Fly into town, destroy.
pretty much that.
also, as I find that "organisation: low" sucks, here is some re-organisation.
First, the realm will have 4 divisions, two of wich being sub-divided in 4 again. With more organisation and ranks. It's still
the cult of the Tall man, no real scission.
-First division: The Eyes of the Tall Man.
All spies goes there. Cults reports goes there
then up to us. Missionaries of the Alternate Faith and Followers of the Tall Man sort of belong to this division. The cults' reports goes to their respective Operation's Overseer, who then transmit a clear report to us. Everything necessary to keep outer cults running belong here (messengers, etc.)
-Second division: Mad Flames.
Yes, they got their own division. There goes sorcerers, warlocks and necromants. Every follower with magical potential belongs there. Classical three-men counsil, with necro-guy at the top. Students are grouped by 4 and succeed or fail as one. So cooperation (or so I hope). They do not have a single master, and take class by every capable sorcerer. Exceptional apprentices may have a dedicated master for individual teaching. Main place: CFM (because it's the only magic-relevant place we have).
-Third division: Working Hands.
Yup, civilians. if you live in our realm, are not a magician and do not fight, there you go. 4 sub-divisions by works:
-Shrieking Iron: metalworkers, miners, smiths, etc... Everyone and everything that keep the Forges running (including sacrificial slaves)
-Haunted Stones: Builders. Stone and woodcrafters. meh.
-Cursed Seeds: Food-related jobs.
-Chanting Pyres: Worshippers. I do not mean "people who worship us", because everyone is supposed to do so. I mean priests and so, who organize and attend the casual ceremonies and sacrifice slaves.
-Fourth division, last but not least: Armies of Krlnkir Yrvlnt.
at least, the army! pretty much self-explanating. 4 sub-divisions as well.
-The Charred: undeads. Zombies, skelettons, Amberärshs, spectres and ghouls (even if not technically dead).
-The Melted: Experiments. Sintaurs, baneghouls, and everything involving fusing bodies and corpses.
-The Summoned: Imps, elementals, dragons, beasts... Guys you summoned (either like elementals or by the "evil call" like dragons) and are not human-like nor undead.
-The Enlighted: Humans and humanoid followers. There goes armed slaves and cultists. Leader: Axe-guy (I think it's Dar-kahh). For we do not have any other champion, he also is the whole army general.
Army in general, and humans in particular, are organized in 4*4 classical squads. (1 captain + 3 soldiers) + 3*(1 sub-chief + 3 soldiers).
Then, I think we lack conventional ranged weaponry. Like crossbows.
Make living crossbows out of Akatrees' fleshwood and barr-iron. Muscles and tendons will be and pull the bowstrings (yes, plural). bow himself is iron. mechanisms are iron and bones.
There should be four strings, and multiple arming muscle-systems. A magazine on the top allow, with clever mechanisms, a repeatitive fire without the user ever needing to reload himself, except when magazine's empty. arrows may even be living fleshwood entities, able to direct themselves onto the enemies, thanks to their mobile membranes, and bite them profoundly, yipping in joy as they do so.
The crossbow itself must alas be feeded... Only downside in having sintaurs firing living, medieval, evil AK-47.