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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237265 times)

10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1140 on: February 10, 2012, 04:26:00 pm »

I have an idea that just might work:

Point 1. Send a humble messenger(Cultist or peon, don't tell him anything of our plans) to the King
a) King kills him before he gets to speak. No harm done for us, and his army might start to distrust him
b) Messenger survives
Point2: The messenger then challenges the KIng for a duel between the king and whatever our demons name is.
a) King declines, messenger returns. Enemy morale lower(King is coward), we have extra information about our enemy
b) King accepts.
Point3) The duel will be held at the riversite, between our both armies in. Normally the challenged person chooses were to fight, but we're not keeping to etiquette here. Then we have 2 choises
a) Fight honourably and be killed by holy sword and blessed King( Or barely win)
b) Cheat. Hey look we're now on in an optimal position to strike. Attack with army.

See a Win)Win plan. Mostly relying on the King being veryhonorful
« Last Edit: February 10, 2012, 04:30:06 pm by 10ebbor10 »
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Kashyyk

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1141 on: February 10, 2012, 04:28:39 pm »

@UR: That was just bad rolls in an attempt to corrupt dreams. Even if the corruption fails, they'll still not be as well rested as otherwise. What we're aiming for is the priests and mages. Killing them will definitely be a morale drop. Then we can concentrate on screwing with the soldiers. Anyway, remember, we're twice as strong as we were, and we're concentrating on a 2.5K strong army, not a whole town.

@ebbor: I doubt that'll work. Who in their right mind would duel a Demon?
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NUKE9.13

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1142 on: February 10, 2012, 04:31:13 pm »

Incidentally, this is totally unrelated, just a bit of fun on my part. I took some of my Adventure Peasant stock art, and stuck them together to give a vague sense of scale to the various Ghoul varieties.
Ghoul-Baneghoul-Titaneghoul
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1143 on: February 10, 2012, 04:34:01 pm »

I have an idea that just might work:

Point 1. Send a humble messenger(Cultist or peon, don't tell him anything of our plans) to the King
a) King kills him before he gets to speak. No harm done for us, and his army might start to distrust him
b) Messenger survives
Point2: The messenger then challenges the KIng for a duel between the king and whatever our demons name is.
a) King declines, messenger returns. Enemy morale lower(King is coward), we have extra information about our enemy
b) King accepts.
Point3) The duel will be held at the riversite, between our both armies in. Normally the challenged person chooses were to fight, but we're not keeping to etiquette here. Then we have 2 choises
a) Fight honourably and be killed by holy sword and blessed King( Or barely win)
b) Cheat. Hey look we're now on in an optimal position to strike. Attack with army.

See a Win)Win plan. Mostly relying on the King being veryhonorful

Why not? He will decline ofcurse. But then the morale will be lowered. And, send the children. They probaly wont kill them.
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NUKE9.13

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1144 on: February 10, 2012, 04:35:41 pm »

...Morale would not be lowered if the king declined to face in single combat a beast which in a single blast of evil energy wiped out ~100 soldiers.
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10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1145 on: February 10, 2012, 04:36:03 pm »

That's were the 1ab and 2a from the plan are for.  Besides, we might propose a duel between our general and theirs , or something like that.
We're going to cheat anyway, so it doesn't really matter.

@ Evil Maharadja: We might not want to do that. We don't want the Merc to think that we're evildoers that will betray them immedialty . Also, I don't want to take the chance that the children kill the entire army. No fun in that.

