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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237359 times)

IamanElfCollaborator

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #990 on: February 08, 2012, 11:04:33 am »

Erm. We need to feed our non-mutated guys too you know.

NRDL

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #991 on: February 08, 2012, 11:05:10 am »

Well, if they drink from the "slightly" corrupted river, can the Tall Man exert some of his power to turn the slightly impure particles and germs in the water ( which is inside the soldier's stomach and digestive system ) into a full blown disease, which only affects the uncorrupt? 
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10ebbor10

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #992 on: February 08, 2012, 11:06:25 am »

Erm. We need to feed our non-mutated guys too you know.

Which is why we would gather all the food rather than destroying it. And then we hope that we can get an alternative food supply before we run out.
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IamanElfCollaborator

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #993 on: February 08, 2012, 11:07:20 am »

If they are too big to corrupt, then essentially by the time we take over Culloden we should still have food.

Ukrainian Ranger

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #994 on: February 08, 2012, 11:15:07 am »

My suggestion + slightly modified Armok's suggestion + masshunting thing

Krlnkir Yrlvnt
1) Our daughter likes imp pets... Let's gift her one more. Green one at this time. She should see how Krlnkir summons that imp, maybe she'll find a way to make her own imps
2) Offer the guard to become the brothel manager, to ensure that "girls are treated nicely" Order the "girls" to seduce him and lure in constant orgies
3) Teach consort some denonic language and magic... if she survives that, good. If not, so be it. (I think she may be more resistant to demonic magic, she had very close contact with half demon)
4) Move to Grantown
5) Create 27 ghouls (to round it up to 50 and have balanced numbers of different sized ghouls)
6) When the steel skeleton arrives, create an experemental superbaneghoul (need better name)
7) Investigate Grantown's cemetery, if it is possible to create really powerful undead, create. Else save it as a source of evil for warding\imp summonings
8) Put some wards in city (we will fight with wizards, soon so it's necesarry)
9) Remember early days, and raise amberashs (due to that mass hunting thing we'll have many animals)
10) Only if evil power is left: Start populating empty houses\port\moat with civilian imps (we can always enlist them as an army, but they should be useful as peons, too. Resource base is important). Summon all types of imps: red, black, blue, green, yellow.


New designs
1)Green imp:
Appearance: Froglike
Advantages: amphibian, jump, illusion magic, hypnosis
Disadvantages: cold-blooded, susceptible to fire, no direct damage attack

2)Yellow imp:
Appearance: Jelly, but usually prefers humanoid form
Advantages: becomes extremely corrosive at will
Disadvantages: slow, destroyed in water

3)
Quote from: Armok
Experiment with a super baneghoul/"Flesh titan":
 *28 rather than 7 ghouls,
 *four sprawling legs for stability
 * two sets of arms: one normal scaled up extremely strong baneghoul arms, one pair humongouslly long and whit a great many joints and many many spindly fingers http://goblinscomic.wikia.com/wiki/Mr._Fingers
 * the main brain hosed in the centre of the creature. The many smaller heads should be enough for sense.
 * gaping maw, styled after that of lampreys, on top into which victims can simply be dropped.
Edit: oh, and it obviously needs to have a deafening, shirking roar, which is actually loaded with evil and magically paralyses and inspires terror.
Edit2: and it's skeleton/support structure should be forged of metal.

4) feel free to offer more

CFM
1) Design Akatree crossbow
2) Upgrade one more acolyte to experienced cultist
3) Upgrade cultists to acolytes
4) Raise Amberarshs, carefully stockpile them in inactive state
5) Research imp summoning
6) Transfer 6 Acolytes to Followers of the Tall Man (one in each town) We must spread magic knowledge and give our spies some magic support

Followers of the Tall Man
3 power Recruitment
3 power Espionage

Missionaries of the Alternate Faith
1 power: Recruitment (nobles, merchants, wizards, only important people)
1 power: Gathering resources

The realm
One time orders:
Forge darkbarr steel gates for Grantown
Forge steel skeleton for new uberghoul thing, transport it to Grantown
Dig a moat around Grantown (if there are no moat already.) build a permanent bridge over it  Blue imps need a place to live.
Arm 200 peons

