we can move evil around at our leisure from their natural sources and we can deposit some of our own power into the system if we need to store it somewere temporarily -ie if we need to take human form without killing everything in our presence from the magic pouring from everywere-
totally agree with this one. yet is to design those totems. full-demoniac of course, complete with fire, screaming heads, skulls and sharpy bits.
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Ukrainian Ranger

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1277 on: February 12, 2012, 01:09:13 pm »

I'm trying to suggest stuff that an actual demon would do.  Krinkle may be cunning and a corrupter, but bloodbaths and massacres are to him what bread and butter are to us. 
What an actual demon would do? No, you are trying to suggest your kind of a demon

Quote from: glossary
A DEMON: A demon is an entity formed entirely out of evil. They arise spontaneously when the evil thoughts in the minds of men, and the evil energy floating about the world suddenly come together, creating a new form and personality, entirely out of evil. Demons are mighty creatures- though not immortal. They have great power over fear and seduction, as well as great physical power, which they use to prey on humans, eating them, enslaving them, and even convincing them to join their cause (See CULTS). Demons gain power from being worshipped or feared (often both at once), from feeding off of humans or other magical creatures, from magical artifacts, and simply from age.
What their motives are beyond doing evil is unknown.
And where did you see that demons prefer the most violent path?
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NUKE9.13

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1278 on: February 12, 2012, 02:22:11 pm »

Soooo....

What's the plan?
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mcclay

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1279 on: February 12, 2012, 02:28:06 pm »

@UR:
I'm trying to suggest stuff that an actual demon would do.  Krinkle may be cunning and a corrupter, but bloodbaths and massacres are to him what bread and butter are to us. 
What an actual demon would do? No, you are trying to suggest your kind of a demon

Quote from: glossary
A DEMON: A demon is an entity formed entirely out of evil. They arise spontaneously when the evil thoughts in the minds of men, and the evil energy floating about the world suddenly come together, creating a new form and personality, entirely out of evil. Demons are mighty creatures- though not immortal. They have great power over fear and seduction, as well as great physical power, which they use to prey on humans, eating them, enslaving them, and even convincing them to join their cause (See CULTS). Demons gain power from being worshipped or feared (often both at once), from feeding off of humans or other magical creatures, from magical artifacts, and simply from age.
What their motives are beyond doing evil is unknown.
And where did you see that demons prefer the most violent path?
*cough cough*
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Armok

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1280 on: February 12, 2012, 03:23:50 pm »

Reading the battle.... this is some really good stuff. Needs to be collected as an e-book or something.

###

These black dwarves are showing a lot of potential... I wonder if...

A dark recipe came to Krlnkir Yrlvnt in his dreams:

Take one mare, belonging to an innocent little girl.
Feed this mare, each day for 340 days, cupcakes made from:

A cup of flour,
Human flesh,
Sugar, spice, and all that is nice,
The dark seed of a greater demon, portioned out to the total of one demonspawn,
A teaspoon of vanilla,
And rainbow juice.

A demonic foal will be born on the last day.

###

When you request surrender from the kings direct subordinates, there is much less complaint. They fall down before you and beg mercy- as do most of the survivors. The wanderers and elder wizards mount a token resistance; you throw them in the dungeons, to be tortured until further notice.

You then turn to the surrendering forces. Of the nobility, you Accept their fealty; allow them to 'rule' their former lands as your puppets, but plant the seed of corruption in their minds, tax them heavily, demand tribute in the form of slaves and warriors, outlaw the old faith, and force them to worship you.

Of the common soldiers, you Accept their fealty; add them to your armies.

You learn that whilst most of the army marched here, a small garrison was sent to every town in the kingdom to bolster the local militia. If their 'rightful' lords return to the towns, they would probably surrender easily; otherwise, you will have to send forces to conquer/convince them to join. You will deal with the remaining towns by Leaving them in the hands of their 'lords' (requires not killing all the nobles).

Whilst you're at it, maybe you should do some work on the kingdom, now that it is all but yours. For example, you could Expand the mines at Barrspring. Really dig deep. Like, HFS deep.

we should reward our champion with more mental strength say +3 and more physical +3. As for our daughter, her mother and her should be brought to join you in your new place alongside any new consorts, forbid your consorts for killing each other or your daughter to do anything to their siblings so long as they are within -define capital here- boundrys or around you.

