Part one, looting:All children: recruit
the most evil 20% of healthy adults: recruit as cultists
60% healthy citizens : Enslave
The most innocent 20% : torture, (source of evil for an army raising more in part 3 designing)
Dead, seak, old, wounded will be used as a source material for army raising
Loot anything valuable
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Part two, Cult reorganization:I propose to merge all cults into one cult move the champion, new recruits, slaves and remaining Amberashs to the cult
Current rules of our cult:
Name: Cult of the Tall Man.
Organization: Each location will have a council of three or so, who rule the local cultists in our absence by majority vote. We cannot know the best solution for every area, so each council will decide on their own governance. Should they fail, they'll experience extreme regret over their failings. Should the cult thrive under their governance, they'll largely be left alone, perhaps with the occasional boon from us.
They'll be free to abdicate so long as they don't try to hide from us, and the remaining/new council will have the right to determine whether they need culling.
Looks: Elaborate symbolic body paintings. Paintings should be chosen that express the individual's personality. They should brand their left palms with our symbol once the need for subtlety in the area is gone.
Places of worship: Fire, industry, and domination are themes. From a simple pyre, to a forge, to the ultimate temple being built over an active volcano. The centerpiece is always the main fire, which also acts as the altar equivalent, and it's a requirement that something be made at each place of worship (in this case the dolls). The main architectural theme could be four arm-like horizontal offshoots, each representing one of our symbols.
Laws 1) Murder of cult members is punished by death.
2) Sacraficing children is punished by death
Practices: Arson of structures deemed 'useless' to our cause. Crafting and forging things, often pointlessly impractical symbolic weaponry. Primary weapons used by our militant followers should be battle-axes and crossbows.
Symbols: a burning man with 4 hands,fire, industry, domination, rage, the number 4.
Do we need any updating? I think not. Everything is fine, but we need to create a council for the united cult, I suggest :
1) Dal'Kahh the Avaricious (represents warriors, responsible for training, defense)
2) Kid acolyte (represents mages and kids, we have a lot in our cult, responsible for kids, magic)
3) Mother of our daughter (represents women, responsible for raising daughter, resource managing)
So the chain of command is Krlnkir Yrlvnt>children of Krlnkir Yrlvnt>The supreme council appointed by Krlnkir Yrlvnt>democratically elected local councils
Orders for the united cult: (in order of importance)
1) Do anything necessary to make part 1 happen
2) Improve organization, elect local councils
3) Arm (with weapons from Akataki) Conquer area around Akataki, recruit\enslve population, organize food producing and stockpiling
4) Raise Aamberashs (they are weak, but our acolytes should do some work)
5) Learn how to use
Stargates the circles
6) Send 18 (in groups of 3: male, female, kid) missionaries in another kingdoms. give them food\weapons\gold\something valuable to make it easier (60 resources)
7 Plant magical and mechanical traps in and around former Asylum
Part 3 designing and army raising: 1) Raise 9 slain cultist as spectres
2) Raise some (many, all) slain townsfolk as zombies:
I think creating a simple undead unit (zombies, to keep things simple) that do not need a constant supply of power could work as light infantry (cheap and in great numbers, they would be perfect). And I have an idea to stop them from costing energy all the time: have them take the energy of living things around them. Some kind of aura that drains life out of nearby things (plants, animals, enemy humans) over a long period of time (after a week or so, a zombie could kill an old tree simply by standing there). That way, they'll corrupt and destroy the lands where they go, perfect for us.
3) Create the first
Akataki tree(s) in a memory of our victory:
combine a tree and a human (or five) into a sort of 'flesh tree'; designed to be harvested for flesh and bone. For bonus points, they corrupt the ground around them, can fling seeds away(or just impregnate female followers, whichever costs less), to propagate, and scream/moan(moaning at night, we don't want our followers losing sleep) in eternal agony.
4)Find\make dead horses and make
Sintaurs5) make two new Baneghouls
I think it may be enough, we have nice sources, but that a lot.