Long term orders:
Mass fishing, mass hunting and food stockpiling. But slaughtering wild animals\fish is more important, than stockpiling: 65 resources per week.
Transfer to CFM: 10 resources per week


The army
1) Mostly garrison Grantown and help peons to fortify it.
2) Keep a small garrison in Akataki, too.
3) Dragons, Sintaurs, Amberashs and Dal'Kahh the Avaricious aid with that mass hunting thing

All off above valid until enemy army comes near, or another important event happens

We can feed our population with farming, so I don't think, that cleaning the area from wildlife, will starve our peons. And even if it will... We can find how to use several hundreds starving people (moooore ghooooooouls)

But I am strongly against turning the area into a big desert, not yet


Minor edit: Added sending 6 acolytes away from CFM
Another minor edit: fixed superbaneghould thing
« Last Edit: February 08, 2012, 12:25:59 pm by Ukrainian Ranger »
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10ebbor10

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #995 on: February 08, 2012, 11:22:17 am »

But I am strongly against turning the area into a big desert, not yet
The 70 maxims of maximally effective mercenaries: 1:Pillage, then burn

The desert idea was more intended to be long term anyway and the mass hunting will probably collapse the ecosystem anyway.(Or at least turn it upside down, with more predators then prey)
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Ukrainian Ranger

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #996 on: February 08, 2012, 11:26:27 am »

But I am strongly against turning the area into a big desert, not yet
The 70 maxims of maximally effective mercenaries: 1:Pillage, then burn

The desert idea was more intended to be long term anyway and the mass hunting will probably collapse the ecosystem anyway.(Or at least turn it upside down, with more predators then prey)
So, do you argee with the plan above?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #997 on: February 08, 2012, 11:28:36 am »

But I am strongly against turning the area into a big desert, not yet
The 70 maxims of maximally effective mercenaries: 1:Pillage, then burn

The desert idea was more intended to be long term anyway and the mass hunting will probably collapse the ecosystem anyway.(Or at least turn it upside down, with more predators then prey)
So, do you argee with the plan above?
Yes, desertification isn't needed yet. We can probably do it on a hurry once the enemy arrives. Peat fires aren't that hard to cause.
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Armok

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #998 on: February 08, 2012, 12:02:04 pm »

Hmm, it looks like a few lines have gone missing from the super baneghould quote. My original had a shriek attack and a metal skeleton to.

So, hey. Point of clarification: you cannot attack Culloden for the next few months. They won this round.
And we follow some kind of honour code that forces us to give them time to lick their wounds before we try again with a stronger force?

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10ebbor10

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #999 on: February 08, 2012, 12:09:45 pm »

Probably because it's winter and attacking then is not a very bright idea.
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Ukrainian Ranger

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #1000 on: February 08, 2012, 12:26:19 pm »

Hmm, it looks like a few lines have gone missing from the super baneghould quote. My original had a shriek attack and a metal skeleton to.

Fixed
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NUKE9.13

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #1001 on: February 08, 2012, 03:01:42 pm »

So, hey. Point of clarification: you cannot attack Culloden for the next few months. They won this round.
And we follow some kind of honour code that forces us to give them time to lick their wounds before we try again with a stronger force?
Yes indeed you better believe it yes you do. This is more about being interesting than winning, remember.

Hmm, it looks like a few lines have gone missing from the super baneghould quote. My original had a shriek attack and a metal skeleton to.
Fixed
This is the one-thousandth reply.

SO. Is everyone A-Okay with UR's "suggestion + slightly modified Armok's suggestion + masshunting thing"?
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10ebbor10

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #1002 on: February 08, 2012, 03:04:25 pm »

Yup
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Armok

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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #1003 on: February 08, 2012, 03:12:35 pm »

yes
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Re: Demonhood. -Times mocked for spiteful rampage: One-
« Reply #1004 on: February 08, 2012, 03:28:04 pm »

I am in accordance with this suggestion, but I think that we should try to branch out from the imp varieties, perhaps making some death-knights (a la Nazgul), or suits of armour inhabited by spririts, or maybe some shape shifting assassins/infiltrators
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