Our daughter will eventualy choose her own partners, but well not make her marry any she wouldnt want to. Any son's of the king should be killed -classic evil- or corrupted to gibbering monstrositys.  we should get our current consort pregnant again as well, so our daughter has a sister like her, and will keep our current consort from getting jealous for attention. The unnamed guard weve been corrupting should be kept as a guardian to all our consorts and heirs. The unnamed black guard. when hes corrupted enought we could make him into a wraith type guardian.

Also: we should develop some kind of totem monoliths to be placed across the land, with these, we can use them as conduits to increase the flow of power from prayers, gathering magic and etc. it also means we can move evil around at our leisure from their natural sources and we can deposit some of our own power into the system if we need to store it somewere temporarily -ie if we need to take human form without killing everything in our presence from the magic pouring from everywere-
These should take the form of small shrines to us, with a strange lightning pole and a steel power trap beneath the main pyre, they should also have Sending Circles.


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Ukrainian Ranger

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1281 on: February 12, 2012, 03:42:03 pm »

mcclay Yep, but enslaving and convincing to join aren't inferior

As for the plan:

I change my vote from killing wizards to sending them to the CFM for torturing and interrogating
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Geen

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1282 on: February 12, 2012, 04:39:34 pm »

Expand the mines, desecrate the holy stuff, and corrupt the soldiers and wizards, killing and enslaving those who don't accept. Oh, and mess with the king's family, because a promise is a promise. And YES to the fleshcakes for our daughter and the children.
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TCM

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1283 on: February 12, 2012, 05:20:42 pm »



A dark recipe came to Krlnkir Yrlvnt in his dreams:

Take one mare, belonging to an innocent little girl.
Feed this mare, each day for 340 days, cupcakes made from:

A cup of flour,
Human flesh,
Sugar, spice, and all that is nice,
The dark seed of a greater demon, portioned out to the total of one demonspawn,
A teaspoon of vanilla,
And rainbow juice.

A demonic foal will be born on the last day.

[/i]

(( OOC: I'm not a player, but I've followed this game and I wonder, is this passage in any way inspired off of 'Cupcakes'? ))
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NUKE9.13

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1284 on: February 12, 2012, 05:26:25 pm »

((OOC: I'm not a player))
WRONG!

Everyone is a player!

Anyone can contribute their own malicious twisted fantasies to this dark and loathsome tale!

In fact, the more people who do so, the quicker we reach a consensus, and the faster the updates roll out!

!!!
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Armok

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1285 on: February 12, 2012, 07:01:10 pm »

((It's indeed inspired by that fic. In fact, it's a direct reference to it. The memeplex surrounding that fic is very much the recipes core power source, the same way DF is the power source of the black imps.))
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Gantolandon

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1286 on: February 12, 2012, 07:24:04 pm »

Quote
When you request surrender from the kings direct subordinates, there is much less complaint. They fall down before you and beg mercy- as do most of the survivors. The wanderers and elder wizards mount a token resistance; you
-Break their minds and use them as slaves
-Kill them.

You took the kingdom from its king, you also deserve his court. Reshape them into more fitting forms and feed them only human flesh, though. From now on, every diplomat from a foreign country will have to dine with you and them.

Quote
You then turn to the surrendering forces. Of the nobility, you
-Accept their fealty; allow them to 'rule' their former lands as your puppets.
-Accept their fealty; seize their lands and have them serve as warriors in your armies.
-Accept the fealty of some; of others, have them sacrificed to you- picked at random.
-Just kill them all.

Sure thing, let them govern your lands. As a token of mercy, you may want to change the nature of their scutage, though. The war must have cost them enough, so don't force them to pay you in gold. Let them send you children instead. Regularly.

Of course, each one of them must give away one of their sons or daughters as a fosterling.

Kill anyone who doesn't agree unconditionally.

Quote
Of the common soldiers, you
-Accept their fealty; add them to your armies
-Enslave them, send them to work your fields and mines
-Enslave some, accept some.
-Kill them.

Let the accepted ones prove their usefulness immediately and enslave their former comrades. Don't fill them with false hope, though. Eat some of the captured ones on the spot.

Quote
You learn that whilst most of the army marched here, a small garrison was sent to every town in the kingdom to bolster the local militia. If their 'rightful' lords return to the towns, they would probably surrender easily; otherwise, you will have to send forces to conquer/convince them to join. You will deal with the remaining towns by
-Leaving them in the hands of their 'lords' (requires not killing all the nobles).
-Sending armies to conquer them (requires armies)
-Sending acolytes and cultists to slowly convert them.

Let their lords punish them for their insubordination.

