Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 32 33 [34] 35 36 ... 107

Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237610 times)

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #495 on: February 01, 2012, 06:44:27 am »

Also, you all know a demon is technically a Fallen Angel right? Or are we dealing with something else?
Theres a glossary on the first page. Demons just pop up from time to time.

The glossary is missing heroes and angels. Those are sorta important, since we are bound to get some attention soon.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #496 on: February 01, 2012, 06:51:36 am »

Yes, I read that. Just wondered exactly what it meant by 'made of'.

But back to scheming.

Plan B
Krlnkir Yrlvnt
Creates a magical portal between Barrspring and Asylum

Servants
1)  Amberärshs and 5 spectres - rampage  countryside between Barrspring and Akataki, avoid hard fights
2) Baneghouls, ghouls, 5 spectres: guard the gates, kill anything that comes near

The cult of the Tall Man + slaves
1) Mine
2) Cut trees
3) Forge a new steel gate covered with unholy symbols and images of Krlnkir
4) Worship

  Flames of Madness
Aid Krlnkir Yrlvnt in portal building

Eyes of the Tall Man
Adults = spy
Kids = recruit other kids

Portal:  It will give us a nice  strategical mobility, and allow to merge cults

BTW I prefer plan B, because it allows us to use that workshops, move forces, and our cultist in the church will not have to go outside for resource gathering

+2
Logged

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #497 on: February 01, 2012, 08:27:05 am »

Plan B
Krlnkir Yrlvnt
Creates a magical portal between Barrspring and Asylum

Servants
1)  Amberärshs and 5 spectres - rampage  countryside between Barrspring and Akataki, avoid hard fights
2) Baneghouls, ghouls, 5 spectres: guard the gates, kill anything that comes near

The cult of the Tall Man + slaves
1) Mine
2) Cut trees
3) Forge a new steel gate covered with unholy symbols and images of Krlnkir
4) Worship

  Flames of Madness
Aid Krlnkir Yrlvnt in portal building

Eyes of the Tall Man
Adults = spy
Kids = recruit other kids

Portal:  It will give us a nice  strategical mobility, and allow to merge cults

BTW I prefer plan B, because it allows us to use that workshops, move forces, and our cultist in the church will not have to go outside for resource gathering

Its a great idéa, but I think we are way over our heads if we try to make a portal. I suggest we wait with that ideá until we are our cult are more powerful. And we begin to conquer lands further away. Then it will be really useful. Instead:


Krlnkir Yrlvnt
1)Bind spectres into armor.
2)Teach magic to cult (if time)


Servants
1)  Amberärshs and 5 spectres - rampage  countryside between Barrspring and Akataki, avoid hard fights
2) Baneghouls, ghouls, : guard the gates, kill anything that comes near


The cult of the Tall Man + slaves
1) Mine
2) Cut trees
3) Prepare for doughters birth. She will need a lot of sacrifices when she is welcommed to this world wont she?
4) Send a caravan with ore to the asylum.


  Flames of Madness
Research magic and local history. Try to find particular evil places we could use. Maybe an exicution yard or something like that. Try to find an old evil general/bandit leader/something like that. Who could lead the now disorginised spectres into a more united force. And make the spectres in the mine join us.

But, if Gm tells us that a portal is easycake to make.Then lets go for that ideá!

Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #498 on: February 01, 2012, 08:45:42 am »

Quote
1)Bind spectres into armor.
No, spectres are ,ore usefull as invisible force, 3 baneghouls cover all our needs for the tank role

Quote
3) Prepare for doughters birth. She will need a lot of sacrifices when she is welcommed to this world wont she?
IMO, This is the next turn material. I have some nice ideas for preparation, but it's early to discuss

Quote
4) Send a caravan with ore to the asylum.
No, Caravan will travel several weeks, so it's better to do that after we conquer Akataki and control the roads. And we don't even use all ore at home
« Last Edit: February 01, 2012, 08:48:10 am by Ukrainian Ranger »
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #499 on: February 01, 2012, 08:46:22 am »

I'm completely loving how this story is rolling, updating frequently with no quality lost!

Also, you all know a demon is technically a Fallen Angel right? Or are we dealing with something else?
I have all the time in the world, unfortunately.
Krlnkir Yrlvnt is not a fallen angel.

Heroes and Angels are not in the glossary.
Logged
Long Live United Forenia!

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #500 on: February 01, 2012, 09:00:11 am »

Okay, lets try to make an genereal agreement:



Krlnkir Yrlvnt
1) Teach magic to cult (if time) (?)
2) Help Etm recruit children/corrupt priests.


Servants
1)  Amberärshs and 5 spectres - rampage  countryside between Barrspring and Akataki, avoid hard fights
2) Baneghouls, ghouls, : guard the gates, kill anything that comes near


The cult of the Tall Man + slaves
1) Mine
2) Cut trees
3) Prepare for doughters birth. She will need a lot of sacrifices when she is welcommed to this world wont she? (Maybe, depending on when the next round start, if we have time to prepare it later it is not neccesary.)
3) Forge a new steel gate covered with unholy symbols and images of Krlnkir



Flames of Madness
Research magic and local history. Try to find particular evil places we could use. Maybe an exicution yard or something like that. Try to find an old evil general/bandit leader/something like that. Who could lead the now disorginised spectres into a more united force. And make the spectres in the mine join us.
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #501 on: February 01, 2012, 09:05:56 am »

I stick with my plan, unless GM  say that it's impossible to make a portal... I don't think that is that hard for a being that is stronger then 4 archmages combined
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #502 on: February 01, 2012, 09:08:07 am »

I stick with my plan, unless GM  say that it's impossible to make a portal... I don't think that is that hard for a being that is stronger then 4 archmages combined

Maybe we can do it. But a portal need continious energy to survive. And, we will probaly have to make some MAJOR sacrifices to create evilness enought to have a chance of building one.

