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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237809 times)

Alternatecash

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Re: Demonhood. -DEMONHOOD!-
« Reply #165 on: January 27, 2012, 08:40:28 pm »

That's the most awesomest undead thing ever.
The artist's gallery has a pile of nifty. Much of it is NSFW. Very NSFW.
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NUKE9.13

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Re: Demonhood. -DEMONHOOD!-
« Reply #166 on: January 27, 2012, 09:42:10 pm »

Previous Update (DEMONHOOD!) | This update (Dolnar-on-Barr, Capital of Barrtal) | Next Update (Krlnkir Yrlvnt visits the asylum)

Quote
Travel downriver towards the big city, creating more Amberärshs along the way.


You leave a single slave behind, with only a single command: Sing the first verse of the pyre song over and over and over.

After Akataki, the Barr widens, and meanders across a wide valley. The valley is fertile, and well irrigated; as such, it is covered in farmsteads and farming villages, which often dabble in fishing as well.
Not that the geography interests you much. But you do take time to investigate some of the smaller and more remote hamlets. The process is simple: kidnap a villager or two, trap a couple of dogs, then use the energy gained from the villagers deaths to create the Amberärshs. It leaves a trail of arson and murder, but it works, and your horde swells.

In time, you reach your destination: Dolnar-on-Barr. A fine city of brick and tile, sprawling across both sides of the river Barr as it leaves the Eastern Mountains, and begins its slow crawl through the Forest of Kings to the sea.
It is surrounded by a mass of farmland, providing the city with grain, livestock, and fruit. Traders come from all over the Eastern Mountains, bringing with them the wealth of the earth. The grand palace stands in the northern half of the city, seat of the King Malcolm of Barrtal, one of the many kings of the Eastern Confederacy. A wizard's tower stands upon the opposite bank, the primary source of magical education in the kingdom. A large temple to Dorael, god of earth, graces the city, along with a medium-sized pantheon, and several smaller shrines throughout the city. Outside the city, built upon a hill, is a large stone prison where dangerous, insane, or magical prisoners are held. It also serves as the headquarters of the Barrtal Monster Hunters.

Paranormal activity has been low in the Eastern Reaches lately. As such, many have forgotten about the dangers of demons, the terror of great beasts, and the might of magic. The wizards and the monster hunters both find little work and less funding these days, and as such, their skills are rusty and their numbers few. Nevertheless, if they knew of your presence, they would surely band together to take you down- an effort which, with some luck, might actually work.

You make a point to avoid the roads round these parts; disguised as a human you may be, but you still have no interest in meeting soldiers. You make your way to the asylum. Oh, yes. It is an evil place. Its stones call to you- as do its inmates. The guards, however, do not. Armed with silver they are. Trained to guard their minds against attack. Pious men, too.
The asylum these days is not especially full. A few renegade mages. A few major criminals. A few insane criminals. A few regular nutters. A few people who pissed off the monster hunters.

The stones call to you. The inmates call to you. They want to serve you. You must make it so. But how?
-[BRILLIANT PLAN HERE]


Name: Krlnkir Yrlvnt
Physical might: 20
Mental might: 20
Other: Feeling ready to TAKE ON THE WORLD
Followers: 6
Slaves: 7 (decaying)
Servants: 30 (30 Amberärshs)

Cults:
  The cult of the Tall Man. Low organisation. 6 (12) members in 1 village.
    Power level: 5 -2 spent watching over your unborn child -1 spent worshipping you
    Resources: 0

Champions:
  Unborn Half Demon: estimated 7.75 months till birth.
« Last Edit: January 28, 2012, 02:10:55 pm by NUKE9.13 »
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Alternatecash

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Re: Demonhood. -DEMONHOOD!-
« Reply #167 on: January 27, 2012, 09:48:49 pm »

Enslave the very stones. Expend some power to deepen the evil of the Asylum, turning the walls and grounds against the wardens. Make it into your temple.
It would probably be easiest to send the slaves into the grounds under cover of darkness, planting symbols of you in hidden corners and buried around the main building.
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Shootandrun

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Re: Demonhood. -DEMONHOOD!-
« Reply #168 on: January 27, 2012, 09:51:58 pm »

Dorael, god of earth

:)

Also, slowly corrupt the inmates and the guards by spreading the usual dreams, and making the place evil.
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Alternatecash

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Re: Demonhood. -DEMONHOOD!-
« Reply #169 on: January 27, 2012, 09:55:20 pm »

Ooh, if we can the the inmates working from the inside, sigils painted in the blood of a madman that invite the viewer to share in eternal despair...
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Tiruin

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Re: Demonhood. -DEMONHOOD!-
« Reply #170 on: January 27, 2012, 11:35:57 pm »

((Wow, this updates a lot. The writing caught me, how evil it is.))

Assess situation.

We have an asylum filled with willing servants, some have valuable information, some are adept in the mystic arts...

Do not endanger them, we shall use them.

Guardians, pious and trained to fight against the paranormal and supernatural. Monster hunters, should not be underestimated. If we alarm them in any way, the whole place will go on high alert.

Attack them at their root, they will not expect those inside for any other reason than their being there. Target the inmates and tell them in dreams of your coming.

