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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237588 times)

JackOSpades

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #525 on: February 01, 2012, 02:55:30 pm »

-Use your power to ease the birth; you can't risk anything happening to your daughter.

because ensuring her survival is worth more than whatever paltry power we'd get from the suffering of one mortal.

Ukrainian Ranger

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #526 on: February 01, 2012, 02:56:42 pm »

Use your power to ease the birth; you can't risk anything happening to your daughter

Let's respect her humans part, probably that half wants her mother alive. And risking is bad
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

kaian-a-coel

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #527 on: February 01, 2012, 02:57:08 pm »

-Use your power to ease the birth; you can't risk anything happening to your daughter.

because ensuring her survival is worth more than whatever paltry power we'd get from the suffering of one mortal.

I concur.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Evil Marahadja

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #528 on: February 01, 2012, 02:58:33 pm »

-Use your power to ease the birth; you can't risk anything happening to your daughter.

because ensuring her survival is worth more than whatever paltry power we'd get from the suffering of one mortal.

Myself, I agree.

But if I roleplayed. I whould do the oppositte. If she cant make it alive, she are not fit to be our daughter.
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IamanElfCollaborator

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #529 on: February 01, 2012, 03:12:41 pm »

If she doesn't make it alive, then you have failed in your quest and have to find another woman to impregnate with your unholy seed.

Evil Marahadja

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #530 on: February 01, 2012, 03:14:09 pm »

If she doesn't make it alive, then you have failed in your quest and have to find another woman to impregnate with your unholy seed.

1+
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NUKE9.13

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #531 on: February 01, 2012, 03:23:35 pm »

So you're going to go with the Use your power option?

Alright.

You soft-hearted pansies
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IamanElfCollaborator

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #532 on: February 01, 2012, 03:27:31 pm »

WUT?

-summons a legion of drunken elf collaborators to derail the thread-

Armok

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #533 on: February 01, 2012, 03:28:52 pm »

Use power.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

kaian-a-coel

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #534 on: February 01, 2012, 03:41:36 pm »

Power is meant to be used.

Plus, gosh, this girl took such a worry to be mamde and all. It'd be a shame to waste all of it.

Plus, UR may be right. This girl could love her mother, and we could regret killing our first mate.
And if she don't, at least she could kill her consciously:P
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

JackOSpades

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #535 on: February 01, 2012, 03:49:50 pm »

So you're going to go with the Use your power option?

Alright.

You soft-hearted pansies

has nothing to do with our empty hole where a humans heart should be, its cold calculation.
one humans worth of suffering would be but a drop in the deep well of our power.
gloriously evil deeds done by our future half demon champion > insignificant drop of power from suffering mother.

NUKE9.13

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #536 on: February 01, 2012, 04:03:40 pm »


Quote
Use your power


Yes. You can't risk anything happening to your... oh who are you kidding your daughter is half demon it would take more than birthing complications to kill her. You just... its... RARGH YOU ARE AN EVIL DEMON. EVIL EVIL EVIL. DO NOT CARE ABOUT PEOPLE. AT ALL. SERIOUSLY.
But you use your power anyway, easing the girl's pain, and giving her strength to survive the experience. There is some pushing and moaning and some annoyed mental vibes coming from your daughter, and then she slides out covered in smoking black bile which eats into the bedclothes. A troupe of female cultists fuss about, cleaning her and cutting umbilical cords and other human-biology-things which you really don't care about. They then present your daughter to you, wrapped in a black shawl, leering at the world with her bright blue eyes suspiciously.
Her eyes are not human; they have neither whites nor pupils, but are entirely blue, and flicker softly as lines of brighter blue dance around their surface. Her skin is a bright red, and the fuzz of hair upon her head appears to vary between a yellowish-blond and a dark red. She has a small tail, which ends in four vanes; mimicking your own in smaller scale. Her tongue is forked, her feet have six toes each, and her nails have a certain sharpness to them which suggests they will be claw-like in due time. By your experience with ghouls and baneghouls you can tell that she is all but immune to disease and poison, and probably has minor regenerative abilities. You also believe that she will grow at a faster rate than humans, but once matured, will probably not age as they do. Her skin is hot to the touch, as if she has an exceptionally high fever. She will be far stronger than a human, though her body is weak now. Her mind has already developed some, and she will probably be naturally gifted with magic. How her other skills will develop you cannot say, but will probably depend on her experiences and education.

The child is returned to her mother, who seems sickeningly happy to see her. The girl bares her breasts and begins to feed the child, and you leave the house, not even remotely pleased to see the girl happy, at all, really, you mean it. Seriously. You are evil. Rar.
You should name your daughter, and see to it that she is taken care of. You shall name her
-Something appropriate
And have her taken care of by
-No one. She will fend for herself.
-Her mother and a few slaves.
-A host of slaves and cultists, to look after her every need.

((Incidentally, something I meant to put in the last post)): Your cultists in Akataki give a rough description of its defences. The town is built against the shore of the Red Lake, and surrounded by a wooden palisade. The palisade has three gates in it, which are closed at night. A few guards patrol the streets at all hours, and stand watch by the gates when they are open- although they mostly exist to deter thieves. The priesthood is devout, but not really knowledgeable about demonic matters. The town has a number of guards, not especially well trained or equipped, but enthusiastic about their duties.

