NUKE, Can we get fire elementals into the glossary?
I think it should be a long, reorganizing, army creating turn:
Part one, looting:
100 evil healthy citizens: recruit as cultists
500 healthy citizens : Enslave
100 good citizens : torture, (source of evil for an army raising more in part 3 designing)
Dead and wounded will be used as a source material for army raising
Loot anything valuable
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Part two, Cult reorganization:
I propose to merge all cults into one cult move the champion, new recruits, slaves and remaining Amberashs to the cult
Current rules of our cult:
Name: Cult of the Tall Man.
Organization: Each location will have a council of three or so, who rule the local cultists in our absence by majority vote. We cannot know the best solution for every area, so each council will decide on their own governance. Should they fail, they'll experience extreme regret over their failings. Should the cult thrive under their governance, they'll largely be left alone, perhaps with the occasional boon from us.
They'll be free to abdicate so long as they don't try to hide from us, and the remaining/new council will have the right to determine whether they need culling.
Looks: Elaborate symbolic body paintings. Paintings should be chosen that express the individual's personality. They should brand their left palms with our symbol once the need for subtlety in the area is gone.
Places of worship: Fire, industry, and domination are themes. From a simple pyre, to a forge, to the ultimate temple being built over an active volcano. The centerpiece is always the main fire, which also acts as the altar equivalent, and it's a requirement that something be made at each place of worship (in this case the dolls). The main architectural theme could be four arm-like horizontal offshoots, each representing one of our symbols.
Laws
1) Murder of cult members is punished by death.
2) Sacraficing children is punished by death
Practices: Arson of structures deemed 'useless' to our cause. Crafting and forging things, often pointlessly impractical symbolic weaponry. Primary weapons used by our militant followers should be battle-axes and crossbows.
Symbols: a burning man with 4 hands,fire, industry, domination, rage, the number 4.
Do we need any updating? I think not. Everything is fine, but we need to create a council for the united cult, I suggest :
1) Dal'Kahh the Avaricious (represents warriors, responsible for training, defense)
2) Kid acolyte (represents mages and kids, we have a lot in our cult, responsible for kids, magic)
3) Mother of our daughter (represents women, responsible for raising daughter, resource managing)
So the chain of command is Krlnkir Yrlvnt>Alyshtr Yrlvnt>The supreme council appointed by Krlnkir Yrlvnt>democratically elected local councils
Orders for the united cult: (in order of importance)
1) Do anything necessary to make part 1 happen
2) Improve organization, elect local councils
3) Arm (with weapons from Akataki) Conquer area around Akataki, recruit\enslve population, organize food producing and stockpiling
4) Raise Aamberashs (they are weak, but our acolytes should find some work)
5) Learn how to use Stargates the circles
6) Send 18 (in groups of 3: male, female, kid) missionaries in another kingdoms. give them food\weapons\gold\something valuable to make it easier (60 resources)
7 Plant magical and mechanical traps in and around former Asylum
Part 3 designing and raising:
Need ideas