Quote
Dolnar specifically will not surrender easily at all. Though much of the garrison joined with the army, those that remained had permission to arm the peasantry if things went poorly, and the city is well prepared for a siege. Even if you capture the town, you would be dealing with resistances and uprisings for months, if not years. So
-What? A few rag-tag resistance members won't phase you. Conquer the city, let them play at rebels.
-Besiege the city. Starve them out until they surrender voluntarily.
-Corrupt the city slowly, until they join you willingly.
-Kill them all. Let the Barr run red with blood, and none but the dead stalk the streets of Dolnar-on-Barr.

Give them one chance to surrender willingly. If they refuse, make an example of them. Not only burn the city, but also poison the wells and salt the fields. Replace every horse there with a Sintaur and every tree with your plants from Akataki. Everyone who dies in battle should be raised as a zombie or spectre. These who surrender after the battle, reshape. Melt their bodies together and place the mound of flesh on the top of the highest tower in the city. Leave only their eyes intact, so they could watch their former city and weep its demise forever.

Quote
Whilst you're at it, maybe you should do some work on the kingdom, now that it is all but yours. For example, you could
-Expand the mines at Barrspring. Really dig deep. Like, HFS deep.
-Work on corrupting the land in general; continue corrupting the Barr, but also spread Akatrees and fill the soil with evil.
-Organize some sort of new governance for your territory, as that you may train new soldiers more efficiently.

Spend some time to help your lords to learn their new obligation. If anyone of them disobeys you, remake him and his family into a similar weeping mound, grafted on top of his keep. Give his lands to another promising candidate, but don't let him remove his new... decorations.
Quote
As an aside, you need to do something about the Titaneghoul again. You should
-Put it back in its cage.
-Leave it in the keep. Reinforce the walls with a little magic, and it'll provide an excellent Titaneghoul playhouse.
-Use it in your next conquest.
-Send it on a rampage outside the kingdom. Out of sight, out of mind- except in that the chaos and destruction it brings will hasten the land's fall to evil.

This thing is best used when actually needed. It is a nice pet, but somewhat bothersome. You should not let it constantly demand your attention lest you spoil it. Its place is in a kennel.
« Last Edit: February 12, 2012, 07:55:19 pm by Gantolandon »
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NUKE9.13

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1287 on: February 13, 2012, 07:46:20 am »

Quote from: Tally
Wanderers, Survivors:
-Break | JackOSpades, Gantolandon
-Kill | Geen, NRDL, Kaian, mcclay
-Torture | UR, Armok, Karakzon
-Attempt to convert | Tiruin

Nobility:
-Accept-Puppets | Armok, Karakzon, Kaian, UR, Tiruin, Gantolandon
-Accept-Warriors | NRDL, mcclay
-Accept-Random | JackOSpades
-Kill

Soldiers
-Accept | Geen, Armok, Karakzon, JackOSpades, NRDL, mcclay, Tiruin
-Enslave
-Enslave/Accept | Kaian, UR, Gantolandon
-Kill

Towns
-Lords | Armok, UR, mcclay, Tiruin, Gantolandon
-Armies | NRDL
-Cultists| JackOSpades, Kaian

Dolnar
-What
-Siege
-Corrupt | Kaian, Tiruin
-Kill| JackOSpades, NRDL, UR, Tiruin, Gantolandon

Titaneghoul
-Cage |Karakzon, JackOSpades, mcclay
-Fort |JackOSpades, NRDL, Gantolandon
-Use | Kaian
-Rampage | UR

Kingdom
-Mines | Geen, Armok, Karakzon
-Corrupt | JackOSpades, NRDL, UR, mcclay
-Organize | Tiruin, Gantolandon

Other: Requires four votes to be enacted.
-Cupcakes for Demonhorse | Armok, Geen
-Reward Champion | Armok, Karakzon, Koliup
-Totems | Armok, Kaian, Karakzon
I have bolded the options that would-at the moment- be chosen.
Last call for folks to change/cast their votes.

I'll start work on the update... soon.
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Evil Marahadja

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1288 on: February 13, 2012, 08:04:51 am »

I add my votes where it matters:
Fort

Add totems

Reward Champion
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Tiruin

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Re: Demonhood. -Monarchs mutated into half-dead necromancer-harpies: One-
« Reply #1289 on: February 13, 2012, 08:16:54 am »

Adding mine too, Reward Champion ; Kill Wanderers ; (I both voted to corrupt and kill Dolnar  :P, going with kill)
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