Follow what is said above.

Then let the inmates inquire on the Guardians beliefs, how sure are they that their own system is not at fault. Doubt is their enemy, but how pure are they in belief?

Spread discord amongst the ranks, but it should start with their own.
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Alternatecash

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Re: Demonhood. -DEMONHOOD!-
« Reply #171 on: January 27, 2012, 11:40:59 pm »

((Wow, this updates a lot. The writing caught me, how evil it is.))

Assess situation.

We have an asylum filled with willing servants, some have valuable information, some are adept in the mystic arts...

Do not endanger them, we shall use them.

Guardians, pious and trained to fight against the paranormal and supernatural. Monster hunters, should not be underestimated. If we alarm them in any way, the whole place will go on high alert.

Attack them at their root, they will not expect those inside for any other reason than their being there. Target the inmates and tell them in dreams of your coming.

Follow what is said above.

Then let the inmates inquire on the Guardians beliefs, how sure are they that their own system is not at fault. Doubt is their enemy, but how pure are they in belief?

Spread discord amongst the ranks, but it should start with their own.
I... I think I'm in love with you.
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ansontan2000

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Re: Demonhood. -DEMONHOOD!-
« Reply #172 on: January 27, 2012, 11:45:51 pm »

((Wow, this updates a lot. The writing caught me, how evil it is.))

Assess situation.

We have an asylum filled with willing servants, some have valuable information, some are adept in the mystic arts...

Do not endanger them, we shall use them.

Guardians, pious and trained to fight against the paranormal and supernatural. Monster hunters, should not be underestimated. If we alarm them in any way, the whole place will go on high alert.

Attack them at their root, they will not expect those inside for any other reason than their being there. Target the inmates and tell them in dreams of your coming.

Follow what is said above.

Then let the inmates inquire on the Guardians beliefs, how sure are they that their own system is not at fault. Doubt is their enemy, but how pure are they in belief?

Spread discord amongst the ranks, but it should start with their own.
I... I think I'm in love with you.
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When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Tiruin

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Re: Demonhood. -DEMONHOOD!-
« Reply #173 on: January 27, 2012, 11:53:37 pm »

 :o

Did not expect that.

Although, if the place is warded by dreams, then we should find the source of their power first. Monster Hunters, that is in general aye?

Why hold up here when everywhere else is plagued by monsters and myths? (I) am sure that they've heard about the dangers and disappearances of some settlements, however vague the details are. Glory and Pride are hard to outwit, especially in the Commanding ranks.

Where is their honor, their code, their creed? They guard their own soldiers well, but what about the rest?

Spread them thin, then focus our strike. Cause no alarm in the commoners. Tall tales attract the curious.

((Also, stick with that glossary and writing Nuke! I can feel the >:D while reading those words you type. And I shudder if this was real.))
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Ukrainian Ranger

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Re: Demonhood. -DEMONHOOD!-
« Reply #174 on: January 28, 2012, 03:23:17 am »

((Wow, this updates a lot. The writing caught me, how evil it is.))

Assess situation.

We have an asylum filled with willing servants, some have valuable information, some are adept in the mystic arts...

Do not endanger them, we shall use them.

Guardians, pious and trained to fight against the paranormal and supernatural. Monster hunters, should not be underestimated. If we alarm them in any way, the whole place will go on high alert.

Attack them at their root, they will not expect those inside for any other reason than their being there. Target the inmates and tell them in dreams of your coming.

Follow what is said above.

Then let the inmates inquire on the Guardians beliefs, how sure are they that their own system is not at fault. Doubt is their enemy, but how pure are they in belief?

Spread discord amongst the ranks, but it should start with their own.
This. We should find at least one  weak guard in this way. Maybe he is greedy, maybe he is cruel, maybe he is lecherous, maybe he is powerhungry




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Re: Demonhood. -DEMONHOOD!-
« Reply #175 on: January 28, 2012, 06:15:54 am »

Also get them to sing the song we have.
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Tiruin

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Re: Demonhood. -DEMONHOOD!-
« Reply #176 on: January 28, 2012, 06:26:19 am »

Wouldn't that go along the lines of "Alarm"? Singing in monotone and in tandem seems real strange, but maybe that's just me.
« Last Edit: January 28, 2012, 06:41:00 am by Tiruin »
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kaian-a-coel

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Re: Demonhood. -DEMONHOOD!-
« Reply #177 on: January 28, 2012, 06:58:25 am »

I'll go with the SLOW, SNEAKY process of corrupting the dreams of prisoners. Maybe corrupting the walls, maybe not, i dunno.
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Ukrainian Ranger

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Re: Demonhood. -DEMONHOOD!-
« Reply #178 on: January 28, 2012, 07:05:46 am »

Yes slowly create a cult among prisoners then try to spread it to guards, monster hunters are our main enemy, let's corrupt them from inside, then leave the new cult alone, go back to Akataki and start an open war
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

kaian-a-coel

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Re: Demonhood. -DEMONHOOD!-
« Reply #179 on: January 28, 2012, 07:31:11 am »

NO to open war, not NOW. corrupt prison, wait for any promising change, and if there isn't, go back to a smaller, easier target.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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