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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237279 times)

Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1125 on: February 10, 2012, 03:44:56 pm »

Ok, my suggestion got brutually slain by Nuke. Now I have to go and cry. ;(  Well, then battle there is!
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1126 on: February 10, 2012, 03:49:01 pm »

I dislike the idea to heavy alter the battlefield, because enemy may choose to fight elsewhere

And, why do you guys think that we have much time or workforce to prepare battlefield  as you propose?
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Kashyyk

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1127 on: February 10, 2012, 03:51:33 pm »

Because, we can arrive and sit a little way out from them. We can then put their fort under siege and starve them out (only really viable if we have more soldiers than they do, which we don't), or they'll sally forth like the heroes they are. While our army is marching to our camp, and while their dithering on what tactic to do we can set up the battlefield.
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10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1128 on: February 10, 2012, 03:53:31 pm »

Digging an undeep trench isn't exactly much work isn't. Though I doubt we will be able to do Armok fire suggestion, they'll probably use their own archers to blow it up before walking in to it. Fire is best delivered from the sky, either by fire imps or catapults.

Also, new idea, arm the dragons with bundles of steel(or stone if we can't afford it) bolts.( Long pointy sticks will suffice). Drop them in bundles from a height. Let gravity do the work. Since they spread out they'll be more effective then stones and it'll be much harder to predict where they land.
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NUKE9.13

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1129 on: February 10, 2012, 03:56:47 pm »

Ok, my suggestion got brutually slain by Nuke. Now I have to go and cry. ;(  Well, then battle there is!
Hey, if it makes you feel any better, I think all suggestions thus far have been stupid, involving you severely overestimating the enemy's stupidity, and your own strength.

So, I guess I didn't make it clear enough...

The enemy has the advantage. They know this. If they wanted to, they could march right up to Grantown and lay siege to it, slowly starving you out. However, they would rather not get into a protracted siege- they would rather finish this in one, conclusive, pitched battle.
Pitched battles: not very common. It involves both sides basically 'agreeing' to fight somewhere. Now, they are feeling pretty confident, so they will 'agree' to fight on one of two locations. However, if they notice you trying to fortify that location, they will probably not show up for a battle. You can still try to do so; just be careful they don't notice it happening.
You can not expect the enemy to be moronic. In that they will not send their knights charging head first into an obvious trap. If at all possible, they will just use their ranged advantage to whittle away at your forces until you rout. Basically, you would be on the offensive in this battle. 

Sorry for not making this clear in the previous update.
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Karakzon

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1130 on: February 10, 2012, 03:58:19 pm »

Digging an undeep trench isn't exactly much work isn't. Though I doubt we will be able to do Armok fire suggestion, they'll probably use their own archers to blow it up before walking in to it. Fire is best delivered from the sky, either by fire imps or catapults.

Also, new idea, arm the dragons with bundles of steel(or stone if we can't afford it) bolts.( Long pointy sticks will suffice). Drop them in bundles from a height. Let gravity do the work. Since they spread out they'll be more effective then stones and it'll be much harder to predict where they land.

add fins and such forth to catch the air and make the point face downwards. Reduces risk of the missile slapping harnlessly sideways. Best made out of wood with a simple rock point. Fast and dirt cheep to get ahold of.

thats interesting nuke.... hmmm, so your saying if we be realy obvious in fortifying the first two locations and then move to the third, theyll quite happly jump on us in terrain we have the highest advantage in?
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1131 on: February 10, 2012, 04:01:26 pm »

What Nuke9.13 said. They have a lot more ranged troops than we do. We need to do something more unexpected. Our main ability is fear, not battles.
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Comatose

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1132 on: February 10, 2012, 04:03:13 pm »

I like the general strategy we are employing with a defensive position:
- Using Krlnkir Yrlvnt as magical protection/last resort
- Magic Users > Archers > King > Others
- Tele-bribing the mercenary attachments of the opponents
- Digging small trenches to prevent an easy flank from cavalry and to slow attacks in general
- Collapsing tunnels strategically

I have a suggestion about the use of the Titaneghoul:
The Titaneghoul is a large morale-killer, attacking anything around it. Since the Titaneghoul will be a big target of their ranged/magical units we could try to have it concealed in a tunnel where the enemy should be coming. The ideal time to "release the kraken" would be right when the initial charge of the King's army has been repulsed and skirmishing begins, creating a large "shock & awe" effect when a giant monstrosity bursts out of the ground behind enemy lines and can easily close the distance between any archers or mages what would be so unlucky to be the first victims.


I'll need to think a bit about taking the offensive to the King...



Regarding some of UR's concerns:

Quote
Also, why not wires

Because wire is invented way later then gunpowder? No, Jewelry doesn't count, I am talking about combat usage and mass producing.
We can substitute barbed wire for a more setting-appropriate device like Caltrops or Punji Sticks. It isn't important what we actually use, but the idea is of hampering the opponent's ability to charge/approach us is important, and will give us more favorable engagements against semi-even forces.


