The UR's Plan ver 3.0 (added blue imps and other minor changes)
Bassicaly:
Rampage through the countryside, so even in their so-called victory these mortals will still have to deal with corruption of their lands In details:
Plan below is valid for the next weeks\month: (until something decisive happens at Grantown)
Krlnkir Yrlvnt + his army1) Wage strategical warfare. Destroy infrastructure, food producing, industry, small settlements, travelers, small squads, avoid really big fights:
we just can't leave now, eat their beloved caws, burn their villages, corrupt water, let them starve to death in that damned city.
Use our advantage in mobility to avoid hard fights, it's like war with aviation against someone, who has no effective AA guns (bows and arrows aren't effective).... move from village to village, from helmet to helmet, from field to field, from caravan to caravan, from bridge to bridge, from mountain pass to mountain pass, from boat to boat. Carpet bombing it is.
2) While we rampage create: red imps , blue imps (feel the Ian river with it) , flocks of Hitchcock's birds (corrupt existing wild birds, obviously).
Appearance: mermaidlike, big claws and teeth. Sharp enough to damage wooden ships
Advantages: Fast in water, Swarm attack (like piranhas)
Disadvantages: completely useless on land
3) Carefully learn about that good thing
4) Don't get too close to the city (max 5km)
The Realm Long term orders:
Transfer resources to the CFM (construction material, firewood, small animals, food) : 10 resources per week
Build a tunnel from Barrspring mines to Akataki: at first 1 meter wide, 1.5 meters high, then expand to 1.5*2 meters, then to, then to 3*2.5 meters, then to 4*3 meters. Use mined out materials for fortifying: 30 resources per week (I suspect it is a very longtime project, but I think it is useful in a long run)
Build slave galleys in Akataki: 10 resources per week
Generic fortifying: 20 resources per week
The CFM One time orders:
Design and build an "Amberash furnace" (Basically an automatic Amberash creation machine powered by crystal\Asylum itself: 1)open 2) Put animals 3)put firewood, 4)close 5) light it up 6)wait, 7)open 8)get a fresh amberash pack)
After it finished go on to long term orders:
1)Operate Amberash furnace: 1 power per week
2)Upgrade Cultists to to Acolytes, upgrade Acolytes to Experienced Cultists: 6 power per week
3)Research new spells: 6 power per week
other cults Same as before
Dal'Kahh the Avaricious 1)Commands an operation without our interference or aid
2)Don't do a rush assault thing, methodically weaken the enemy by catapults, tunneling, commando attacks, then start an assault when a good opportunity arise.
3)Be ready to retreat to Akataki if scouts inform him about big reinforcements nearby (week away or closer)