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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237317 times)

mcclay

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1080 on: February 09, 2012, 11:07:17 pm »

No I meant where in the update, I didn't see anything about them in it.
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NUKE9.13

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1081 on: February 09, 2012, 11:11:30 pm »

It was edited in on account of me forgetting to put it in the update at first. You must have gotten in early; hence you missed it.

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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1082 on: February 09, 2012, 11:13:30 pm »

Interesting... can 10 black dragons carry the titaneghoul? Can they do it with our demonic aid? Throwing that things in a right place will create !!CHAOS!!
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NUKE9.13

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1083 on: February 09, 2012, 11:22:40 pm »

Interesting... can 10 black dragons carry the titaneghoul? Can they do it with our demonic aid? Throwing that things in a right place will create !!CHAOS!!
...You would have to expend considerable power to keep it sedated during the flight, as well as to grant the dragons the strength to lift it.
......but I'm not ruling it out.










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Koliup

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1084 on: February 10, 2012, 12:26:00 am »

You know what we should do? We should lead them to NW of Hugh's Shade. Of course, we need to TRAP THE FUCK out of the place.
We should mess with the ground there, so that we may hide undead under the ground, ready to pop out at a moment's notice. Or we could mutate some tubers to explode on command(or motion), pretty much anything where the ground opens up and they fall in/troops come out/shit explodes, really. Either way, those priests are a BIG problem. Can we get a list of creatures we have that can approach a priest without being repelled?
Our priorities should be this: King>Priests>Mages>EVERYONE ELSE.
You know, we could toss boulders at their forces, or get dragons to drop boulders on them. (Boulders aren't evil, right?)
Also, can we create a 'field' or an actual wall/barrier that can pop up out of the blue and slaughter/mind control their initial cavalry charge. We don't even need to keep the cavalry's mind intact, just blank them.
We should consider breeding more dragons or creating a demon horse(for cultists).
EDIT: Our Titanghoul? That should be our personal steed.
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somebody

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1085 on: February 10, 2012, 12:56:16 am »

Our priorities should be this: King>Priests>Mages>EVERYONE ELSE.
I disagree, I think it should be Priests>Mages>Archers>King>Everything else, as the king will most likely be flanked with a elite battalion of soldiers making the casualties high to kill him, especially if we can't send the meat shields(undead) because the priests are there.

Mages are usually the equivalent of glass cannons and without their archers we could send the dragons to breathe fire on the back lines and (hopefully) on the King's guards, while staying out of reach of their swords.

Alternatively, we could let them siege a castle and intercept their supply columns which will force them to either resort to either cannibalism, starve, or retreat to their homeland. We win either way, as, if they retreat they will be marching on a empty stomach which will make a fight easier, if they choose to continue the siege some of them will resort to eating either flesh trees or each other which will add more to our ranks.
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1086 on: February 10, 2012, 01:02:05 am »

I propose open, epic combat, almost without tricks

Pre battle
Invest 0.20 of uor demonic physical power in every armed cultist and sergeant (Yes, 55! total) , in a same way as  Dal'Kahh was boosted

Deployment:
We should meet them: north west of Hugh's Shade

1st line: center: 100 ghouls, 100 zombies, 25 spectres and a cage with Titaneghoul.
Flanks:
Flanks: 200 armed zombies, 25 spectres
special orders: Cage should be opened by one of the spectres, when enemy slaughter majority of ghouls\zombies. Spectres may retreat to the second line when things go badly
Their goal: doomed cannon fodder

2nd Line:
Center: Tightly grouped special force of: (20 Haunted armours, 4 armoured baneghouls, 20 Living-Polybolos-Wielders, 25 green imps , 25 Yellow Imps, 50 spectres, 5 greater spectres)  + 150 skeletal warriors
Flanks: 250 Skeletal warriors, 5 greater spectres

Special orders: half of the polybolos armed with steel bolts, half with poisoned bones, special group should stand together
Their goal: Core of the army, main ranged power, should stop enemmies advanche and create a chance for counter attack

3rd Line:
Center: 50 beastmen, 100 Armed cultists, Dal'Kahh the Avaricious
Flanks: 50 beastmen, 150 Armed cultists

orders: ready to start a counter-attack
Their goal: Provide some ranged support to line 2. Will start a counteratack, if either nine 2 severly damaged, or enemy sustained heave losses

4th line:
Krlnkir Himself,

orders:
Do not participate in the battle physically unless 2nd line severely damaged.  Control titaneghoul, if needed. Do whatever possible to negate spells of the mages\chants of the priest (use up to 30 mental might for this tasks)
If Second line is severely damaged, lead the counterattack in Godzilla form


Reserves :
20 Amberarsh Packs, 30 Armoured Sintaurs, 10 Living-Polybolos-Wielding-Sintaurs, 25 Skeletal Knights,
orders: Will go where they needed, mainly meet enemy cavalry that managed to punch through our lines. Will participate in the counterattack

Aviation
10 Black Dragons, 50 red imps
orders: Drop boulders, strafing attacks, try to not mess with archers and mages
« Last Edit: February 10, 2012, 01:44:51 am by Ukrainian Ranger »
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1087 on: February 10, 2012, 01:20:24 am »

I like Urīs plan. But with a few additions:

Why not make (telepatic) contact with the mercs in the opposite army. Offering four times the ammount of gold if they join us? One hundred knights, with a potencial of becomming superduperknights in not bad. Maybe send a message to normal soldiers aswell. Promesing both money and power. But focus on the mercs. 

