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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237624 times)

JackOSpades

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #480 on: February 01, 2012, 01:17:59 am »

on that note a turn suggestion.

-Try to teach your cultists the ways of magic. (our magically gifted acolyte just left for Akataki. unless you mean train some more, which would e a good Idea.)
-Develop some interesting new servant. ( since we're close to the forges Warshades would be the best atm.)
-Corrupt the dreams of Akataki from afar, in preparation for your attack.


Your two smiths work day and night, forging
-Arms and armor for your slaves (cultists are more valuable in a leadership role as their minds are mostly intact. and no to bolting armor to the slaves, they have no will but are not yet zombie ghouls so most likely not survive without using power.)
- Bolt Armor/Blades to ghouls.
-statues and Icons ( train smiths by making these trinkets, I bet they give us a power/ego boost as well  ::) )

Cultists should.
-continue logging and mining. dig a trench around the wall in Barrspring fill it with sharpened wooden stakes pounded into the ground.
« Last Edit: February 01, 2012, 01:19:59 am by JackOSpades »
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NUKE9.13

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #481 on: February 01, 2012, 01:27:36 am »

(our magically gifted acolyte just left for Akataki. unless you mean train some more, which would e a good Idea.)
Actually, he doesn't know much about magic either. Just a few things he picked up from the village witch and priest, a few basic things he figured out himself, and some stuff you taught him directly. He has no training or knowledge of 'proper' magic.
And yes, I did mean the regular cultists.

Also, if you want to make Warshades, arm your slaves, and bolt metal to ghouls... your forge-temple is impressive, but you only have two smiths. Doing all that might take them a while.
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Riccto

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #482 on: February 01, 2012, 01:31:26 am »

Warshaaaades. No need to deal with that boring fleshy stuff.
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JackOSpades

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #483 on: February 01, 2012, 01:45:59 am »

yes we need to train some cultists in metal working with trinkets, then move them up to helping arm/armor the slaves.

focus on the arming the slaves as foot solders, quantity over quality as we gear up for Akataki.
then a few Warshades, (not really a great deal more work as its 1 suit of armor + 1 shade.)
the ghouls armor can wait, we might want to turn them into Baneghouls later anyway.

Evil Marahadja

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #484 on: February 01, 2012, 02:20:12 am »

yes we need to train some cultists in metal working with trinkets, then move them up to helping arm/armor the slaves.

focus on the arming the slaves as foot solders, quantity over quality as we gear up for Akataki.
then a few Warshades, (not really a great deal more work as its 1 suit of armor + 1 shade.)
the ghouls armor can wait, we might want to turn them into Baneghouls later anyway.



< I whould say we do the opposite. Remember that our main adventage is fear. The twisted creatures will look horrible, and I bet a lot of guards will flee in the meare sight of our more dangerous creatures. Instead, do the Warshades, but make them look scary as hell. Red metal, and so fourth.

< Focus mental power to corrupt/scare the priest in Akataki. Make him warn them on the uppcomming doom. (They will ofcurse think his crazy. But when they actually see the army, they might break and run)

< (If time) learn our cultist new battle magic. We will need som support when we attack the town. And they are to valuable as foot soldiers)

< Flames of madness should keep on the research. Not just pure magic but also about the local culture (evil places, possible unique creatures to create here)  If someone find something interesting reward them slightly.
« Last Edit: February 01, 2012, 02:24:38 am by Evil Marahadja »
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NRDL

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #485 on: February 01, 2012, 02:21:19 am »

Train some more "Holy" Forgers.

Soon, the Tall Man will be able to animate solid metal statues

...

demonic bronze colossi, anyone? 
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yourfears

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #486 on: February 01, 2012, 03:05:33 am »

yes we need to train some cultists in metal working with trinkets, then move them up to helping arm/armor the slaves.

focus on the arming the slaves as foot solders, quantity over quality as we gear up for Akataki.
then a few Warshades, (not really a great deal more work as its 1 suit of armor + 1 shade.)
the ghouls armor can wait, we might want to turn them into Baneghouls later anyway.


< I whould say we do the opposite. Remember that our main adventage is fear. The twisted creatures will look horrible, and I bet a lot of guards will flee in the meare sight of our more dangerous creatures. Instead, do the Warshades, but make them look scary as hell. Red metal, and so fourth.

