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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237447 times)

Tiruin

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Re: Demonhood. -Lesser demons 'treacherously' eaten: 5-
« Reply #825 on: February 04, 2012, 11:24:51 pm »

Quote from: Possibly a summary
As tales are often written and forgotten; stories of heroes, kings and magic, this particular tale focuses on that which many often fail to grasp- the darker side of a story.

This is the tale of a Demon, Crinkle Yearvent as called by the mortals who knew his name -for it's true name would drive anyone to madness- and how he rose to absolute power.

Complete with a glossary of facts, well-versed prose and in-world lore, this is a tale written in the eyes of the Antagonists.

Whether they will succeed or fail is up to those who control his thoughts, reader beware.
« Last Edit: February 04, 2012, 11:26:22 pm by Tiruin »
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Ukrainian Ranger

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Re: Demonhood. -Lesser demons 'treacherously' eaten: 5-
« Reply #826 on: February 04, 2012, 11:34:21 pm »

I think after the victory we should split our forces in 4 "task forces":

1  Flying force, Spectres, KY himself, Horde of red imps, Dragons, some new flying monsters : Raze mountainous towns, create more flying monsters, aid Dal'Kahh the Avaricious if he starts to lose

2) Land force Dal'Kahh the Avaricious, Majority of the current army: land forces Go downstream, conquer, recruit, enslave, send resources to Akataki 

3) CFM, led by Balthanor learn advanced magic techniques, turn the church into an epic magical fortress, get ready to help two other armies when they get to the capital

4) Industrial base,  Alyshtr Yrlvnt, Unnamed guard, Our consort: Barrspring\Akataki: Garrisoning, arming our army, building  siege engines, improving industry, building fortifications, corrupting the land

In that way we can conquer the kingdom much faster
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Tiruin

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Re: Demonhood. -Lesser demons 'treacherously' eaten: 5-
« Reply #827 on: February 04, 2012, 11:39:04 pm »

If we win and slaughter them all, scan the surrounding areas for any sign of scouts.

I think they just wouldn't send an armed force without long-range observers watching the battle other than our forces.

Also, interrogate and maybe subjugate one of them if we have a flawless victory, maybe the leader?

And UR's plan.
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Ukrainian Ranger

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Re: Demonhood. -Lesser demons 'treacherously' eaten: 5-
« Reply #828 on: February 04, 2012, 11:47:35 pm »

And Nuke, I hate to ask this, becaise I was the one who proposed the merge, but CFM's stats should be seperated, again, espesially if the cult becomes a nation
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NUKE9.13

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Re: Demonhood. -Lesser demons 'treacherously' eaten: 5-
« Reply #829 on: February 04, 2012, 11:57:31 pm »


Okay. So, giant death ray + Balrog rampage, with your army mopping up the rest?
So much for strategy.


The enemy army mills about, watching the lone knight ride towards the gates.
"They've certainly made some modifications to the place, eh?"
"Indeed. I fear we may be in for a protracted siege rather than a swift assault. Though they appear to have stationed their troops outside the walls, I suspect them to be bait for a trap, into which I would rather not stumble blindly."
"Yessir. Um, sir, if I may be so bold, do you think the rumours are true?"
"That the anarchists are led by a demon? I have answered this question countless times: no. All the demons are dead, they died out centuries ago. However, I do believe that a rogue wizard may be leading them, for there have been too many tales of strange beasts to put down to mere peasant superstition. It is for that purpose that I wield Demonslayer, to best any magical abominations that the enemy may send against us, and wear this amulet of protection, which should shield us from magical attacks."
"Yessir."
...
"Looks like someone started a fire in the town."
"The problem with anarchists is that they don't have any sense of order or governance. No doubt some rival faction of- BLAZING GODS!"

With a blast of power that ignites several buildings, you expand and morph from your humanoid form into a towering giant, wielding whips of fire in each of your four hands. You muster the power spilling from your body and shoot it towards the enemy army; a coherent beam of pure evil.

"The rumours were true! A demon! A great towering demon!"
"Hold, man, hold! A mere illusion, a mere-"

The beam strikes right on target, in the middle of the clustered forces. A vast explosion destroys dozens of soldiers outright, sends dozens more flying through the air- often minus a limb or two-, and scatters the rest like bowling pins.
Your forces spill out of the city and charge towards the scattered remnants, with you no so much walking but gliding along with them.
The enemy commander tries desperately to organize his men, but only a few loyal knights stand by him, whilst the rest flee as soon as they recover. Seeing that the battle is lost, the commander himself turns to flee. You throw blasts of fire after the fleeing soldiers, landing a few hits which incinerate them in seconds. The Sintaurs pull ahead and start running down enemy soldiers with savage delight. The two dragons swoop down from the sky and maul a few soldiers each. Spectres rise up from the ground, shredding soldiers to pieces. Archers manage to take out a few more soldiers, but the rest scatter, running off into the countryside. 