In any case, we would get some information about the state of their army.
« Last Edit: February 10, 2012, 04:39:17 pm by 10ebbor10 »
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kaian-a-coel

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1146 on: February 10, 2012, 04:38:48 pm »

challenge him to fight not us, but our champion. Can Dal'kahh handle the king?
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10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1147 on: February 10, 2012, 04:47:42 pm »

challenge him to fight not us, but our champion. Can Dal'kahh handle the king?
Doesn't really matter, as we're probably going to cheat anyway.
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Kashyyk

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1148 on: February 10, 2012, 04:50:18 pm »

Another idea. Make some of the children 'flee' and run to their army. Hopefully they'll let them in and look after them, giving us spies on the inside. If they don't let them in, or kill them, that'll be a morale drop for them, even if they know they're our cultists they'll still be unhappy about doing that to children.
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1149 on: February 10, 2012, 04:54:44 pm »

The more I think, the less good ways to use Titaneghoul offensively I see...

The only one is black dragons that carry Banghoul to the enemy... but it is too fancy to work
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NUKE9.13

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1150 on: February 10, 2012, 05:07:18 pm »

The only one is black dragons that carry Banghoul to the enemy... but it is too fancy to work
What.
Too fancy to work?

Too fancy to work!?

YOU ARE A DEMON.

ALL YOUR PLANS THUS FAR HAVE BEEN STUPIDLY MUNDANE.

DO THIS. DO THIS, THIS IS DEMONIC, AND WILL SCARE THE CRAP OUT OF THE ENEMY. DO IT. I COMMAND YOU.
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1151 on: February 10, 2012, 05:14:09 pm »

Ehm, I guess Nuke are giving us some sublime directions here....
But he is right, we need more EVIL in our plan.
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Kashyyk

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1152 on: February 10, 2012, 05:16:16 pm »

Gm tells you what to do. You do what GM says. Unless he's deliberately being an ass, but I doubt that. Either way, the results will be hilarious. :)

DO EEET!
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Armok

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1153 on: February 10, 2012, 05:32:27 pm »

Wow, those ghoul derivatives are a lot smaller than I imagined.
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1154 on: February 10, 2012, 05:35:20 pm »

So, the offensive

1st line:
500 "civilian" children armed with improvizied weapons :
Orders: Send them as a first wave, let them shot, hack and trample kids. 1st: it's likely evil to kill kids, even cultists.  and we need evil to power our doomforce 2nd,: it's demoralizing to kill children. 3rd: their corpses is a nice necromancy source

2nd Line: 20 living polybolos with bone arrows, 20 Haunted Armours, 4 armoured baneghouls, 25 green imps, 25 yellow imps (they all are almost immune to enemy arrows)
Orders: Move slowly, snipe enemy archers\mages, hide behind 3rd line if enemy sends ground force to destroy our living machineguns. Green imps create illusions of more Polybolos, Baneghouls, Haunted armours

3rd line, 100 ghouls, 250 zombies ( I think they are pretty resistant to arrows, even blessed ones
Orders: Move behind 2nd line, be ready to overtake it, and protect from enemy infantry, cavalry

4th line: The undead force: 400 Skeletal Warriors, 100 spectres, 10 Greater spectres
Orders: defend flanks, fill the holes in 3rd line formation

5th line:
100 beastmen, 250 Armed cultists, Dal'Kahh the Avaricious
Orders: Avoid combat until Enemy sustained considerable losses. Retreat to Grantown if things go too badly

Reserves
20 Amberarsh Packs, 30 Armoured Sintaurs, 10 Living-Polybolos-Wielding-Sintaurs, 25 Skeletal Knights,
Orders: Rush in places where enemy gained advantage

KY in Barlog form (they know what it can do, and will be afraid of Lazor Attack, even if we don't plan to use it)
Odrers:  (in order of importance)
1) Aid doomforce in it's mission.
2) Negate spells\chants
3) Raize zombies\sintaurs from freshly killed
4) Imitate lazor attack at some point
5) Attack in person If enemy is shaken. Retreat if things go too badly


Doomforce:
10 black dragons, 50 red imps, sedated Titaneghoul

Order: deliver Titaneghoul to enemies soft targets (archers\mages\priests\king) Do it after enemy reacts to the 1st and the second line. Then Run away and join reserves
« Last Edit: February 10, 2012, 05:37:35 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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