Remember that we have to create two portals as well. One here, and one in the asylum. Not an easy task. But if its not to hard, sure. Lets do it!
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #503 on: February 01, 2012, 09:23:43 am »

We have three nice sources of evil for the task
1) Worshiping
2) Amberashs' rampage
3) Evil generated in Asylum
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Humaan

  • Bay Watcher
  • Yes, I know Human is spelled with 1 "a"
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #504 on: February 01, 2012, 09:34:17 am »

To put this up as a plan to take Akataki:

1: During the night, steal crops of farmers and store them somewhere: ideally, we corrupt the farmer so we can take them legitimatly and sercretly, but it won't matter that much.
2: Once a very large stockpile as been made, set fire to every farm which we can. Preferably, have a minion dressed up to the part of "anarchist" since thats what everyone seems to believe right now.
3: The city, while not initially, will start having food shortages. All attempts to get food in the city will be stopped; roads will have to be guarded, and the river need to be observed.
4: The city, once starving, will become a place of desperation and hatred. Everyone for yourself, to put it simple.
5: Acolytes move in with food, properly guarded, and spread the word of a "farm" guarded by thier "god", and the food gets given to any which listen to the (partially altered to seem less evil) word.
6: Once we have a foothold, we just need to turn those who believe into fanatics, and try and get the real church out. Once done, taking the city should be easy.
Logged
Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #505 on: February 01, 2012, 09:47:28 am »

To put this up as a plan to take Akataki:

1: During the night, steal crops of farmers and store them somewhere: ideally, we corrupt the farmer so we can take them legitimatly and sercretly, but it won't matter that much.
2: Once a very large stockpile as been made, set fire to every farm which we can. Preferably, have a minion dressed up to the part of "anarchist" since thats what everyone seems to believe right now.
3: The city, while not initially, will start having food shortages. All attempts to get food in the city will be stopped; roads will have to be guarded, and the river need to be observed.
4: The city, once starving, will become a place of desperation and hatred. Everyone for yourself, to put it simple.
5: Acolytes move in with food, properly guarded, and spread the word of a "farm" guarded by thier "god", and the food gets given to any which listen to the (partially altered to seem less evil) word.
6: Once we have a foothold, we just need to turn those who believe into fanatics, and try and get the real church out. Once done, taking the city should be easy.
Or we can assault and conuquer the town in one day. Baneghouls alone worth hundreds of militiamen. Simple solutions are often better. But it will hapen after the birth of our champion
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Comatose

  • Bay Watcher
  • Proficient Forum Lurker
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #506 on: February 01, 2012, 09:59:11 am »

Yikes, I look away for 10 hours and I miss four pages! :D

The Tall Man's gonna become a daddy.
Just imagine, in 15 years we will be balding and yelling at her not to go to that party, and if you that Jack boy again you'll turn him into an undead monstrosity.  :P
Logged
Dabbling Forum Poster
Adequate Dwarf Fortress Player
Proficient Forum Lurker

Deamonpies

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #507 on: February 01, 2012, 10:00:16 am »

The problem with just assulting the town is that this is a major town not some little village.


That means that if we do win there is no way it could be mistaken for a band of arsonists and we do not have a large enough power base to start advertising ourselves so clearly.

We need to get cults in other major cities and high places before we start making obvious moves.
Logged

Evil Marahadja

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #508 on: February 01, 2012, 10:02:47 am »

The problem with just assulting the town is that this is a major town not some little village.


That means that if we do win there is no way it could be mistaken for a band of arsonists and we do not have a large enough power base to start advertising ourselves so clearly.

We need to get cults in other major cities and high places before we start making obvious moves.

I think I agree. If there is anything we have it is time.
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #509 on: February 01, 2012, 10:17:15 am »

Why do you want to hide forever? We have a strong demon, nice core army,  two nice developing bases and you still suggesting to hide in shadows like an imp

But missionaries may be useful.

Modified plan:

Krlnkir Yrlvnt
Creates a magical portal between Barrspring and Asylum

Servants
1)  Amberärshs and 5 spectres - rampage  countryside between Barrspring and Akataki, avoid hard fights
2) Baneghouls, ghouls, 5 spectres: guard the gates, kill anything that comes near

The cult of the Tall Man + slaves
1) Mine
2) Cut trees
3) Forge a new steel gate covered with unholy symbols and images of Krlnkir
4) Worship

  Flames of Madness
1) Aid Krlnkir Yrlvnt in portal building
2) Send 8 cultist in all directions from the capital, as a missionaries that will create new cults (or affiliates of the main cult)  in many different towns in Eastern Confederacy, they have some time to go far before we start an open war

Eyes of the Tall Man
Adults = spy
Kids = recruit other kids

Change: Added missionaries

« Last Edit: February 01, 2012, 10:19:05 am by Ukrainian Ranger »
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
Pages: 1 ... 32 33 [34] 35 36 ... 107