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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237521 times)

Ukrainian Ranger

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #645 on: February 02, 2012, 09:46:08 pm »

Quote
have to agree. This conquest brings us up to three locations; I really don't think we need an overcouncil for them yet. Furthermore, we don't have anybody who's proven themselves both worthy and capable of such a position.

The only reason why we created a separate branches because there are was no way to share resources, information. Now there are a way. And 3men councils were planned long, long time ago

And currently we rule anyway
« Last Edit: February 02, 2012, 09:50:39 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NRDL

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #646 on: February 02, 2012, 10:11:03 pm »

Very nice battle, I was actually worried that the soldier, the priest, the witch and the others were going to escape and form some sort of adventuring party. 

But no one can beat the Tall Man, who pretty much went Godzilla in the lake.  Anyway, I really can't keep up with the other suggestions, so instead, I'll just say

Reward the Champion by increasing his physical might, not to the point where he's more powerful than you, but definitely superhuman level. 

Single combat's risky, we don't wanna lose a champion to some brash, stupid hero.
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Ukrainian Ranger

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #647 on: February 02, 2012, 10:15:49 pm »

Reward the Champion by increasing his physical might, not to the point where he's more powerful than you, but definitely superhuman level. 
No, he can lose his mind that way
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NRDL

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #648 on: February 02, 2012, 10:18:14 pm »

...Are his mental faculties really that valuable?  I guess, if he's to be used a general, okay.  But we have to make him stronger somehow. 
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Koliup

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #649 on: February 02, 2012, 10:21:26 pm »

...Are his mental faculties really that valuable?  I guess, if he's to be used a general, okay.  But we have to make him stronger somehow.
If we can add another point safely, we should do so.
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NRDL

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #650 on: February 02, 2012, 10:25:28 pm »

If we can add physical might, why can't we add mental fortitude?  If the physical decreases when we add mental, we can just balance it out so that the Champion is somewhat stronger both mentally and ( more importantly ) physically. 
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Ukrainian Ranger

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #651 on: February 02, 2012, 10:36:30 pm »

I have an idea for a new imp:

Black imp:

Advantages:  can dig, tough(for an imp), know something about mining, metalforging, weaponsmithing.
Disadvtages: can't fly, weaken by a sunlight, love to get drunk
Default appearance: Black, short, bearded humanoids covered in vomit and blood, have digging claws like moles


As for gifting power, i'd say he doesn't deserved it, in fact his perfomsance almost deserves a punishment, we had lost way too much forces


« Last Edit: February 02, 2012, 10:46:49 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Koliup

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #652 on: February 02, 2012, 10:50:01 pm »

If we can add physical might, why can't we add mental fortitude?  If the physical decreases when we add mental, we can just balance it out so that the Champion is somewhat stronger both mentally and ( more importantly ) physically.
I think we planned on reserving mental stuff for mages and whatnot. Besides, he's getting smarter 'naturally'. He's 6p, 3m at base, which is thrice as strong and three times smarter than Average Joe farmer. Just give him time fighting and in our aura. We'll mess with him like the Eye of Terror messes with everything.
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Alternatecash

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #653 on: February 02, 2012, 11:15:37 pm »

No. Leave a seed of our power in our champion, so if a hero does take him out, he'll rise as a monster of madness and flame, bound to our will.
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Ukrainian Ranger

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #654 on: February 02, 2012, 11:21:11 pm »

We can make him stronger later....

Why no one is interested in designing new creatures?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NRDL

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #655 on: February 02, 2012, 11:25:35 pm »

No. Leave a seed of our power in our champion, so if a hero does take him out, he'll rise as a monster of madness and flame, bound to our will.

I support this.  I was actually thinking of using him as a conduit, just in case the semi-physical form of the Tall Man is destroyed, we can regenerate using the Champion's body.  Think of it as a Horcrux. 

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NUKE9.13

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #656 on: February 02, 2012, 11:32:52 pm »

Why no one is interested in designing new creatures?
An excellent question. It seems that people are more than willing to propose new creatures, except when asked to.

Welp.

I'll just update with what we have.
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Evilsx

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #657 on: February 03, 2012, 12:11:35 am »

One, Nuke great update, your are a great QM.

And Two, I agree with messing with that guard mind
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Alternatecash

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #658 on: February 03, 2012, 01:09:35 am »

You know, I just realized something. Our consort has already proven that she can survive providing us with a heir. We should make sure we have a backup.

And while I'm on the subject, we need a siege-engine creature to pad out our forces. Rats. They're nearly omnipresent in any city. We just need to put a fire in their bellies, and let them taste our lust for destruction. Maybe bloat them to dog-size, but keep them alive so they can heal, and, more importantly, breed.
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It's back! A bit. Seriously, jump in.

Koliup

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Re: Demonhood. -Biggest, most action-packed update to date. Woo! Yeah!-
« Reply #659 on: February 03, 2012, 01:11:00 am »

You know, I just realized something. Our consort has already proven that she can survive providing us with a heir. We should make sure we have a backup.

And while I'm on the subject, we need a siege-engine creature to pad out our forces. Rats. They're nearly omnipresent in any city. We just need to put a fire in their bellies, and let them taste our lust for destruction. Maybe bloat them to dog-size, but keep them alive so they can heal, and, more importantly, breed.
Then make some siege engine sized? Or are we saving elephants for that?
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