< Focus mental power to corrupt/scare the priest in Akataki. Make him warn them on the uppcomming doom. (They will ofcurse think his crazy. But when they actually see the army, they might break and run)

< (If time) learn our cultist new battle magic. We will need som support when we attack the town. And they are to valuable as foot soldiers)

< Flames of madness should keep on the research. Not just pure magic but also about the local culture (evil places, possible unique creatures to create here)  If someone find something interesting reward them slightly.

this with emphasis on finding other evil spots to abuse
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agertor

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #487 on: February 01, 2012, 04:17:19 am »

Train some more "Holy" Forgers.

Soon, the Tall Man will be able to animate solid metal statues

...

demonic bronze colossi, anyone?

....Maybe we should get to work on that Forgery training program... I'm just saying...
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Evil Marahadja

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #488 on: February 01, 2012, 04:19:37 am »

Another suggestion:

< Send a caravan with iron ore to our Asylum, the have forges as well, but no raw material.
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Alternatecash

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #489 on: February 01, 2012, 04:20:29 am »

Another suggestion:

< Send a caravan with iron ore to our Asylum, the have forges as well, but no raw material.
Yes.
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Ukrainian Ranger

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #490 on: February 01, 2012, 04:41:53 am »

Krlnkir Yrlvnt
Corrupt the dreams of Akataki, plant fear in adults, Aid ETM in hiring kids

Servants
1)  Amberärshs and 5 spectres - rampage  countryside between Barrspring and Akataki, avoid hard fights
2) Baneghouls, ghouls, 5 spectres: guard the gates, kill anything that comes near

The cult of the Tall Man + slaves
1) Mine
2) Cut trees
3) Forge a new steel gate covered with unholy symbols and images of Krlnkir
4) Worship

  Flames of Madness
Research direct combat spells, arm cultists.

Eyes of the Tall Man
Adults = spy
Kids = recruit other kids

GM
Adds new ghouls to the stats :)

Steel gate:  Just in case something goes badly, our girl must be defended
Rampage: Evil to fuel corrupting of the dreams + a source for rumors for spreading fear
« Last Edit: February 01, 2012, 04:47:38 am by Ukrainian Ranger »
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Ukrainian Ranger

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #491 on: February 01, 2012, 05:24:06 am »

Plan B
Krlnkir Yrlvnt
Creates a magical portal between Barrspring and Asylum

Servants
1)  Amberärshs and 5 spectres - rampage  countryside between Barrspring and Akataki, avoid hard fights
2) Baneghouls, ghouls, 5 spectres: guard the gates, kill anything that comes near

The cult of the Tall Man + slaves
1) Mine
2) Cut trees
3) Forge a new steel gate covered with unholy symbols and images of Krlnkir
4) Worship

  Flames of Madness
Aid Krlnkir Yrlvnt in portal building

Eyes of the Tall Man
Adults = spy
Kids = recruit other kids

Portal:  It will give us a nice  strategical mobility, and allow to merge cults

BTW I prefer plan B, because it allows us to use that workshops, move forces, and our cultist in the church will not have to go outside for resource gathering
« Last Edit: February 01, 2012, 05:30:42 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

yourfears

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #492 on: February 01, 2012, 05:42:34 am »

Plan B
Krlnkir Yrlvnt
Creates a magical portal between Barrspring and Asylum

Servants
1)  Amberärshs and 5 spectres - rampage  countryside between Barrspring and Akataki, avoid hard fights
2) Baneghouls, ghouls, 5 spectres: guard the gates, kill anything that comes near

The cult of the Tall Man + slaves
1) Mine
2) Cut trees
3) Forge a new steel gate covered with unholy symbols and images of Krlnkir
4) Worship

  Flames of Madness
Aid Krlnkir Yrlvnt in portal building

Eyes of the Tall Man
Adults = spy
Kids = recruit other kids

Portal:  It will give us a nice  strategical mobility, and allow to merge cults

BTW I prefer plan B, because it allows us to use that workshops, move forces, and our cultist in the church will not have to go outside for resource gathering

+!

barr is becoming our psuedo capital it seems
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Tiruin

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #493 on: February 01, 2012, 06:34:25 am »

I'm completely loving how this story is rolling, updating frequently with no quality lost!

Also, you all know a demon is technically a Fallen Angel right? Or are we dealing with something else?
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fergus

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Re: Demonhood. -Grotesque monstrosities covered in corrupted steel: Three-
« Reply #494 on: February 01, 2012, 06:44:22 am »

Also, you all know a demon is technically a Fallen Angel right? Or are we dealing with something else?
We're a manifestation of the evil of humanity.
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