Quote
the strenght of cavalry is charge impact, which is nicely given by M*Vē. Speed is more important than mass (armour). But it does count, yes.
And how their M*Vē will help against Titaneghoul?
The M*Vē is not the only thing about the charging knights, all of that force will be focused at the sharp tip of a lance. A lance may not seem like a big concern but:
Quote from: NUKE9.13
...
In the central torso, seven of the heads are pulled apart; twisted, merged. The brain is given some measure of demonic intelligence, overcoming its insanity, allowing it to control itself- and hopefully the twenty-one other brains as well.
...
If one lucky lance is placed at the right spot, it will likely have enough force to pierce the main brain, leaving the Titaneghoul dead or unable to control the multiple minds that are encased in it's horrific form, so it's important that the Titaneghoul is not used as a charge-stopper.



{Warning - while you were typing 16 new replies have been posted. You may wish to review your post.}
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10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1133 on: February 10, 2012, 04:04:29 pm »

Nope, in that case they just attack the city and wait while we die.

See if we can issue our troops large wooden portable shield( should af thought about that before). We can use the catapults+ airforce( bombing) to damage them.

Idea: Can we mix the firestuf(do we even have firestuff) With wet wood to create smoke bombs. (preferably poisonous)

The Titane ghoul is titanic, I doubt we'll be able to create a tunnel large enough
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Karakzon

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1134 on: February 10, 2012, 04:05:52 pm »

can we get spys into their army? missinform them of the size of our forces, even if their only expecting 2/3rds of our army itll add to our advantage.

as for the tunnels and the titanghoul. Why not command it to dig itself into a pit like a sarlac from star wars? theyll ignore it and just walk round the edge, and when theyve split their line neatly in two we tell the thing to stop crouching in the pit and wreak havok right in the centre of their lines.
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10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1135 on: February 10, 2012, 04:07:27 pm »

can we get spys into their army? missinform them of the size of our forces, even if their only expecting 2/3rds of our army itll add to our advantage.

as for the tunnels and the titanghoul. Why not command it to dig itself into a pit like a sarlac from star wars? theyll ignore it and just walk round the edge, and when theyve split their line neatly in two we tell the thing to stop crouching in the pit and wreak havok right in the centre of their lines.
I doubt they would. They probably have their mages kill it. I also think it's  to late for spies.
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Karakzon

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1136 on: February 10, 2012, 04:12:09 pm »

can we get spys into their army? missinform them of the size of our forces, even if their only expecting 2/3rds of our army itll add to our advantage.

as for the tunnels and the titanghoul. Why not command it to dig itself into a pit like a sarlac from star wars? theyll ignore it and just walk round the edge, and when theyve split their line neatly in two we tell the thing to stop crouching in the pit and wreak havok right in the centre of their lines.
I doubt they would. They probably have their mages kill it. I also think it's  to late for spies.

well, we could make it burry itself entierly with a light covering. its maws probably big enought to swallow a good sized number of men when we tell it to pop up. and it does mean we can get the blooming thing to sit still since it cant see any food. The enemy wont be able to descern specific evil wile Krlnkir Yrlvnt is present, so getting detected shouldnt even have a snowballs chance in hell. We can quite easily turn over some small earth mounds to make the one with the titanghoul in it look not so sinister. shove a few ghouls in them so the enemy thinks theyve cogged on the true reason for the things.
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Kashyyk

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1137 on: February 10, 2012, 04:14:41 pm »

Wait, we're demonic, evil and chaotic, why are we being polite enough to do a pitched battle?

KY should haunt the dreams of their army, corrupting the good men and turning the neutral. He should single out the weakest priest/mage and destroy his mind before moving onto the next, if they band together, he should avoid them and strike at the unprotected. Get the corrupted soldiers to sabotage the army, and when enough of their magic users are gone, send spectres in to haunt them.

When everyone is exhausted, terrified due to all the magic users randomly dying or going insane, and all the food and water supplies have been ruined, then we have our corrupted soldiers make a fight of it, and only then do we bring the battle to them.
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kaian-a-coel

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1138 on: February 10, 2012, 04:18:25 pm »

Wait, we're demonic, evil and chaotic, why are we being polite enough to do a pitched battle?

KY should haunt the dreams of their army, corrupting the good men and turning the neutral. He should single out the weakest priest/mage and destroy his mind before moving onto the next, if they band together, he should avoid them and strike at the unprotected. Get the corrupted soldiers to sabotage the army, and when enough of their magic users are gone, send spectres in to haunt them.

When everyone is exhausted, terrified due to all the magic users randomly dying or going insane, and all the food and water supplies have been ruined, then we have our corrupted soldiers make a fight of it, and only then do we bring the battle to them.
this is the idea.
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1139 on: February 10, 2012, 04:20:58 pm »

Wait, we're demonic, evil and chaotic, why are we being polite enough to do a pitched battle?

KY should haunt the dreams of their army, corrupting the good men and turning the neutral. He should single out the weakest priest/mage and destroy his mind before moving onto the next, if they band together, he should avoid them and strike at the unprotected. Get the corrupted soldiers to sabotage the army, and when enough of their magic users are gone, send spectres in to haunt them.

When everyone is exhausted, terrified due to all the magic users randomly dying or going insane, and all the food and water supplies have been ruined, then we have our corrupted soldiers make a fight of it, and only then do we bring the battle to them.
I dount that this can work. Remeber Akataki... And Akataki didn't had 100 priest+50 mages

As for my plan, I really undrestimated 750 archers with blessed arrows... Yes, we must go offensive, no other option
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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