As your spectres and sintaurs head out to track down the fleeing soldiers, you count casualties. It doesn't take very long. Aside from a few zombies who fell apart in the excitement, not one man or beast perished. You can't be sure of enemy casualties, because many of those caught in the initial blast were utterly destroyed, not even leaving ashes, but those who got away looked like about a third of the army, including the commander and a few knights.
Tracking down all the survivors would take an incredible amount of time and effort. Unless you want all your forces- yourself included- to spend the next few weeks combing the area, you will have to accept that some will get away.
Which means the next army they send will be a lot larger, and lot a more prepared. But it will also take them a lot longer to muster the required forces. In that time you should
-Turn your territory into an impregnable fortress of evil, where you can raise massive armies to wreak havoc on the world
-Take the offensive: Conquer lands further down the Barr. Grantown would be your first target, a moderately sized town a few days march down the Barr.


WELP.
You rolled crazy high for the opening Death Lazor attack, then the enemy rolled crazy low for their morale, and then it was all over. How disappointing.
If you choose to fortify, the next update will be three months long. If you go on the offensive, it will be a month long, during which you will prepare your armies and march them to Grantown.

Also coming next update: Complete revamp of the status.

Spoiler (click to show/hide)
« Last Edit: February 05, 2012, 03:04:26 pm by NUKE9.13 »
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NRDL

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #830 on: February 05, 2012, 12:00:34 am »

Go on a rampage.  Split it into two armies.  One vanguard led by Dal'kahh, with the larger, main force led by The Tall Man. 
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mcclay

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #831 on: February 05, 2012, 12:03:01 am »

Take the offensive, charge!!
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Ukrainian Ranger

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #832 on: February 05, 2012, 12:06:34 am »

Quote
In the mountains around the Barr Valley are several other towns; Aonogake, Culloden, Nairn and   Rothes.

Nuke, How far (for a flying army) are this towns?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NUKE9.13

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #833 on: February 05, 2012, 12:10:44 am »

Quote
In the mountains around the Barr Valley are several other towns; Aonogake, Culloden, Nairn and Rothes.

Nuke, How far (for a flying army) are this towns?
As the crow flies, the closest, Culloden, is about as far away as Grantown.

E: Also, these towns are mostly named after towns/villages in Scotland, near the place I grew up. Can you open google maps and figure out where that is?
« Last Edit: February 05, 2012, 12:12:34 am by NUKE9.13 »
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Koliup

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #834 on: February 05, 2012, 12:18:04 am »

So, I noticed our black imps aren't breeding. I suggest we go the DF route and make them bleed spores that can only take root in rock. The spores will form a new adult Black Imp, who has some of the non-essential memories(got into a fight today, I like wine) of his predecessor, but all of the important ones(how to mine, how to brew) from his lineage. To encourage this, raise the(non murderous) aggression Black Imps have to each other(and only each other). So as to promote them having the occasional brawl.
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NUKE9.13

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #835 on: February 05, 2012, 12:21:48 am »

Yeeeaaaah.

Imps can't breed. They don't even have genders.

Quote from: Possibly a summary
As tales are often written and forgotten; stories of heroes, kings and magic, this particular tale focuses on that which many often fail to grasp- the darker side of a story.

This is the tale of a Demon, Crinkle Yearvent as called by the mortals who knew his name -for it's true name would drive anyone to madness- and how he rose to absolute power.

Complete with a glossary of facts, well-versed prose and in-world lore, this is a tale written in the eyes of the Antagonists.

Whether they will succeed or fail is up to those who control his thoughts, reader beware.
Also, this is fantastic. Unfortunately I have an advertising budget of nill, so I'm not sure where to put it.
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Tiruin

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #836 on: February 05, 2012, 12:22:30 am »

Attack while doubt and story blinds their ears. Attack while their commanders and officers are in disarray.

Attack!


I can imagine the stories of survivors as below:
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mcclay

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #837 on: February 05, 2012, 12:26:20 am »

The summary is for the nomination process into the hall of legends.
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JackOSpades

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #838 on: February 05, 2012, 12:50:06 am »

also did we salvage anything from the Battle? if not can we do so before we head out?

And Woooo death Lazor,

-Propose naming the death lazor our Doom Ray and reusing it as the mood strikes us.

-Take the offensive: Conquer Grantown. raise more Ghouls/Baneghouls and Sintaurs whenever the chance Arises.

-leave a force behind to fortify Akataki. prioritize building a proper stone wall with towers behind the wooden palisade.
(saves time not deconstructing the palisade, and we don't open up holes in the defenses which could cause "caught with our pants down" moments.) use Corrupted stone from the mines in Barrsprings whenever able and have dark runes of power caved in the wall as we go.

Tiruin

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Re: Demonhood. -Armies routed with blasts of evil energy: One-
« Reply #839 on: February 05, 2012, 12:53:37 am »

Exactly what I was thinking when I wrote it up (reply number 825). Though I don't think it is for nomination status yet, we haven't reached anything legendary (other than the writing style and how it is brought out), we haven't killed anyone from the Nobility yet, or as Monk12 says.

Though, it really seems legible for a nomination and a spot in my eyes. This really brings out the evil.

Edit: Just saw the post above that. Oops.

If possible, along with the rest, Send one persuasive cultist to [unnamed unique guard] in Barrspring to sway him, like an ironic champion alongside Dal'Kahh. He can, and will be a hero anyway.
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