Krlnkir only focus should be to block the priests and mages magic (and ofcurse controll the titaneghoul, but that wont take a lot of power). Breaking the mind of the mages will take to much time. If we just block them from doing any major offensive (and hopefully defensive as well) 1: Their moral whould be greatly reduced. 2: Our Titaneghoul whould be virtually impossible to kill. So maybe we should focus on defending him(!) from magic?
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1088 on: February 10, 2012, 01:26:09 am »

Krlnkir only focus should be to block the priests and mages magic (and ofcurse controll the titaneghoul, but that wont take a lot of power). Breaking the mind of the mages will take to much time. If we just block them from doing any major offensive (and hopefully defensive as well) 1: Their moral whould be greatly reduced.
Yes you are right, breaking their mind will not give us much... edited it out
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NRDL

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1089 on: February 10, 2012, 02:13:29 am »

Wow, lots of planning.  I sincerely doubt that my suggestion will gain any steam, but might as well.  The following can take place in the open field.

PHASE 1
Have ALL available forces, the ones listed by Dal'kah march to the enemy army in an almost complete circle.  This way, none could escape.  The enemy will probably see that our forces are spread too thin, and use their knights and other available cavalry to charge at our weakest point. 

PHASE 2
If the enemy does this, have the Tall Man himself appear, along with whatever other air creatures we can muster, to destroy the charge, using magic, or sheer strength, it doesn't matter.  Only do this when the knights and cavalry are outside the range of any protective spells that the mages can cast.

PHASE THREE
If the cavalry is successfully eliminated or routed, send a contingent of Sintaurs to attack either the archers or the priests.  Or mages, if they can, but I doubt it.  DO NOT ENGAGE THE INFANTRY USING SINTAURS.  Have Dal'kah and his motley infantry engage them, with the Tall Man's help.



Backup Plan:
If the enemy does not send a cavalry charge to break the ranks, and instead hunker down, using their infantry, have the Tall Man use every bit of available personal power to break the minds of the enemy.  Every single one of them.  Even if their minds don't shatter, as long as they are heavily demoralised, then it's good.  Engage as normal, lending personal magic blasts and the Tall Man's own strength to the battle.  With the psychological edge, the battle could be won.





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Tiruin

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1090 on: February 10, 2012, 03:08:13 am »

If, by any chance we get the Titaneghoul into the fight, lead it in the midst of the enemy where the fighting is fierce even if it takes Crinkle some effort on his side, away from our forces.

Then let it roar.
« Last Edit: February 10, 2012, 04:21:02 am by Tiruin »
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1091 on: February 10, 2012, 04:17:16 am »

Krlnkir only focus should be to block the priests and mages magic (and ofcurse controll the titaneghoul, but that wont take a lot of power). Breaking the mind of the mages will take to much time. If we just block them from doing any major offensive (and hopefully defensive as well) 1: Their moral whould be greatly reduced.
Yes you are right, breaking their mind will not give us much... edited it out

Do you agree that bribing the mercs are a good plan? 100 knights is good to have. Espercially if they can do backstab damage.


NRDL
I think that is to risky, the enemy has to great advangate in numbers to be able to do that.
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NRDL

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1092 on: February 10, 2012, 05:43:26 am »

Hmm...perhaps you're right.  Perhaps something a bit more subtle.  Is the Tall Man capable of creating illusions?

All of warfare is based on deception.  Guess who said that. 
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Kashyyk

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1093 on: February 10, 2012, 05:48:22 am »

I'm liking UR plan.

While our army is marching to the field KY should fly to the castle and screw with them from a distance. Corrupt their dreams, set fires, distract the priests and mages, etc. Anything that'll tire the soldiers, lower their morale, and make the priests/mages less capable during the battle.
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Karakzon

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1094 on: February 10, 2012, 08:18:54 am »

Suggestion battleplan for smaller engagements than this:
Spoiler (click to show/hide)

After the battle, if we should win:
Need to create some dedicated warriors, and pikes are ferociously usefull to arm general soldiers with. Backed up by longbows -their range is something to put crossbows to shame- and some cavalry ridding human companys ie: black knights. To give us a flexable dedicated army that we can back up with our monster hordes. Right now cultists are not much in comparrison.

Also: +1 UR's plan.
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