Now then. It is time for you to, very evilly,
-Do something


Required: Name and treatment of daughter
Action.

Name: Krlnkir Yrlvnt
Physical might: 41 (+1 Axe)(-5: You soft-hearted pansy)
Mental might: 50 (-5: You soft-hearted pansy)
Other: Barrsdoom (Axe; +1 to physical might. Can be granted to champion; will have greater effects)
Followers: 91
Slaves: 82
Servants: 83 (67 Amberärshs, 10 Spectres, 12 Ghouls, 3 Armoured Baneghouls, 1 Red Imp) | 15 (15 Amberärshs at CFM)

Cults:
  The cult of the Tall Man. Low organisation. 47 (of which 10 are 20 kids) members in Barrspring.
    Power level: 22 -6 Mining/Lumber/Furnace -1 Smithing -4 Construction -10 Worship
    Resources: 1 (-4 Construction) 
    Cultists:
    Slaves: 83 slaves
    Branch-Cult: Flames of Madness. 31 members in The Church of The Flames of Madness (Dolnar Asylum)
      Power level: 13 -8 Spread Cult -2 Construction -2 Resources -1 Long Distance Summoning
      Resources: 1 (+1 Workshops)(+2 Resources)(-2 Construction)
      Cultists: 6 Acolytes, 22 Armed Cultists
      Slaves: Woman from Ylm.
      Servants: 15 Amberärshs
      Other: Research into new spells underway
    Branch-Cult: The Eyes of the Tall Man. 7 members (of which 5 are 10 children) in Akataki
      Power level: 2 -1 Espionage -1 Recruitment
      Cultists: Acolyte (control magic)

Champions:
  Half Demon Girl: 0 months old.
    Physical Might: 0 (note: in an emergency, her demonic powers would protect her)
    Mental Might: 1

Fortresses:
  The Church of the Flames of Madness. Formerly Dolnar Asylum, HQ of Barrtal monster hunters.
    Mighty Walls (50). Moat (5, slows attackers). Weak Wards (12). Evil Stones (cause illusions and madness to attackers, also act as a second set of Weak Wards(10)). Rampant Spectres (cause madness to attackers. May randomly attack occupants (friend or foe))
    Sacrificial Chamber: An excellent location for worship and sacrifice.
    Workshops: A large forge and a series of workshops allow cultists to refine resources much more efficiently. Would be more useful with a steady supply of raw materials, but lets the cultists repurpose, recycle, and repair enough to generate a small amount of resources.
    Library: A (slightly empty) library and series of studies allow cultists to learn the arts of magic. Contains scrolls on: the creation of Amberärshs; the basic principles of Necromancy.
    Sending Circles: A pair of raised daises, linked to a similar pair in Barrspring, which can send and receive objects given a source of power.
    Source of Evil: This place has a long history, and much of it unpleasant. The reserves of evil seem nearly bottomless. It has built up to such a level that it seems to generate evil on its own (in small amounts). This makes it an excellent place for summoning or necromancy.

  Barrspring. Iron mining village in the eastern mountains.
    Hard to get to. Stone Wall with Corrupted Steel Gate (30, may cause fear to attackers, also acts as a weak ward (5)). Treacherous Terrain (defensive bonuses)
    Barrspring Iron Mines: Renowned as a source of high-quality iron, these mines could easily provide enough ore to keep the furnace of the Forge-Temple busy. The mines are an evil place now; dark power fills the air, and infects the ore. It is currently inhabited by a nest of ghouls and a host of wild spectres. Slaves work where once did miners, though not in enough numbers to fully exploit the mines.
    Forge-Temple: An unholy place for worship and forging. A great furnace which takes live sacrifices as fuel, feeding liquid metal to four dark forges. Currently operating at 1/4 efficiency- nevertheless a source of many weapons and armour for your demonic armies.
    Sending Circles: A pair of raised daises, linked to a similar pair in Dolnar, which can send and receive objects given a source of power.
« Last Edit: February 01, 2012, 10:00:01 pm by NUKE9.13 »
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Evil Marahadja

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Re: Demonhood. -Half-Demon daughters had: One-
« Reply #537 on: February 01, 2012, 04:08:46 pm »

Like I said. You are to weak for this game people!   ;D
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Ukrainian Ranger

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Re: Demonhood. -Half-Demon daughters had: One-
« Reply #538 on: February 01, 2012, 04:15:25 pm »

Daughter part:

Naming
Alshtr Yrlvnt

Treatment
Mother, they both should live in forge-temple

First meal
While milk is nice for a human part, demon needs something better, feed our red imp to her

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Armok

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Re: Demonhood. -Half-Demon daughters had: One-
« Reply #539 on: February 01, 2012, 04:22:46 pm »

> Name: Aeue Eouium
> Her needs will be looked after by a host as long as she does well, but from day one she'll be put through a hellish education and combat training program, and punishments for failure will be disproportionate.

>The Banegouls should be given balconies with fortifications where soldiers can stand, elevated above the main battle raining death from above.

> We should experiment with ranged weaponry. Maybe some ammoless magic weapon, or a repeating crossbow, or firearms.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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